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Search: Posts Made By: Resike
Forum: Graphics Help Yesterday, 03:56 AM
Replies: 21
Views: 425
Posted By Resike
If you still need help, give me your code, i'll...

If you still need help, give me your code, i'll pixel-perfect it, then you can see how it's done.
Forum: Graphics Help 10-17-17, 03:03 PM
Replies: 21
Views: 425
Posted By Resike
1. It's two different table. 2. Adding math.round...

1. It's two different table.
2. Adding math.round to the global table is not much of a risk since it should be present there. It's a good question why the hell it's not present by default?
3. I...
Forum: Graphics Help 10-17-17, 11:55 AM
Replies: 21
Views: 425
Posted By Resike
This is my hack for it, it works on every full...

This is my hack for it, it works on every full screen resolution on every UIParent scale ratio. Currently not working in windowed mode with a custom screen size.

There are 2 frames a PixelPerfect...
Forum: Graphics Help 10-17-17, 07:29 AM
Replies: 21
Views: 425
Posted By Resike
Seems like many people are interested about this,...

Seems like many people are interested about this, i'll share my pixel perfect code that works perfectly with custom UIParent and frame scale too.
Forum: Graphics Help 10-16-17, 07:30 AM
Replies: 21
Views: 425
Posted By Resike
While i agree with you, i have to say there are...

While i agree with you, i have to say there are some frames that are always visible (unit frames/action bars) where such issue can be really annoying since you see them all the time.



This is sadly...
Forum: Tutorials & Other Helpful Info. 10-15-17, 08:28 AM
Replies: 12
Views: 335
Posted By Resike
Nice, i was recently thinking about doing this, i...

Nice, i was recently thinking about doing this, i just wasn't sure if this is even properly possible atm without hacks or not. Definitely gonna try it later.
Forum: Graphics Help 10-13-17, 06:15 AM
Replies: 17
Views: 670
Posted By Resike
It does just not the way you imagined it. Lets...

It does just not the way you imagined it. Lets say You have a resizable frame with a 1px border around it just like you said:

frame
frame.border
frame.scaled


You start sizing the frame, and you...
Forum: Graphics Help 10-12-17, 06:37 AM
Replies: 17
Views: 670
Posted By Resike
Ofc it can be scaled, you just have to reapply...

Ofc it can be scaled, you just have to reapply the pixel perfect methods after every SetScale and OnSizeChanged method/script, that's why i said it can draw a lot of resources.

Basically you make...
Forum: Graphics Help 10-11-17, 02:23 PM
Replies: 17
Views: 670
Posted By Resike
The problem with this is extremely hard to do if...

The problem with this is extremely hard to do if you have no clue what are you doing, and it can also take up a lot of resources. I think the game engine should do this by itself and it should do it...
Forum: Graphics Help 10-10-17, 02:25 AM
Replies: 17
Views: 670
Posted By Resike
I don't think you can do anything to prevent this...

I don't think you can do anything to prevent this for nameplates since the game is moving them and not you.

There is another case when you move frames and their FontStings are jumping around 1-1...
Forum: Graphics Help 10-08-17, 03:36 AM
Replies: 17
Views: 670
Posted By Resike
Ofc you can't draw between pixels, however if you...

Ofc you can't draw between pixels, however if you don't round the numbers yourself then the engine is going to render those textures differently:

https://i.imgur.com/S7tQkUz.png

You can clearly see...
Forum: Graphics Help 10-06-17, 02:25 PM
Replies: 17
Views: 670
Posted By Resike
You can draw stuff even on fraction of pixels,...

You can draw stuff even on fraction of pixels, the game will blur/alpha out those edges and the image will look blurry/buggy.
Forum: Graphics Help 10-05-17, 09:40 AM
Replies: 4
Views: 206
Posted By Resike
XnView (https://www.xnview.com/en/) can...

XnView (https://www.xnview.com/en/) can open/play/convert/support every media type that exists even AutoCAD files. Just convert it to targa with it.
Forum: Dev Tools 09-02-17, 06:53 AM
Replies: 45
Views: 2,715
Posted By Resike
Pushed a full update for 7.3.0.

Pushed a full update for 7.3.0.
Forum: General Authoring Discussion 08-27-17, 09:23 AM
Replies: 8
Views: 356
Posted By Resike
These calls will not work on a non-english...

These calls will not work on a non-english clients:


strsub(arg13, 1, 12) == 'Shadow Blade'
arg13 == 'Shadow Techniques'


You gonna have to use spellIDs, these are the the proper arguments for the...
Forum: General Authoring Discussion 08-27-17, 03:32 AM
Replies: 12
Views: 783
Posted By Resike
It's okay :), yes please channel all your...

It's okay :), yes please channel all your resurrect spells on me! Feel free to try out the package tho, since i need more testers/feedback.
Forum: General Authoring Discussion 08-24-17, 12:35 PM
Replies: 12
Views: 783
Posted By Resike
Staph calling me Reslike! :D

Staph calling me Reslike! :D
Forum: AddOn Help/Support 08-23-17, 11:03 AM
Replies: 2
Views: 199
Posted By Resike
You cant do that stuff since it'll taint the...

You cant do that stuff since it'll taint the whole UI.

Try this:

if DebuffButton_UpdateAnchors then
hooksecurefunc("DebuffButton_UpdateAnchors", function()
local d = _G.DebuffButton1
if d...
Forum: Lua/XML Help 08-14-17, 03:06 AM
Replies: 9
Views: 797
Posted By Resike
It depends on what text editor you using: I...

It depends on what text editor you using:
I maintain the stuff for Sublime Text 2-3:
https://github.com/Resike/WoWDevelopment

There is also a standalone exe which finds globals based on folders, or...
Forum: Lua/XML Help 08-13-17, 06:44 PM
Replies: 9
Views: 797
Posted By Resike
Not sure whats the point of doing this in game....

Not sure whats the point of doing this in game. There are better tools to do this on the files you working with.
Forum: Lua/XML Help 08-11-17, 04:06 PM
Replies: 16
Views: 604
Posted By Resike
Whats the name of this font?

Whats the name of this font?
Forum: Dev Tools 08-02-17, 07:13 AM
Replies: 45
Views: 2,715
Posted By Resike
Add this line just like with the mik's script...

Add this line just like with the mik's script with no commas:


-- luacheck: globals math string


This will ignore math and string globals.
Forum: Dev Tools 08-02-17, 06:05 AM
Replies: 45
Views: 2,715
Posted By Resike
Currently you can't ignore globals. I'll look...

Currently you can't ignore globals. I'll look into that how can you do this, with lua-check with my script and SublimeLinter.
Forum: Dev Tools 08-02-17, 04:03 AM
Replies: 45
Views: 2,715
Posted By Resike
It should work the way that you described, if you...

It should work the way that you described, if you upvalue something than it should no longer report it as a global, that's the whole point of the global finder. Did you set up your SublimeLinter...
Forum: Dev Tools 07-29-17, 03:42 AM
Replies: 45
Views: 2,715
Posted By Resike
Added them.

Added them.
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