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Forum: WoD Beta API and Graphics Changes Yesterday, 08:42 AM
Replies: 12
Views: 1,724
Posted By semlar
Not really, player GUIDs only contain two values.

Not really, player GUIDs only contain two values.
Forum: WoD Beta API and Graphics Changes Yesterday, 08:29 AM
Replies: 12
Views: 636
Posted By semlar
I haven't noticed any changes whatsoever to...

I haven't noticed any changes whatsoever to nameplates.
Forum: WoD Beta API and Graphics Changes 08-16-14, 09:59 PM
Replies: 14
Views: 802
Posted By semlar
This is super old and if I remember correctly it...

This is super old and if I remember correctly it was to help blizzard trace leaks from alpha servers or identify whether a screenshot came from a private server.
Forum: AddOn Search/Requests 08-15-14, 05:27 PM
Replies: 8
Views: 666
Posted By semlar
It sounds like you don't want tidy plates, you...

It sounds like you don't want tidy plates, you want buffs and combo points on the default nameplates, which you should be able to do with the new and improved JamPlates Accessories addon.
Forum: AddOn Search/Requests 08-15-14, 04:03 PM
Replies: 22
Views: 1,536
Posted By semlar
Instead of broadcasting over the addon comm...

Instead of broadcasting over the addon comm channel, you could edit the player's guild note to reflect their status, which would give you persistent storage of data and the ability to show for...
Forum: Lua/XML Help 08-14-14, 11:25 AM
Replies: 22
Views: 755
Posted By semlar
Assuming you're using phanx's script, this is...

Assuming you're using phanx's script, this is what is anchoring your strings
if shown > 1 then
fontstring:SetPoint("TOP", fontstrings[shown - 1], "BOTTOM", 0, -5)
else
...
Forum: Lua/XML Help 08-13-14, 05:03 PM
Replies: 22
Views: 755
Posted By semlar
Yeah, it will only fire OnEvent for UNIT_AURA on...

Yeah, it will only fire OnEvent for UNIT_AURA on the player. You won't need to check what unit it fired on.

As for hiding the frame, you could hide it before the buff loop and just show it when one...
Forum: Lua/XML Help 08-13-14, 04:32 PM
Replies: 22
Views: 755
Posted By semlar
A couple things I would...

A couple things I would change..
frame:RegisterEvent("UNIT_AURA")
would be better as
frame:RegisterUnitEvent("UNIT_AURA", "player")
and
if UnitBuff("player", buff) then
local _, _, _, stacks =...
Forum: Lua/XML Help 08-13-14, 04:00 PM
Replies: 22
Views: 755
Posted By semlar
You're calling self:Hide() for each item in your...

You're calling self:Hide() for each item in your table, so the only possible time it would be visible is if you have the last buff in the table active.
Forum: Lua/XML Help 08-13-14, 03:00 PM
Replies: 22
Views: 755
Posted By semlar
Is there some reason you're trying to use the...

Is there some reason you're trying to use the combat log instead of UNIT_AURA to track a buff on the player?
Forum: General Authoring Discussion 08-12-14, 03:42 AM
Replies: 1
Views: 771
Posted By semlar
CinematicModels are capable of displaying spell...

CinematicModels are capable of displaying spell effects on the model by calling model:SetSpellVisualKit(kitID), this is the most significant difference I've found.
Forum: WoD Beta API and Graphics Changes 08-11-14, 07:08 PM
Replies: 10
Views: 777
Posted By semlar
They fixed vignettes, but they don't exist for...

They fixed vignettes, but they don't exist for anything before Mists of Pandaria.

Vignettes have their own issues, particularly the fact that a substantial number of them have names that don't match...
Forum: WoD Beta API and Graphics Changes 08-11-14, 06:43 AM
Replies: 10
Views: 777
Posted By semlar
You can no longer scan the cache for NPCs

Using tooltip:SetHyperlink('unit:Creature:0:0:0:0:' .. npcID) or model:SetCreature(npcID) will now return valid data for units that the client has never seen before.

