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Search: Posts Made By: Xrystal
Forum: AddOn Help/Support Yesterday, 04:20 PM
Replies: 4
Views: 96
Posted By Xrystal
That might be it .. goes along with my famous =...

That might be it .. goes along with my famous = instead of == rofl. I don't think thats it but definitely a good thing to check just in case my brain is seeing what I want :)
Forum: AddOn Help/Support Yesterday, 02:54 PM
Replies: 4
Views: 96
Posted By Xrystal
Thanks for the response. I have checked them and...

Thanks for the response.

I have checked them and all of the virtuals have names. I have 10 virtuals in 2 files, all with names. And the error initially appeared without the aid of bugsack ( I'm...
Forum: AddOn Help/Support Yesterday, 05:58 AM
Replies: 4
Views: 96
Posted By Xrystal
Unnamed virtual node at top level error

Based on the error output as shown below I know it is somewhere within the xml files but I haven't got any unnamed frames, virtual or otherwise in my xml files. Is there any other reason people have...
Forum: Lua/XML Help 08-11-18, 04:28 PM
Replies: 10
Views: 324
Posted By Xrystal
Ah, so pretty much what I do at present .. look...

Ah, so pretty much what I do at present .. look at what will stop it working and try to implement the same think but that extra stuff I didn't realise we could play with.
Forum: Lua/XML Help 08-11-18, 09:54 AM
Replies: 10
Views: 324
Posted By Xrystal
Vrul, does that mean that...

Vrul, does that mean that

UIPARENT_MANAGED_FRAME_POSITIONS[frame] = nil

In essence tells UIParent to stop handling the frame ?

If so its a might bit easier than changing the different functions...
Forum: AddOn Help/Support 08-08-18, 05:47 PM
Replies: 3
Views: 164
Posted By Xrystal
To get the current mapID relevant to the player...

To get the current mapID relevant to the player then use the following:

C_Map.GetBestMapForUnit('player')

This will return a mapID which is used for all the map related functions in 8.0

Using the...
Forum: Lua/XML Help 08-04-18, 04:05 AM
Replies: 1
Views: 123
Posted By Xrystal
Make sure you test if the addon...

Make sure you test if the addon "Blizzard_CombatLog" is loaded and load it if it isn't when your own addon is loaded.

And set up wise this is what nUI does to place the combat log in a special...
Forum: General Authoring Discussion 08-02-18, 10:29 AM
Replies: 11
Views: 468
Posted By Xrystal
This is how my mage portals addon handles its...

This is how my mage portals addon handles its files. Hopefully it will help you see how it could be done.

TOC

## Interface: 80100
## Title: XMage : [ |cffeda55fPortals and Teleports|r ]
## Author:...
Forum: General Authoring Discussion 07-28-18, 05:36 PM
Replies: 11
Views: 468
Posted By Xrystal
This is definitely a promising cause to the...

This is definitely a promising cause to the problem, although I cannot see the error message in your post but if it is the one I have seen a few times since BfA went beta then it appears they have...
Forum: AddOn Search/Requests 07-28-18, 05:33 PM
Replies: 3
Views: 230
Posted By Xrystal
Why would you need it at that point ? If it is...

Why would you need it at that point ?

If it is so that you know which character you need to play next then any addon that stores a copy of the ilevel of each character when you play them should be...
Forum: Lua/XML Help 07-27-18, 10:09 AM
Replies: 11
Views: 485
Posted By Xrystal
That error usually points to an xml file trying...

That error usually points to an xml file trying to access a frame by name but the name is incorrect. You might have to do a global search of your addon folder to see if that $parentDetails text...
Forum: General Authoring Discussion 07-27-18, 09:58 AM
Replies: 11
Views: 364
Posted By Xrystal
I might well do this as I work through my rewrite...

