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Forum: oUF (Otravi Unit Frames) 11-16-17, 03:35 PM
Replies: 6
Views: 143
Posted By p3lim
Add a print next to wherever you've coded to add...

Add a print next to wherever you've coded to add the texture to check if the frame exists, I suspect you're trying to add it before it's even created.
Forum: Lua/XML Help 11-15-17, 04:26 PM
Replies: 4
Views: 177
Posted By p3lim
You're trying to match first, then evaluate a...

You're trying to match first, then evaluate a string by itself.


if event == "CHAT_MSG_TEXT_EMOTE" or "CHAT_MSG_EMOTE" then


should be


if event == "CHAT_MSG_TEXT_EMOTE" or event ==...
Forum: oUF (Otravi Unit Frames) 11-15-17, 02:37 PM
Replies: 6
Views: 143
Posted By p3lim
Regarding...

Regarding 1.:
https://github.com/oUF-wow/oUF/pull/401

Should be merged soon, and a version will be pushed.
Forum: oUF (Otravi Unit Frames) 11-15-17, 02:24 PM
Replies: 6
Views: 143
Posted By p3lim
I see, I know where the error is, thanks for...

I see, I know where the error is, thanks for letting me know.



You mean the global name of the frame?
If so, that is either provided by you (in oUF:Spawn(unit, frameName)), or it's generated for...
Forum: oUF (Otravi Unit Frames) 11-15-17, 06:06 AM
Replies: 6
Views: 143
Posted By p3lim
What errors? Most elements were renamed in oUF...

What errors?



Most elements were renamed in oUF 7.0, you'll have to update your layout to reflect that.
If oUF doesn't see an element it doesn't know what to show/hide.

Your first step should be...
Forum: Tutorials & Other Helpful Info. 11-07-17, 12:43 AM
Replies: 14
Views: 614
Posted By p3lim
The ability to target a specific subdirectory...

The ability to target a specific subdirectory when "cloning" from SVN is actually a feature of SVN that Git doesn't have. The "fault" is with Git, not the script :)
Forum: Dev Tools 11-06-17, 11:57 AM
Replies: 59
Views: 24,996
Posted By p3lim
Good suggestions, however I've personally...

Good suggestions, however I've personally switched to a different system, so this project likely won't see any updates from me in a while, aside from things like bugfixes and PRs.

The system I'm...
Forum: Tutorials & Other Helpful Info. 10-17-17, 06:11 PM
Replies: 14
Views: 614
Posted By p3lim
Go ahead, I'll keep it up for archival...

Go ahead, I'll keep it up for archival purposes.



You forgot the first half of the 3rd post about the TOC metadata.
That's the only way (aside from arguments to the script directly, not very...
Forum: Tutorials & Other Helpful Info. 10-16-17, 07:00 PM
Replies: 14
Views: 614
Posted By p3lim
Some issues with your yml file: - You're...

Some issues with your yml file:

- You're ignoring the whitespace requirements of YAML (not really your fault, YAML is anal)
- You're running the "patch" before the release script is even...
Forum: Tutorials & Other Helpful Info. 10-15-17, 03:03 PM
Replies: 14
Views: 614
Posted By p3lim
The only reason why "language: c" is chosen is...

The only reason why "language: c" is chosen is because it's the fastest one that installs when Travis CI is setting up it's environment,
and the "default" language is (afaik) Ruby.
There is a...
Forum: Lua/XML Help 10-15-17, 01:33 PM
Replies: 6
Views: 226
Posted By p3lim
You forgot to replace RegisterEvent with...

You forgot to replace RegisterEvent with RegisterUnitEvent, RegisterEvent doesn't take additional arguments.

local f = CreateFrame("Frame")
f:RegisterUnitEvent("UNIT_AURA",...
Forum: Tutorials & Other Helpful Info. 10-14-17, 03:02 PM
Replies: 30
Views: 14,193
Posted By p3lim
Made a guide on how to set this...

