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Forum: oUF (Otravi Unit Frames) 07-18-09, 06:32 AM
Replies: 1,215
Views: 385,537
Posted By Elariah
Is it possible with oUF to show the raid tag icon...

Is it possible with oUF to show the raid tag icon thingy on a targets frame? Next to the name or something.

i.e. Skull/Cross/Box/Star
Forum: oUF (Otravi Unit Frames) 07-13-09, 02:17 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
Okay, but which way do I do it? How many numbers...

Okay, but which way do I do it?

How many numbers can I have in the list?

Is it rgb rgb rgb or can I have as many iterations as I wanted?
Forum: oUF (Otravi Unit Frames) 07-13-09, 02:03 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
Hi, I'm trying to add a bar to my UI to track my...

Hi,

I'm trying to add a bar to my UI to track my honor points, it works mostly but I'm confused with the color gradient stuff.

I've hardcoded it below, as if I use the hr,hg,hb values it looks...
Forum: oUF (Otravi Unit Frames) 07-07-09, 05:13 AM
Replies: 1,215
Views: 385,537
Posted By Elariah
Cool thanks, I'll give that a bash later in some...

Cool thanks, I'll give that a bash later in some print statements :)
Forum: oUF (Otravi Unit Frames) 07-07-09, 03:45 AM
Replies: 1,215
Views: 385,537
Posted By Elariah
I've seen the tagging stuff, self:Tag(info,...

I've seen the tagging stuff, self:Tag(info, '[customname]') and this sets an objects text string to the tag it seems. But I'm just wondering if there is a way to check the values of the tag before...
Forum: Lua/XML Help 06-30-09, 03:18 AM
Replies: 6
Views: 4,135
Posted By Elariah
This is the entire lua file. But this doesn't...

This is the entire lua file. But this doesn't work. It doesn't seem to recognise the / commands at all.

SLASH_TOGGLEHELM = "/toggleHelm"
SLASH_TOGGLECLOAK =...
Forum: oUF (Otravi Unit Frames) 06-25-09, 04:20 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
This is my whole block bit here local party =...

This is my whole block bit here


local party = oUF:Spawn("header", "oUF_Party")
party:SetManyAttributes("showParty", true, "yOffset", -58)
party:SetAttribute("template",...
Forum: oUF (Otravi Unit Frames) 06-25-09, 02:12 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
How can I reload oUF ingame? Just wondering as if...

How can I reload oUF ingame? Just wondering as if I'm invited to a raid/group while in a fight the party frames won't show.

Just wondering how to get around that.
Forum: oUF (Otravi Unit Frames) 06-25-09, 01:09 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
Thanks. I ended up with if (self.Power)...

Thanks. I ended up with


if (self.Power) then
self.AuraStatusBR = self.Power:CreateFontString(nil, "OVERLAY")
else
self.AuraStatusBR = self.Health:CreateFontString(nil, "OVERLAY")
end
Forum: oUF (Otravi Unit Frames) 06-25-09, 12:30 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
Cool, I'll look further at that font type. Just a...

Cool, I'll look further at that font type. Just a puzzle though, I've re-used the AuraStatus stuff written for Freebgrid.


self.AuraStatusBR = self.Health:CreateFontString(nil,...
Forum: Lua/XML Help 06-25-09, 05:39 AM
Replies: 6
Views: 4,135
Posted By Elariah
Slash Commands

I'm trying to make a mode, simple to give me some more slash commands. I've created the .toc and a .lua file as per what I've seen in other mods.

The .lua file just contains the...
Forum: oUF (Otravi Unit Frames) 06-25-09, 04:25 AM
Replies: 1,215
Views: 385,537
Posted By Elariah
So what font are you using the the POM and LB?...

So what font are you using the the POM and LB? I've looked at Visitor-TT1-BRK and can't see what symbols you'd use for those from it that scale. Or do you use PizzaDude-Bullets for those as per...
Forum: oUF (Otravi Unit Frames) 06-24-09, 06:34 AM
Replies: 1,215
Views: 385,537
Posted By Elariah
Thanks for that, I think I see how you've done it...

Thanks for that, I think I see how you've done it now.

You've used the tags.lua file you made yourself to set tags up, and then made an array for each corner TL,TR,BL,BR etc that is filled with the...
Forum: oUF (Otravi Unit Frames) 06-23-09, 01:14 PM
Replies: 1,215
Views: 385,537
Posted By Elariah
I've got a slightly modified version of Saul's,...

I've got a slightly modified version of Saul's, with oUF_DebuffHighlighter working, which is great.

But I'm wondering if anyone knows a way to stick the number of HoT's somewhere on the...
Forum: Released AddOns 01-26-09, 03:28 PM
Replies: 42
Views: 101,468
Posted By Elariah
Is there a way to make the scale of these...

Is there a way to make the scale of these tooltips the same as a normal one?

They always seem to be about 80-90% the size of the main one being hovered over.
Forum: Tutorials & Other Helpful Info. 01-20-06, 03:22 AM
Replies: 20
Views: 67,909
Posted By Elariah
So does that mean in Dreamweaver 2004/2005/8 that...

So does that mean in Dreamweaver 2004/2005/8 that when editing an XML or LUA file we get complete full highlighting, including those tags/api from the Blizzard set?
Forum: Tutorials & Other Helpful Info. 01-19-06, 04:24 PM
Replies: 20
Views: 67,909
Posted By Elariah
What about using Visual Studio 2003/2005 to edit...

What about using Visual Studio 2003/2005 to edit the XML? Would that also highlight things properly and stuff?
Forum: Tutorials & Other Helpful Info. 01-19-06, 10:58 AM
Replies: 5
Views: 15,931
Posted By Elariah
Nurfed UnitFrames uses 3D Models for the player...

Nurfed UnitFrames uses 3D Models for the player and also for the Target portraits. It's a great concept. However I've found out if you target a player (via party frame) and they are perhaps way way...
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