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Forum: Carbonite: General Discussion 01-18-15, 10:03 AM
Replies: 7
Views: 1,034
Posted By Rythal
The gathermate2_data_carbonite you can find on...

The gathermate2_data_carbonite you can find on curse and here on wowI is locale independent so it should work fine even using the frFR client.
Forum: Carbonite Archive 01-18-15, 10:00 AM
Replies: 4
Views: 47
Posted By Rythal
It was the version of carbonites capture data...

It was the version of carbonites capture data information from the old quest capture routines.
Forum: Carbonite: Maps (Main AddOn) 01-17-15, 02:02 PM
Replies: 13
Views: 930
Posted By Rythal
The compatability mode switch was added for...

The compatability mode switch was added for Interface replacements that were trying to adjust the windows during combat. However I may of went a little overboard and during that period of time any...
Forum: Carbonite: Dev Talk 01-17-15, 01:49 PM
Replies: 18
Views: 615
Posted By Rythal
What needs to be done right now that I can think...

What needs to be done right now that I can think of (and another reason I'd prefer a tracking system, I have bad memory :P)

Profiles:
- Profiles, they work but they were attempting to do too much....
Forum: Carbonite: Dev Talk 01-16-15, 03:54 PM
Replies: 18
Views: 615
Posted By Rythal
I won't ever commit to a timeline, or...

I won't ever commit to a timeline, or milestones... I do get scatter brained and often work on multiple things at once, or i'll start tackling one thing and be unable to figure it out so I'll move to...
Forum: Carbonite: Quests Module 01-16-15, 03:02 PM
Replies: 4
Views: 424
Posted By Rythal
Everything but Info was updated to 6.0.1...

Everything but Info was updated to 6.0.1 yesterday. I just checked my curse client and it is saying 6.0.1 for all of them.
Forum: Carbonite: Maps (Main AddOn) 01-16-15, 10:58 AM
Replies: 2
Views: 268
Posted By Rythal
The map no longer updates several times a second...

The map no longer updates several times a second like it use to so yes in some cases it may appear to be hesitating a little bit.

I may add a slider to allow control over just how much of a pause...
Forum: Carbonite: Dev Talk 01-09-15, 11:35 PM
Replies: 13
Views: 806
Posted By Rythal
I'm still reviewing everything. Since I'll be...

I'm still reviewing everything.

Since I'll be out of reach, and unable to do anything while i'm over in Europe I am trying to make sure that everything is in the best place it can be.
Forum: Carbonite: Maps (Main AddOn) 01-09-15, 02:29 PM
Replies: 5
Views: 502
Posted By Rythal
What I really need to find out is how Tomtom is...

What I really need to find out is how Tomtom is doing it and handling it. The entire reason /way was added as an alias to /carb goto was to maintain the ability for people to create macro's that...
Forum: Carbonite: Maps (Main AddOn) 01-09-15, 10:44 AM
Replies: 5
Views: 502
Posted By Rythal
He means out of zone waypoints do not work, it's...

He means out of zone waypoints do not work, it's something I already knew and was trying to decide the best way to restore it.

You use to be able to /goto Stormwind 44 32

You could even use just...
Forum: Carbonite: Dev Talk 01-07-15, 10:01 AM
Replies: 7
Views: 483
Posted By Rythal
It needs to be redone from the ground up, pulled...

It needs to be redone from the ground up, pulled away from guides and instead done on it's own as a fully separate module with it's own windows and buttons.
Forum: Carbonite: Dev Talk 01-07-15, 08:55 AM
Replies: 7
Views: 483
Posted By Rythal
Welcome to the old carbonite, everything and...

Welcome to the old carbonite, everything and anything was encoded to stop people from working with it. If you ever look at the original source code, everything literally was encoded like this from...
Forum: Carbonite: Dev Talk 01-07-15, 08:38 AM
Replies: 7
Views: 483
Posted By Rythal
It went under the guide, to allow you to search...