Calling either function will...
Forum: WoD Beta API and Graphics Changes 08-10-14, 12:28 PM
Replies: 20
Views: 1,242
Posted By semlar
Those events don't fire unless the frame is mouse...

Those events don't fire unless the frame is mouse enabled on live either, the only thing the beta has changed is that you now have to explicitly provide "true" to functions like "EnableMouse", you...
Forum: Lua/XML Help 08-09-14, 02:24 PM
Replies: 4
Views: 375
Posted By semlar
I'm not sure I understand the question, if you...

I'm not sure I understand the question, if you try and cast an active aspect again on the beta it cancels itself.

You shouldn't need to handle canceling the aura at all.
Forum: WoD Beta API and Graphics Changes 08-09-14, 12:13 PM
Replies: 17
Views: 571
Posted By semlar
If you also need the index from the mount journal...

If you also need the index from the mount journal I would generate a table in-game with [spellID] = journalIndex, because it appears to be an alphabetically sorted list rather than a static value and...
Forum: WoD Beta API and Graphics Changes 08-09-14, 12:31 AM
Replies: 17
Views: 571
Posted By semlar
Here's probably as close to a complete list as...

Here's probably as close to a complete list as you can get right now, extracted from the db2 cache.
Mounts = { -- [mount index] = spellID
[6] = 458, -- Brown Horse
[7] = 459, -- Gray Wolf
[8] =...
Forum: WoD Beta API and Graphics Changes 08-08-14, 11:25 PM
Replies: 17
Views: 571
Posted By semlar
Well, the numbers are definitely being used...

Well, the numbers are definitely being used internally with the action "summonmount"; just put something on your bar and call GetActionInfo on it to check.

I couldn't find any way to use the number...
Forum: WoD Beta API and Graphics Changes 08-08-14, 11:08 PM
Replies: 17
Views: 571
Posted By semlar
Ah you're right it just looked like it was...

Ah you're right it just looked like it was working because it was calling slot 1, oh well. I give up.

You can still hook PickupAction and compare the slot number to what used to be in the slot by...
Forum: WoD Beta API and Graphics Changes 08-08-14, 10:18 PM
Replies: 17
Views: 571
Posted By semlar
Check my edit, I got it working. Also, battle...

Check my edit, I got it working.

Also, battle pets are summoned using the "summonpet" action with their GUID.
Forum: WoD Beta API and Graphics Changes 08-08-14, 09:58 PM
Replies: 17
Views: 571
Posted By semlar
What you could do, and I know this is hackish,...

What you could do, and I know this is hackish, but you could call "hooksecurefunc(C_MountJournal, 'Pickup', function(index) print(index, GetCursorInfo()) end)" and just store the number from...
Forum: WoD Beta API and Graphics Changes 08-08-14, 09:46 PM
Replies: 17
Views: 571
Posted By semlar
If your action buttons are tied to action slots...

If your action buttons are tied to action slots then you can just call PlaceAction(slot) while the mount is on the cursor.

Otherwise I don't know how you'd tie the number to a mount journal index...
Forum: WoD Beta API and Graphics Changes 08-08-14, 01:48 AM
Replies: 12
Views: 636
Posted By semlar
Okay, the units are being replaced with some sort...

Okay, the units are being replaced with some sort of cinematic type characters.

Their GUID becomes this format: "ClientActor:3:1:1", "ClientActor:3:1:2" and "ClientActor:3:1:3"

They don't appear to...
Forum: WoD Beta API and Graphics Changes 08-07-14, 11:57 PM
Replies: 12
Views: 636
Posted By semlar
What you're describing sounds like a phasing...

What you're describing sounds like a phasing issue, maybe the units aren't being replaced with something you can properly interact with.
Forum: WoD Beta API and Graphics Changes 08-07-14, 10:23 PM
Replies: 12
Views: 636
Posted By semlar
I can't get to the area you're talking about, but...

I can't get to the area you're talking about, but "mouseover" works fine with every frost wolf I've come across.

Do you have a more convenient unit to test with, preferably one in an area that...
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