Made a guide on how to set this up:
http://www.wowinterface.com/forums/showthread.php?t=55801
Forum: Tutorials & Other Helpful Info. 10-14-17, 02:53 PM
Replies: 14
Views: 614
Posted By p3lim
If you're having trouble making the .pkgmeta and...

If you're having trouble making the .pkgmeta and .travis.yml files, do the following:

1. Open up a terminal (e.g. Git Bash on Windows) in the root directory for your addon.
2. Type/paste in the...
Forum: Tutorials & Other Helpful Info. 10-14-17, 02:35 PM
Replies: 14
Views: 614
Posted By p3lim
Reserved. 10chars

Reserved. 10chars
Forum: Tutorials & Other Helpful Info. 10-14-17, 02:35 PM
Replies: 14
Views: 614
Posted By p3lim
Customizing the packaging This part is...

Customizing the packaging

This part is specifically for instructing the packager on how to package your addon, and
where it should upload to.

TOC
You'll need to add additional fields to your...
Forum: Tutorials & Other Helpful Info. 10-14-17, 02:34 PM
Replies: 14
Views: 614
Posted By p3lim
Travis CI Setup Visit the Travis CI...

Travis CI Setup

Visit the Travis CI (https://travis-ci.org/) website and log in by authenticating it with GitHub.
Once authenticated you can visit your profile page (https://travis-ci.org/profile)...
Forum: Tutorials & Other Helpful Info. 10-14-17, 02:34 PM
Replies: 14
Views: 614
Posted By p3lim
Guide: Automagically package and publish addons

Any seasoned developer will agree that automating repetitive tasks is a good idea,
and one of the most repetitive things we do as addon developers is publishing addon updates.

This guide will...
Forum: oUF (Otravi Unit Frames) 10-13-17, 11:54 AM
Replies: 2
Views: 306
Posted By p3lim
If you're using oUF unembedded, that code will...

If you're using oUF unembedded, that code will change the colors for all layouts you might have installed.
A better way of overriding colors is by doing it inside your style function, that way it...
Forum: General Authoring Discussion 10-02-17, 10:09 AM
Replies: 4
Views: 321
Posted By p3lim
YAML (or atleast pkgmeta) is extremely sensitive...

YAML (or atleast pkgmeta) is extremely sensitive to whitespace, replace the tab indenting with 2 spaces.
As for oUF, you want to use tag: latest.
Forum: General Authoring Discussion 09-25-17, 09:24 AM
Replies: 11
Views: 466
Posted By p3lim
The AddOn system is split up in two parts, one...

The AddOn system is split up in two parts, one part is the FrameXML and our addons, the other part is exposed to the FrameXML by the game itself.
We have access to the former, the latter is...
Forum: AddOn Help/Support 09-23-17, 12:00 AM
Replies: 3
Views: 268
Posted By p3lim
local Frame = FCF_OpenNewWindow("chat window...

local Frame = FCF_OpenNewWindow("chat window title")
ChatFrame_RemoveAllMessageGroups(Frame)
ChatFrame_RemoveAllChannels(Frame)
ChatFrame_AddMessageGroup(Frame,...
Forum: PTR API and Graphics Changes 09-11-17, 10:59 PM
Replies: 3
Views: 393
Posted By p3lim
Considering how it's based on X amount of weeks...

Considering how it's based on X amount of weeks since the 7.3 patch, you could technically just hardcode the release day of that patch and count how many weeks it's been since, no need to open the...
Forum: General WoW Chat 08-31-17, 12:40 AM
Replies: 8
Views: 701
Posted By p3lim
Yes. (10chars)

Yes. (10chars)
Forum: Lua/XML Help 08-30-17, 01:57 PM
Replies: 10
Views: 517
Posted By p3lim
Not to be an asshole or anything,...

Not to be an asshole or anything, but...
https://www.google.com/search?q=knowledge
Forum: General Authoring Discussion 08-30-17, 07:34 AM
Replies: 8
Views: 415
Posted By p3lim
With the API "CreateFrame", what that really does...

With the API "CreateFrame", what that really does is create a table and inject it with methods (in essence).
When you create a function "frame:PLAYER_LOGIN" you are basically assigning that to the...
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