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Forum: oUF (Otravi Unit Frames) 01-26-17, 06:34 AM
Replies: 4
Views: 6,277
Posted By Lysiander
Thanks for your help, the code and sorry for the...

Thanks for your help, the code and sorry for the late reply. I'll think about how to best solve this. :)
Forum: oUF (Otravi Unit Frames) 01-17-17, 03:14 PM
Replies: 4
Views: 6,277
Posted By Lysiander
I see. Thanks for your input. :) I guess I...

I see. Thanks for your input. :)

I guess I could go with a default position and an OnUpdate event that looks for the nameplate and attaches the frame once it's found it and then moves it back when...
Forum: oUF (Otravi Unit Frames) 01-15-17, 12:52 PM
Replies: 4
Views: 6,277
Posted By Lysiander
Anchoring Player Frame to Blizzard's player Nameplate (Moving one)

Hello all,

I have recently returned to the game. I have an old oUF Layout that I wrote back in MoP and have kept somewhat updated. Im rather fond of it, but the code is old and I have to admit that...
Forum: oUF (Otravi Unit Frames) 10-17-12, 02:02 PM
Replies: 5
Views: 8,639
Posted By Lysiander
Interesting. Thanks for the info. I do believe I...

Interesting. Thanks for the info. I do believe I have some updating to do now. ;)
Forum: oUF (Otravi Unit Frames) 10-17-12, 12:04 AM
Replies: 5
Views: 8,639
Posted By Lysiander
Just out of curiosity, since i use something...

Just out of curiosity, since i use something similar in my layout, wouldn't it be more efficient to just add a combat check to the filter itself instead of changing the filter? Both ways work fine...
Forum: oUF (Otravi Unit Frames) 07-30-12, 04:17 AM
Replies: 22
Views: 16,652
Posted By Lysiander
So were shadoworbs before blizzard turned them...

So were shadoworbs before blizzard turned them into a true secondary resource. Its beside the point since it seems to go beyond the scope of this threat, and I don't wanna derail so, so I'll just say...
Forum: oUF (Otravi Unit Frames) 07-30-12, 04:05 AM
Replies: 8
Views: 8,909
Posted By Lysiander
I guess I got overexited and saw this that...

I guess I got overexited and saw this that weren't there. It would be pretty awesome though. So far, I have to call UnitAura a second time in my custom filters to distinguish between buffs and...
Forum: oUF (Otravi Unit Frames) 07-29-12, 03:46 PM
Replies: 8
Views: 8,909
Posted By Lysiander
@Freebaser, the only layout breaking change I...

@Freebaser, the only layout breaking change I have encountered so far is the tag handling, using pretty much everything except most of the icon stuff (party leader and the like). This is strict...
Forum: oUF (Otravi Unit Frames) 07-29-12, 03:11 PM
Replies: 3
Views: 5,643
Posted By Lysiander
In case you are still working on this, this...

In case you are still working on this, this particular Debuff is a bad one. Most variables are identical except that one has a duration and the other does not. If I remember correctly, the stack...
Forum: oUF (Otravi Unit Frames) 07-29-12, 02:53 PM
Replies: 22
Views: 16,652
Posted By Lysiander
Are we talking in terms of useful information...

Are we talking in terms of useful information that can/should be displayed in bar form or just things that Blizzard has interface elements for?

Assuming the former, from the top of my head.
Druid:...
Forum: Lua/XML Help 01-04-12, 05:07 PM
Replies: 2
Views: 3,793
Posted By Lysiander
Well I guess that takes care of the testing part....

Well I guess that takes care of the testing part. Thank you. :)
Forum: Lua/XML Help 01-04-12, 03:20 AM
Replies: 2
Views: 3,793
Posted By Lysiander
Enrage Effects - Need help testing s theory

Hi there,

Note: If this method is already known and verified and I was simply unable to find documentation on it, please let me know so I can stop testing. Thanks.

I have been working on my...
Forum: oUF (Otravi Unit Frames) 12-16-11, 02:12 AM
Replies: 13
Views: 17,918
Posted By Lysiander
I just thought of an even simpler way to test...