It went under the guide, to allow you to search out items. All of the code is still there, but the main header / folder to allow it was removed since the database of items was so out of...
Forum: Carbonite Archive 01-05-15, 09:39 PM
Replies: 11
Views: 754
Posted By Rythal
The git hasn't been made a live release yet, so...

The git hasn't been made a live release yet, so 6.0 still has the bug.
Forum: Carbonite: Notes Module 01-05-15, 09:32 PM
Replies: 21
Views: 1,039
Posted By Rythal
The addon is already capable of this, one of the...

The addon is already capable of this, one of the first change to Notes was plugin support and you can see the sample of how to do it inside the API Sample folder that is inside the notes download.
Forum: Carbonite: Social Module 01-04-15, 12:06 PM
Replies: 36
Views: 6,699
Posted By Rythal
Thinking more on this... it may be better to...

Thinking more on this... it may be better to instead of using ShowFriends() add a check before the Send

something like

if UnitIsConnected(self.Friends[self.PosSendNext]) then
self:Send ("W", msg,...
Forum: Carbonite: Weekly Module 01-04-15, 12:00 PM
Replies: 4
Views: 343
Posted By Rythal
it was known it was going to do that. I tried...

it was known it was going to do that. I tried many formula's to try and space it properly and none worked, I also tried forcing spacing using %-25s and that didn't work either.
Forum: Carbonite: Social Module 01-04-15, 11:44 AM
Replies: 36
Views: 6,699
Posted By Rythal
even if that's the case, it's being called too...

even if that's the case, it's being called too late, the function is called asking blizz to update the friends list and then right after is doing a check against a variable built from friends list...
Forum: Carbonite: Social Module 01-04-15, 09:42 AM
Replies: 36
Views: 6,699
Posted By Rythal
I question the placement, as social is the addon...

I question the placement, as social is the addon with ON_FRIENDSLIST not Nxcom. It works because it's being run every update tick instead of when it needs to be.

Does the same fix work if you move...
Forum: Carbonite: Dev Talk 01-02-15, 12:03 AM
Replies: 13
Views: 806
Posted By Rythal
Both of those are fixed in the github version,...

Both of those are fixed in the github version, which is what I mean by public release, moving from github to the live version people download :)
Forum: Carbonite: Dev Talk 01-01-15, 11:35 PM
Replies: 13
Views: 806
Posted By Rythal
Nearing next public release

Only one always cropping up error that I know of which I wasn't able to find / fix today (Overlays nil error)

Anything else major stand out which I haven't addressed yet? I'm really bad at keeping...
Forum: Carbonite: Maps (Main AddOn) 01-01-15, 04:28 PM
Replies: 4
Views: 595
Posted By Rythal
Not everyone wants to install another addon. I...

Not everyone wants to install another addon.

I may look into going the route most others have, including it's own but then also allowing you to have Carbonite use TomTom (or Zygor or Dugi) over...
Forum: Carbonite: Maps (Main AddOn) 01-01-15, 01:12 AM
Replies: 4
Views: 595
Posted By Rythal
The entire waypoint system still needs to be...

The entire waypoint system still needs to be redone, right now it's not possible to waypoint anything without right clicking the map, or places in your current zone.

Stuff like the old /way...
Forum: Carbonite: Dev Talk 01-01-15, 12:50 AM
Replies: 7
Views: 196
Posted By Rythal
Re-opened it. Still new to git but I believe...

Re-opened it.

Still new to git but I believe you should of still had your groover/Master which could of been used to push a new commit after the library was removed.
Forum: Carbonite: Dev Talk 01-01-15, 12:37 AM
Replies: 1
Views: 124
Posted By Rythal
Tonights pushes

Almost all reported bugs to date in questing has been fixed with tonights push. I'd like to say all, but I'm sure i've missed a bug report somewhere.

I also pushed recently a fix for warehouse...
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