I might well do this as I work through my rewrite of nUI. There is too much that I could break by changing nUI in its current state. nUI has a similar problem with the main menu bar which Scott...
Forum: General Authoring Discussion 07-26-18, 08:10 PM
Replies: 11
Views: 364
Posted By Xrystal
nUI moves the whole minimap cluster from what I...

nUI moves the whole minimap cluster from what I recall.

The frame at the bottom of this file seems to be what we had problems with .....
Forum: Lua/XML Help 07-26-18, 07:59 PM
Replies: 11
Views: 485
Posted By Xrystal
Hmm, I've never used buttons to carry out full...

Hmm, I've never used buttons to carry out full function execution before so can't comment on how that would work .. I have only used secure buttons to execute a spell or ability specified in the...
Forum: Macro Help 07-26-18, 07:52 PM
Replies: 4
Views: 192
Posted By Xrystal
I'm not sure macros are capable of doing that. ...

I'm not sure macros are capable of doing that. But, what you could do is contact the developer of the addon and see if they can add that feature in.
Forum: General Authoring Discussion 07-26-18, 07:50 PM
Replies: 11
Views: 364
Posted By Xrystal
I had the same problem with nUI as it moves the...

I had the same problem with nUI as it moves the minimap from the top corner and recreates the action bars in another location.

The only solution to the problem I could find was to turn off the show...
Forum: Lua/XML Help 07-26-18, 07:43 PM
Replies: 11
Views: 485
Posted By Xrystal
I may have misheard, but I thought that they made...

I may have misheard, but I thought that they made changes to the group finder API so that addons can't auto invite/join using scripts/addons. If I am remembering right that could explain your...
Forum: Lua/XML Help 07-25-18, 04:27 PM
Replies: 8
Views: 440
Posted By Xrystal
Yeah, I noticed this same thing with nUI a few...

Yeah, I noticed this same thing with nUI a few years back when it was mentioned in passing. So I added the change during one of the expansion updates.
Forum: Carbonite: General Discussion 07-19-18, 03:04 AM
Replies: 64
Views: 13,205
Posted By Xrystal
Ah my apologies I must have misunderstood the...

Ah my apologies I must have misunderstood the query. I thought the problem was working out the functionality on how to get maps displayed not physically grabbing. Hopefully some of your users are...
Forum: General Authoring Discussion 07-19-18, 02:59 AM
Replies: 3
Views: 234
Posted By Xrystal
My understanding is that custom sounds aren't...

My understanding is that custom sounds aren't possible and built in sounds are now using the SOUNDKIT...
Forum: Carbonite: General Discussion 07-18-18, 03:50 PM
Replies: 64
Views: 13,205
Posted By Xrystal
The API access is the same on Live as it is on...

The API access is the same on Live as it is on PTR/Beta. The only thing that isn't is the Battle for Azeroth areas and levels and BfA specific functionality. The mapping system is not BfA...
Forum: General Authoring Discussion 07-18-18, 03:15 PM
Replies: 5
Views: 192
Posted By Xrystal
Great. Hopefully they are aware of the problem...

Great. Hopefully they are aware of the problem and are working on it.
Forum: AddOn Help/Support 07-18-18, 02:16 PM
Replies: 2
Views: 311
Posted By Xrystal
The whole of the map system was changed. While...

The whole of the map system was changed. While in game you can query the map ui by typing /api map or /api mapui . I can never remember which. There is also a command /api system or systems...
Forum: General Authoring Discussion 07-18-18, 12:48 PM
Replies: 5
Views: 192
Posted By Xrystal
Create your own Binding file or change an...

Create your own Binding file or change an existing one, but I can't help you on what you need to put in there to make it work for you. nUI only uses it for clicking buttons created in the addon, it...
Forum: General Authoring Discussion 07-18-18, 12:07 PM
Replies: 5
Views: 192
Posted By Xrystal
Just downloaded yours as nUI has its in the Other...

Just downloaded yours as nUI has its in the Other page fine.

Looking at the differences you don't seem to have a Bindings.xml file in your main addon folder.

Here is what a portion of nUI's look...
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