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Forum: oUF (Otravi Unit Frames) 12-27-08, 10:26 AM
Replies: 327
Views: 99,139
Posted By Kellen
How do you hook using the new event structure? I...

How do you hook using the new event structure? I suck pretty hard at this and was using the following in 1.2.1:


local orig_RAID_TARGET_UPDATE = self.RAID_TARGET_UPDATE
self.RAID_TARGET_UPDATE =...
Forum: oUF (Otravi Unit Frames) 12-26-08, 01:20 PM
Replies: 1,215
Views: 224,980
Posted By Kellen
I think ObbleYeah's confusion is similar to my...

I think ObbleYeah's confusion is similar to my own. If the error checking code suggested earlier reports a problem with an event that wasn't explicitly registered in my layout (or any layout), why...
Forum: oUF (Otravi Unit Frames) 12-21-08, 07:24 PM
Replies: 327
Views: 99,139
Posted By Kellen
I get the following error whenever something AURA...

I get the following error whenever something AURA related happens (self buff, eating, debuff):


ouf.lua:94: Attempt to call field '?' (a nil value)

I see the warning, but it doesn't seem to have...
Forum: oUF (Otravi Unit Frames) 11-22-08, 10:52 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
Thanks for the pointer! Perhaps you could offer...

Thanks for the pointer! Perhaps you could offer another?

I'm looking to anchor the player frame to the pet frame (odd, I know) but then have it re-anchor to another secure frame should my pet...
Forum: oUF (Otravi Unit Frames) 11-20-08, 11:21 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
Revisiting Main Tank target frames. Although...

Revisiting Main Tank target frames. Although Blizzard allows you designate a raid member as an MT, it doesn't seem to provide a specialized UnitID for them (according to...
Forum: oUF (Otravi Unit Frames) 11-05-08, 11:11 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
Noted. I see that the tag system has been...

Noted. I see that the tag system has been rewritten, so I'll wait for that to become stable before making substantial changes.
Forum: oUF (Otravi Unit Frames) 11-05-08, 09:50 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
You need to set the 'point' (anchor point)...

You need to set the 'point' (anchor point) attribute:


raidgroup:SetManyAttributes('groupFilter', tostring(i), 'showRaid', true, 'xOffSet', 5, 'point', 'LEFT')

(Note I changed the offset too)
Forum: oUF (Otravi Unit Frames) 11-05-08, 07:31 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
I noticed some odd behavior for...

I noticed some odd behavior for targettarget/focustarget/partytarget frames. The health number value only seems to be updated when the frame is first shown/selected. The status bar updates, just...
Forum: oUF (Otravi Unit Frames) 10-23-08, 06:46 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
I believe you need to tell it to scan for your...

I believe you need to tell it to scan for your tags. I've used something like this:


local name = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall')
-- ...more...
Forum: oUF (Otravi Unit Frames) 10-22-08, 12:13 PM
Replies: 1,215
Views: 224,980
Posted By Kellen
Still fuzzy on those. Are you referring to the...

Still fuzzy on those. Are you referring to the XML variety? Like the Blizzard-type ones you inherit from (I think)?
Forum: oUF (Otravi Unit Frames) 10-22-08, 08:26 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
Wanted party, raid, and MT frames, so I started...

Wanted party, raid, and MT frames, so I started looking at Caellian and p3lim's layouts as examples. Though I generally have the gist of things, one area that confuses me are party target...
Forum: oUF (Otravi Unit Frames) 10-09-08, 07:55 PM
Replies: 1,215
Views: 224,980
Posted By Kellen
Event hooking

I'm look for the *correct* way to hook an oUF event, since I'm still rather new to all of this. Function hooking seems straight forward enough, but hooking events (without directly modifying oUF) is...
Forum: oUF (Otravi Unit Frames) 10-06-08, 12:16 PM
Replies: 1,215
Views: 224,980
Posted By Kellen
My confusion stemmed from the that I'd only be...

My confusion stemmed from the that I'd only be able to query the duration on the auras on myself that I cast.

I was looking through the aura.lua code, saw only references to UnitBuff() and the like....
Forum: oUF (Otravi Unit Frames) 10-06-08, 09:07 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
Fixing my faulty parameterization makes complete...

Fixing my faulty parameterization makes complete sense.

As to EBB, I suppose it's a good thing that I'm only interested in Buffs then. That code snippet was from EBB code, but likely from a...
Forum: oUF (Otravi Unit Frames) 10-06-08, 06:46 AM
Replies: 1,215
Views: 224,980
Posted By Kellen
I'm setting up player auras and wanted to have...

I'm setting up player auras and wanted to have them displayed with a numeric duration next to them, like Elk's BuffBars (just time, I don't care about bars).

Looking at the Blizzard API's, it seems...
Forum: oUF (Otravi Unit Frames) 10-01-08, 05:33 PM
Replies: 3
Views: 5,928
Posted By Kellen
And just like that, an oUF library update solves...

And just like that, an oUF library update solves it all!

Now I can add the following code (to what I had before) to make it 'just work':

self.Castbar.Spark = self.Castbar:CreateTexture(nil,...
Forum: oUF (Otravi Unit Frames) 10-01-08, 12:41 PM
Replies: 3
Views: 5,928
Posted By Kellen
I'm not that ambitious quite yet. It's just the...

I'm not that ambitious quite yet. It's just the visual element at the leading end of the cast bar. I believe the default Blizzard castbar has a similar element.
Forum: oUF (Otravi Unit Frames) 09-30-08, 06:17 AM
Replies: 3
Views: 5,928
Posted By Kellen
oUF CastBar Spark

I recently took the plunge and started playing with oUF in the hopes of replacing Pitbull/Quartz/etc. I've used oUF_Caelian as an example to work from.

My question centers around adding a spark to...
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