Showing results 1 to 25 of 378
Search took 0.03 seconds.
Search: Posts Made By: semlar
Forum: Lua/XML Help 04-17-14, 07:10 PM
Replies: 30
Views: 1,208
Posted By semlar
In case there isn't.. !sh (antispam addon)...

In case there isn't.. !sh (antispam addon) (http://www.wowinterface.com/downloads/info20958-shantispam.html)
Forum: Lua/XML Help 04-16-14, 10:26 AM
Replies: 13
Views: 458
Posted By semlar
This is not correct. You can compare...

This is not correct. You can compare self.TestFunction == TestFunction in your example to see that they are references to the same function.

It sounds to me like however you were redefining the...
Forum: AddOn Search/Requests 03-23-14, 04:48 PM
Replies: 7
Views: 281
Posted By semlar
What you're asking can't be done, and nobody here...

What you're asking can't be done, and nobody here is going to help you with a private server.
Forum: AddOn Search/Requests 03-23-14, 03:06 PM
Replies: 7
Views: 281
Posted By semlar
Seeing as how he mentioned trueshot aura I'm...

Seeing as how he mentioned trueshot aura I'm guessing this also isn't for the live version of the game, since that's been passive since MoP launched.
Forum: Lua/XML Help 03-16-14, 11:38 PM
Replies: 3
Views: 421
Posted By semlar
BNGetToonInfo seems to literally return whatever...

BNGetToonInfo seems to literally return whatever value you give it, making its final return value completely pointless.

If BNSendGameData works like BNSendWhisper, then you can use the presence and...
Forum: AddOn Help/Support 03-16-14, 03:01 PM
Replies: 3
Views: 236
Posted By semlar
As far as I can tell, any word ending in...

As far as I can tell, any word ending in 'OUTLINE' other than 'THICKOUTLINE' applies the same normal outline to the text.
Forum: Lua/XML Help 03-15-14, 10:11 PM
Replies: 4
Views: 292
Posted By semlar
No point in even having a table if those are the...

No point in even having a table if those are the frame names, you could just do this..
local clickable = true
SLASH_CLICKTHROUGH1 = '/clickthrough'
SlashCmdList.CLICKTHROUGH = function()
clickable =...
Forum: Graphics Help 03-15-14, 02:25 PM
Replies: 5
Views: 979
Posted By semlar
I think when they introduced the streaming client...

I think when they introduced the streaming client they broke SetTexture's ability to determine if a texture exists.

Anyway, I developed a way to do this a while back for a map project I was working...
Forum: AddOn Search/Requests 03-14-14, 03:35 PM
Replies: 4
Views: 551
Posted By semlar
This should do it whenever the update gets...

This should do it whenever the update gets approved: http://wowinterface.com/downloads/info20958-shantispam.html
Forum: AddOn Search/Requests 03-08-14, 08:53 PM
Replies: 3
Views: 315
Posted By semlar
It doesn't need to inspect the raid, he's talking...

It doesn't need to inspect the raid, he's talking about the raid browser and it provides the item level of every person listed through the api.

This wouldn't be very difficult to write.
Forum: AddOn Search/Requests 03-05-14, 03:16 PM
Replies: 2
Views: 372
Posted By semlar
Change C.minScale = 0.6 to C.minScale = 0.4 in...

Change C.minScale = 0.6 to C.minScale = 0.4 in config.lua for tullaCC.
Forum: Lua/XML Help 03-03-14, 10:41 PM
Replies: 20
Views: 747
Posted By semlar
The following code will never display a texture...

The following code will never display a texture as long as "SetNonBlocking" is enabled unless the texture is loaded elsewhere.
local tx = UIParent:CreateTexture()
tx:SetPoint('CENTER')
tx:SetSize(64,...
Forum: Lua/XML Help 03-03-14, 12:32 PM
Replies: 20
Views: 747
Posted By semlar
Why don't you just create a texture on top of the...

Why don't you just create a texture on top of the button and set that?


Nonblocking means it doesn't make the game wait for the texture to load before it continues doing other things.
Forum: General Authoring Discussion 02-28-14, 08:31 AM
Replies: 4
Views: 760
Posted By semlar
First things first, you aren't grouping your...

First things first, you aren't grouping your conditions.
elseif event == 'PLAYER_ALIVE' and UnitIsGhost('player') or event == 'PLAYER_ENTERING_WORLD' and UnitIsGhost('player')
Should be written like...
Forum: Lua/XML Help 02-24-14, 11:01 AM
Replies: 3
Views: 305
Posted By semlar
Assuming that's the player frame, the font string...

Assuming that's the player frame, the font string is called PlayerLevelText.
Forum: Lua/XML Help 02-23-14, 02:51 PM
Replies: 4
Views: 363
Posted By semlar
The filter makes checking the caster pointless....

The filter makes checking the caster pointless. You also don't need the 'helpful' filter if you use UnitBuff instead of UnitAura like this..
UnitBuff(unit, "Fleur de vie", nil, "PLAYER")
Forum: AddOn Search/Requests 02-23-14, 09:07 AM
Replies: 9
Views: 452
Posted By semlar
Well sure, if you don't want to use 40 lines to...

Well sure, if you don't want to use 40 lines to do the same thing.
Forum: AddOn Search/Requests 02-23-14, 07:38 AM
Replies: 9
Views: 452
Posted By semlar
I think this should work for hiding the combo...

I think this should work for hiding the combo frame as well, for some reason it's not parented to the target frame.
local f = CreateFrame('frame', nil, nil,...
Forum: AddOn Search/Requests 02-23-14, 06:26 AM
Replies: 9
Views: 452
Posted By semlar
Change it to ## Interface: 50400 for the current...

Change it to ## Interface: 50400 for the current version.
Forum: AddOn Search/Requests 02-23-14, 04:38 AM
Replies: 9
Views: 452
Posted By semlar
This will keep the player, target and focus...

This will keep the player, target and focus frames hidden while out of combat and show them when combat starts.
local f = CreateFrame('frame', nil, nil,...
Forum: Lua/XML Help 02-20-14, 12:49 PM
Replies: 7
Views: 253
Posted By semlar
I believe you need to call...

I believe you need to call button:RegisterForClicks('MiddleButtonDown') if it's not already watching for that type of click.
Forum: AddOn Search/Requests 02-14-14, 11:20 PM
Replies: 5
Views: 475
Posted By semlar
It could be hermes...

It could be hermes (http://wow.curseforge.com/addons/hermes/).

There are a few similar addons that do this.
Forum: Lua/XML Help 02-14-14, 04:00 PM
Replies: 11
Views: 579
Posted By semlar
You're probably thinking of this...

You're probably thinking of this (http://www.wowinterface.com/forums/showpost.php?p=270922&postcount=7) thread.

There were in fact more abominations like these (http://i.imgur.com/vVNkR.jpg) (nsfw?)...
Forum: Lua/XML Help 02-14-14, 01:18 PM
Replies: 11
Views: 579
Posted By semlar
SetCreature relies on the cache and SetModel...

SetCreature relies on the cache and SetModel doesn't, however SetModel won't texture the model if it has more than one skin.
Forum: Lua/XML Help 02-13-14, 06:23 PM
Replies: 11
Views: 579
Posted By semlar
I'm not sure what you mean by mirroring. You can...

I'm not sure what you mean by mirroring. You can change which direction the model is pointing using model:SetFacing(radians).

I don't know if you can truly flip the image around.
Showing results 1 to 25 of 378