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Forum: Lua/XML Help 08-16-18, 03:27 AM
Replies: 24
Views: 429
Posted By VincentSDSH
Wha? UIFrameFadeIn() and UIFrameFadeOut() are...

Wha? UIFrameFadeIn() and UIFrameFadeOut() are function calls, you can call them from Lua or XML. Instead of frame:Show() you do UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) and vice-versa.
Forum: Lua/XML Help 08-15-18, 10:31 PM
Replies: 24
Views: 429
Posted By VincentSDSH
UIFrameFadeIn()/Out() maybe? I use that in place...

UIFrameFadeIn()/Out() maybe? I use that in place of :Show()/:Hide() and it seems to work nicely.

UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha)
UIFrameFadeOut(frame, timeToFade, startAlpha,...
Forum: Macro Help 07-26-18, 09:01 PM
Replies: 4
Views: 215
Posted By VincentSDSH
That bit of code I put up, you can edit the file...

That bit of code I put up, you can edit the file yourself and just paste that is on the end, then put the /script snippet into a macro and you have the functionality you wanted, even if the author...
Forum: Macro Help 07-26-18, 07:59 PM
Replies: 4
Views: 215
Posted By VincentSDSH
I don't see why not. You'd just have to grab the...

I don't see why not. You'd just have to grab the itemlink from the tooltip (local itemName, ItemLink = GameTooltip:GetItem() ). If you know the call that occurs from the command line code you can...
Forum: General Authoring Discussion 07-25-18, 04:01 PM
Replies: 10
Views: 406
Posted By VincentSDSH
Altering the GAME_TOOLTIP_BACKDROP_STYLE_DEFAULT...

Altering the GAME_TOOLTIP_BACKDROP_STYLE_DEFAULT doesn't cause any issues. You can update the functions or alter the data and it doesn't mind. Keep in mind that there's another default...
Forum: General Authoring Discussion 07-19-18, 04:12 AM
Replies: 3
Views: 241
Posted By VincentSDSH
PlaySoundFile() works just fine. The problem with...

PlaySoundFile() works just fine. The problem with that addon is that it expects COMBAT_LOG_EVENT_UNFILTERED to provide arguments but it doesn't anymore -- not the ones you want. You have to get them...
Forum: AddOn Search/Requests 07-18-18, 04:10 PM
Replies: 6
Views: 596
Posted By VincentSDSH
You could try Zap's Retro UI from the, er, 'other...

You could try Zap's Retro UI from the, er, 'other place'
Forum: PTR API and Graphics Changes 06-17-18, 03:41 PM
Replies: 31
Views: 7,167
Posted By VincentSDSH
local px, py = C_Map.GetPlayerMapPosition(mapID,...

local px, py = C_Map.GetPlayerMapPosition(mapID, "player"):GetXY()Iirc, an instance will have a mapID but not have the Position mixin which contains the :GetXY() function.
Forum: AddOn Help/Support 05-26-18, 08:12 PM
Replies: 7
Views: 461
Posted By VincentSDSH
They've been the same for a fair few years.

They've been the same for a fair few years.
Forum: AddOn Help/Support 05-26-18, 12:43 PM
Replies: 7
Views: 461
Posted By VincentSDSH
These?...

These?
https://www.wowace.com/projects/kg-panels?gameCategorySlug=addons&projectID=14995

https://www.wowace.com/projects/project-14996?gameCategorySlug=addons&projectID=14996
Forum: AddOn Help/Support 05-26-18, 08:04 AM
Replies: 7
Views: 461
Posted By VincentSDSH
Sorry, never bothered with kgpanels. I looked at...

Sorry, never bothered with kgpanels. I looked at it when it first came out but overall it felt like doing what I wanted in Lua was less of a headache than getting 80% there with kgpanels.

If the...
Forum: Site help, bugs, suggestions/questions 05-24-18, 04:28 PM
Replies: 7
Views: 466
Posted By VincentSDSH
I'm really glad to see the download stats like...

I'm really glad to see the download stats like these, even if they aren't perfectly accurate. I too would like a per-file count if that can be arranged, esp when files haven't been updated in the...
Forum: Lua/XML Help 05-17-18, 07:23 AM
Replies: 4
Views: 426
Posted By VincentSDSH
Yes, there is a shift-left when those are...

