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Search: Posts Made By: Torhal
Forum: Chit-Chat 10-02-17, 05:30 PM
Replies: 21
Views: 1,304
Posted By Torhal
I'll also be accompanied by five others from my...

I'll also be accompanied by five others from my team. ~ added
Forum: Chit-Chat 10-02-17, 05:23 PM
Replies: 21
Views: 1,304
Posted By Torhal
I'll be there, of course. :) ~added

I'll be there, of course. :) ~added
Forum: AddOn Help/Support 09-21-17, 03:34 AM
Replies: 4
Views: 355
Posted By Torhal
The size of the code doesn't matter as far as CPU...

The size of the code doesn't matter as far as CPU is concerned - what it's actually doing, and how often, does.

I'm not sure what you're doing in the second snippet, so I cannot really comment. In...
Forum: Lua/XML Help 11-15-16, 07:19 PM
Replies: 68
Views: 4,455
Posted By Torhal
This is actually an upstream port from Lua 4.0 to...

This is actually an upstream port from Lua 4.0 to WoW's version of Lua 5.1 - no idea why it was removed from Lua after 4.0, but it's obviously useful for localization purposes.
Forum: Lua/XML Help 11-14-16, 02:36 PM
Replies: 14
Views: 1,145
Posted By Torhal
I use the HereBeDragons...

I use the HereBeDragons (https://www.wowace.com/addons/herebedragons/) library for map detection in Archy and NPCScan. It's also used by TomTom, GatherMate, and a number of other AddOns...
Forum: Lua/XML Help 10-29-16, 04:33 AM
Replies: 8
Views: 813
Posted By Torhal
Lua (NOT LUA) is case-sensitive, so your examples...

Lua (NOT LUA) is case-sensitive, so your examples of "IF" and "ElseIF" are a bit misleading. Likewise, showing examples of completely unrelated boolean logic for a semantically different language...
Forum: Legion Beta archived threads 10-29-16, 03:21 AM
Replies: 7
Views: 713
Posted By Torhal
You gave no indication that you weren't using the...

You gave no indication that you weren't using the default WoW UI action bars, though. This is something that you should be asking the developer of Mayron UI and, in my opinion, should be handled by...
Forum: Site help, bugs, suggestions/questions 10-26-16, 01:27 AM
Replies: 6
Views: 2,154
Posted By Torhal
Ah, I see that - the original post was concerning...

Ah, I see that - the original post was concerning per-file, though, which is why I was confused when you said thanks for its addition. :)
Forum: Site help, bugs, suggestions/questions 10-25-16, 11:26 PM
Replies: 6
Views: 2,154
Posted By Torhal
I don't see a breakdown per file on my...

I don't see a breakdown per file on my projects... where is this?
Forum: Lua/XML Help 10-19-16, 06:36 PM
Replies: 10
Views: 748
Posted By Torhal
Ah, you're correct - I didn't notice it said...

Ah, you're correct - I didn't notice it said Script rather than Include. The former would be for .lua files.
Forum: Lua/XML Help 10-19-16, 05:52 PM
Replies: 10
Views: 748
Posted By Torhal
[QUOTE=Lombra;320018]I'm not sure that this is...

[QUOTE=Lombra;320018]I'm not sure that this is valid:
<Script file="UI/AdvancedSellTab.xml"/>

That is valid XML syntax, used for including other XML files. I do this in a few of my AddOns.
Forum: AddOn Search/Requests 10-14-16, 08:07 PM
Replies: 26
Views: 1,686
Posted By Torhal
I try to think as little as possible. >.>

I try to think as little as possible. >.>
Forum: AddOn Search/Requests 10-13-16, 07:50 PM
Replies: 26
Views: 1,686
Posted By Torhal
That's a slightly naive implementation, though;...

That's a slightly naive implementation, though; no matter what happens, the UI will be hidden after 3 seconds. This means you can stop moving, the 3 second timer will start. You start moving again,...
Forum: General WoW Chat 10-07-16, 06:40 PM
Replies: 15
Views: 4,620
Posted By Torhal
I'm in line for the ride again. ~ added

I'm in line for the ride again. ~ added
Forum: Lua/XML Help 10-05-16, 11:15 AM
Replies: 5
Views: 554
Posted By Torhal
Your project doesn't allow you? Care to elaborate?

Your project doesn't allow you? Care to elaborate?
Forum: Lua/XML Help 10-03-16, 08:16 PM
Replies: 11
Views: 1,904
Posted By Torhal
TRACK_QUEST_ABBREV is a variable which holds a...

TRACK_QUEST_ABBREV is a variable which holds a string. :SetText and :SetFormattedText are methods for a FontString object.
Forum: AddOn Help/Support 10-03-16, 12:41 AM
Replies: 6
Views: 757
Posted By Torhal
Number 4 is out of date as of Legion: Blizzard...

Number 4 is out of date as of Legion: Blizzard decided to cull many of the visible options, and Display Lua Errors was one of them. This completely necessitates using Bugger or BugSack, or knowing...
Forum: Lua/XML Help 10-01-16, 05:36 PM
Replies: 8
Views: 796
Posted By Torhal
A section of that page will be obsolete in 7.1;...

A section of that page will be obsolete in 7.1; TitleRegion is being removed, so anything using one will need to be updated to use manual drag handlers.
Forum: AddOn Help/Support 09-26-16, 05:36 PM
Replies: 4
Views: 13,918
Posted By Torhal
If you hit escape to bring up the Game Menu, then...

If you hit escape to bring up the Game Menu, then go to Interface, Names, there should be a setting labeled "Always Show Nameplates"
Forum: Lua/XML Help 09-26-16, 02:25 AM
Replies: 3
Views: 350
Posted By Torhal
In the example, the dataObj is the object...

In the example, the dataObj is the object returned by LibDataBroker's NewDataObject method. It takes care of all of that. You don't have to use SetScript on anything - literally following the example...
Forum: Lua/XML Help 09-25-16, 07:05 PM
Replies: 3
Views: 350
Posted By Torhal
You can't (easily) do this with a GameTooltip,...

You can't (easily) do this with a GameTooltip, which is why most datafeeds that require those capabilities use LibQTip for their tooltips.
Forum: General Authoring Discussion 09-20-16, 07:06 PM
Replies: 23
Views: 2,045
Posted By Torhal
Definitely a joke. XML is way more verbose than...

Definitely a joke. XML is way more verbose than doing the same thing in Lua, and pretty much requires the use of global variables everywhere.
Forum: Lua/XML Help 09-19-16, 07:21 PM
Replies: 5
Views: 557
Posted By Torhal
Many LDB-enabled AddOns use LibQTip-1.0 for their...

Many LDB-enabled AddOns use LibQTip-1.0 for their tooltips, which doesn't work with OnTooltipShow and use OnEnter and OnLeave instead.
Forum: Lua/XML Help 09-19-16, 12:00 AM
Replies: 5
Views: 564
Posted By Torhal
Also keep in mind that Lua array-style tables...

Also keep in mind that Lua array-style tables start at 1, not 0.
Forum: Lua/XML Help 09-04-16, 01:42 AM
Replies: 3
Views: 461
Posted By Torhal
Glad to hear it! :)

Glad to hear it! :)
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