I just thought of an even simpler way to test auras. Go to line 84 in auras.lua and replace:

UnitAura(unit, index, filter)

with

UnitAura(unit, 1, filter)

That way, oUF will simply repeat the...
Forum: Lua/XML Help 12-16-11, 01:49 AM
Replies: 6
Views: 4,883
Posted By Lysiander
Well, I gave it a shot, but ultimately I am not...

Well, I gave it a shot, but ultimately I am not saving anything noticable by using the combatlog for this. I successfully managed to cut it down to one function call per combat log event, but I hit a...
Forum: Lua/XML Help 12-13-11, 05:54 AM
Replies: 6
Views: 4,883
Posted By Lysiander
Sorry for not posting. I had a busy weekend and...

Sorry for not posting. I had a busy weekend and the weeks not looking any better so far.

@SDPhantom: That was basically what I meant with my pseudo code, sorry if that was unclear. I'll take your...
Forum: Lua/XML Help 12-09-11, 03:57 AM
Replies: 6
Views: 4,883
Posted By Lysiander
@Phanx That is what I did. My oUF checks for the...

@Phanx
That is what I did. My oUF checks for the WORLD_MAP_UPDATE event and then populates a table based on the current zone and the return of the GetMapInfo() function. This causes some trouble...
Forum: Lua/XML Help 12-07-11, 11:39 PM
Replies: 6
Views: 4,883
Posted By Lysiander
Question regarding Table size & CPU cycles

Hello,

I have a question just how much I should worry about CPU efficiency. I wrote a modified version of the oUF_raidfilter pluggin (rewrote really, learning experience). Basically, I hooked the...
Forum: oUF (Otravi Unit Frames) 12-05-11, 04:53 AM
Replies: 3
Views: 5,095
Posted By Lysiander
I'd like to point out that depending on how many...

I'd like to point out that depending on how many auras you are actually showing, you might run into problems with this design as it lacks a priority system. This might lead to more recently applied...
Forum: oUF (Otravi Unit Frames) 11-15-11, 12:24 AM
Replies: 13
Views: 17,918
Posted By Lysiander
You're absolutely right. The above was a quick...

You're absolutely right. The above was a quick and dirty test I did a while ago and after it worked I never used it again. Just dug the code out since the question was asked.

Using Poison instead...
Forum: oUF (Otravi Unit Frames) 11-14-11, 04:52 PM
Replies: 13
Views: 17,918
Posted By Lysiander
In case this still interests you. You can fake...

In case this still interests you. You can fake auras by replacing the following line in the oUF/elements/aura.lua:

Line 89: local name, rank, texture, count, dtype, duration, timeLeft, caster,...
Forum: Lua/XML Help 10-06-11, 02:46 AM
Replies: 10
Views: 5,644
Posted By Lysiander
It seems to fire and unregister as planned the...

It seems to fire and unregister as planned the way I have it now, but should I run into trouble (Ill test it with some mailing later) I will do that. thanks.

I agree, though it can be infuriating...
Forum: Lua/XML Help 10-05-11, 11:20 AM
Replies: 10
Views: 5,644
Posted By Lysiander
If I understand that code snipped correctly, the...

If I understand that code snipped correctly, the name returned by GetMapInfo() is always the same and the game determines multilevel maps by calling GetMapInfo and adding the number of the map to the...
Forum: Lua/XML Help 10-05-11, 05:08 AM
Replies: 10
Views: 5,644
Posted By Lysiander
Allright, UPDATE_PENDING_MAIL does fire late...

Allright, UPDATE_PENDING_MAIL does fire late enough for my purposes. However, I am unsure how to unregister the event. Basically, so far my code looks like this:


lib.gen_raidDebuffs =...
Forum: Lua/XML Help 10-05-11, 03:36 AM
Replies: 10
Views: 5,644
Posted By Lysiander
Thanks for the replies. I would like to avoid...

Thanks for the replies.
I would like to avoid libs, as I am not really comfortable in Lua (or programming in general) and want to keep things as simple as possible. I will try to hook the...
Forum: Lua/XML Help 10-05-11, 01:31 AM
Replies: 10
Views: 5,644
Posted By Lysiander
Reliable Instance name function & delaying a function call

Hello there,

I'm working on my oUF layout and am currently immersed in building a Raid Debuff functionality. It all works fine so far, but I have two problems.

1. I have a table, containing the...
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