Yes, there is a shift-left when those are enabled. I use Dominos so I never see the right-side bars and :eek: I could have sworn they were all disabled. Are the on by default now and I missed that?...
Forum: Lua/XML Help 05-16-18, 06:18 PM
Replies: 4
Views: 426
Posted By VincentSDSH
I keep an current export of the blizzard UI code...

I keep an current export of the blizzard UI code and did a global find for the constants I mentioned. I only saw _X and _Y set once, in the file I mentioned with as-constant values. I didn't see them...
Forum: Lua/XML Help 05-16-18, 04:30 AM
Replies: 4
Views: 426
Posted By VincentSDSH
Tooltip and Constants

I'm seeing a very strange issue with tooltip location and it doesn't seem to be an addon that's doing it.

Background:
In FrameXML/ContainerFrame.lua are the following lines:CONTAINER_OFFSET_Y =...
Forum: General Authoring Discussion 05-12-18, 02:03 AM
Replies: 3
Views: 348
Posted By VincentSDSH
They aren't different from the normal APIs. The...

They aren't different from the normal APIs. The naming convention is likely for internal housekeeping and organization, differentiating them from Lua functions from their Addons, such as this line...
Forum: PTR API and Graphics Changes 05-03-18, 01:25 PM
Replies: 19
Views: 2,549
Posted By VincentSDSH
What Rilgamon said. Many long-delayed...

What Rilgamon said. Many long-delayed optimizations and expansive refactors create certain areas of (fairly unavoidable) usage-weaknesses. At a framework level, after refactors/redesigns, in a...
Forum: PTR API and Graphics Changes 05-03-18, 01:40 AM
Replies: 19
Views: 2,549
Posted By VincentSDSH
I didn't see anyone argue against coords for...

I didn't see anyone argue against coords for party members. If you were setting waypoints, you'd also set them off your current map, so you're still doing a double lookup. Otherwise, it's back to...
Forum: PTR API and Graphics Changes 05-02-18, 04:54 PM
Replies: 19
Views: 2,549
Posted By VincentSDSH
Yes, that was sorta my point: there's no logical...

Yes, that was sorta my point: there's no logical reason to pass in different units.

The method to get x, y coords...feels like congress designed it. It works, but I cringe every time I see the...
Forum: PTR API and Graphics Changes 05-02-18, 02:47 AM
Replies: 19
Views: 2,549
Posted By VincentSDSH
Convention of uiMapID being the first parameter?...

Convention of uiMapID being the first parameter? I can't explain it. It's not like you're going to

x, y = C_Map.GetPlayerMapPosition( C_Map.GetBestMapForUnit("player"), "party1"):GetXY()

That'd be...
Forum: PTR API and Graphics Changes 05-01-18, 09:44 PM
Replies: 19
Views: 2,549
Posted By VincentSDSH
:eek: Wow...this seems like a lot to get coords,...

:eek: Wow...this seems like a lot to get coords, am I doing this right?
local x, y = C_Map.GetPlayerMapPosition( C_Map.GetBestMapForUnit("player") , "player" ):GetXY()
Forum: PTR General Discussion 04-30-18, 07:43 PM
Replies: 14
Views: 1,499
Posted By VincentSDSH
This is what I've used and I'm quite happy with...

This is what I've used and I'm quite happy with the result, for multi-checks. It's a bit much overhead for single checks, though. I haven't decided if I prefer an overloaded version or just a...
Forum: PTR General Discussion 04-27-18, 11:25 PM
Replies: 16
Views: 1,307
Posted By VincentSDSH
Somebody asks that question every single...

Somebody asks that question every single expansion for exactly that reason. :eek:
Forum: PTR General Discussion 04-27-18, 11:09 PM
Replies: 10
Views: 891
Posted By VincentSDSH
I've got warnings turned on in beta and load...

I've got warnings turned on in beta and load clean, so whatever it is tossing up the warnings, I don't think it's the bug-twins. Did you have warnings turned off before?
Forum: PTR General Discussion 04-27-18, 07:05 PM
Replies: 10
Views: 891
Posted By VincentSDSH
I've got updated versions, they're working fine...

I've got updated versions, they're working fine on live for me. Had to tinker for the Beta but it was just a matter of changed api calls in the AceComm lib.

Maybe post the problem you're seeing?
Showing results 1 to 25 of 343