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Forum: oUF (Otravi Unit Frames) 09-28-14, 02:33 PM
Replies: 4
Views: 2,684
Posted By haste
No, that would just disable the element on the...

No, that would just disable the element on the frame and globally within oUF.
Forum: oUF (Otravi Unit Frames) 09-21-14, 05:09 AM
Replies: 4
Views: 2,684
Posted By haste
I guess TukUI modified oUF to not error on name...

I guess TukUI modified oUF to not error on name conflicts. The error has been there since the first commit (https://github.com/haste/oUF/commit/cdba9028e98b93c730d9a4b0067fe889808e8ca3) of the...
Forum: oUF (Otravi Unit Frames) 09-11-14, 03:22 AM
Replies: 6
Views: 3,671
Posted By haste
You could replace the spellbar's...

You could replace the spellbar's UnregisterAllEvents and SetParent with an empty function, so oUFs function call does nothing.

Alternatively, just re-enable it and spend your time optimizing...
Forum: oUF (Otravi Unit Frames) 07-25-14, 02:08 AM
Replies: 52
Views: 7,454
Posted By haste
SUF's tag system is actually heavily based on...

SUF's tag system is actually heavily based on oUF's :)
Forum: oUF (Otravi Unit Frames) 01-10-14, 05:36 AM
Replies: 82
Views: 8,535
Posted By haste
I wouldn't really worry much about a few extra...

I wouldn't really worry much about a few extra function calls to fairly lightweight functions. :P
Forum: oUF (Otravi Unit Frames) 12-24-13, 07:17 AM
Replies: 7
Views: 1,722
Posted By haste
Tags support frequentUpdates...

Tags support frequentUpdates (https://github.com/haste/oUF/blob/master/elements/tags.lua#L654), but you have to set the variable before calling :Tag(). Swap the order and it will work.
Forum: oUF (Otravi Unit Frames) 12-20-13, 05:20 PM
Replies: 7
Views: 1,303
Posted By haste
That's pretty much the goal of it. :3

That's pretty much the goal of it. :3
Forum: oUF (Otravi Unit Frames) 12-19-13, 01:14 PM
Replies: 7
Views: 1,303
Posted By haste
yes and yes. :)

yes and yes. :)
Forum: oUF (Otravi Unit Frames) 12-19-13, 11:21 AM
Replies: 7
Views: 1,303
Posted By haste
Element assignment: I use the first solution to...

Element assignment: I use the first solution to save myself from some typing (and table lookups as a bonus). No real need to worry about either of these tbh, both are fine.

Tag: The syntax is pretty...
Forum: oUF (Otravi Unit Frames) 11-21-13, 01:32 PM
Replies: 5
Views: 2,335
Posted By haste
Awesome :) There's a simple doc-generator in...

Awesome :)

There's a simple doc-generator in utils, if you want to test things. It might break horribly on things tho'. :P.
Forum: oUF (Otravi Unit Frames) 11-21-13, 01:05 PM
Replies: 5
Views: 2,335
Posted By haste
The wiki is fairly out of date and most of the...

The wiki is fairly out of date and most of the information should have been moved into the actual source files instead.

The plan was to generate a set of gh-pages for it all, but... <insert typical...
Forum: oUF (Otravi Unit Frames) 11-05-13, 06:53 AM
Replies: 3
Views: 1,514
Posted By haste
I assume you have something else as parent for...

I assume you have something else as parent for Health. You could always access it through Health.__owner, which is set when the health element is enabled for the unit frame.
Forum: oUF (Otravi Unit Frames) 08-20-13, 01:00 PM
Replies: 5
Views: 2,224
Posted By haste
I don't really see how it would help, but...

I don't really see how it would help, but something simple like this should work:

diff --git a/elements/tags.lua b/elements/tags.lua
index 9826269..76e8c2d 100644
--- a/elements/tags.lua
+++...
Forum: oUF (Otravi Unit Frames) 08-20-13, 11:31 AM
Replies: 5
Views: 2,224
Posted By haste
It could be added as global in the tag functions...

It could be added as global in the tag functions environment, but is it really necessary?
Forum: oUF (Otravi Unit Frames) 05-31-13, 01:19 AM
Replies: 3
Views: 2,916
Posted By haste
I added a workaround, but never got around to...

I added a workaround, but never got around to push a version with it. Then 5.3 was released :P.
Forum: oUF (Otravi Unit Frames) 05-31-13, 01:12 AM
Replies: 1
Views: 2,614
Posted By haste
Yes :(. Thanks for letting me know, should be...

Yes :(.

Thanks for letting me know, should be fixed now.
Forum: oUF (Otravi Unit Frames) 05-30-13, 04:45 PM
Replies: 3
Views: 2,916
Posted By haste
People need to read changelogs :P.

People need to read changelogs :P.
Forum: oUF (Otravi Unit Frames) 04-27-13, 05:07 AM
Replies: 9
Views: 3,173
Posted By haste
A lot on my plate currently, but I'll try to come...

A lot on my plate currently, but I'll try to come with some feedback during this weekend.
Forum: oUF (Otravi Unit Frames) 04-27-13, 05:06 AM
Replies: 2
Views: 1,795
Posted By haste
The arguments to ColorGradient was changed in...

The arguments to ColorGradient was changed in 1.6.x. It's now ColorGradient(cur, max, ...).
Forum: oUF (Otravi Unit Frames) 04-20-13, 12:04 PM
Replies: 17
Views: 6,691
Posted By haste
It's actually us, the authors, patching these...

It's actually us, the authors, patching these files. We ****ed up here, not Blizzard. :)
Forum: oUF (Otravi Unit Frames) 04-17-13, 07:22 AM
Replies: 9
Views: 3,173
Posted By haste
It's your sort function. Sorting .Auras is a real...

It's your sort function. Sorting .Auras is a real PITA.

You basically need to implement a sort function that sorts buffs and debuffs for themselves, while maintaining the gap between and handles...
Forum: oUF (Otravi Unit Frames) 03-31-13, 05:49 AM
Replies: 20
Views: 7,179
Posted By haste
Add true as the third argument to...

Add true as the third argument to :RegisterEvent:

elseif(unit:match'(boss)%d?$' == 'boss') then
object:RegisterEvent('INSTANCE_ENCOUNTER_ENGAGE_UNIT', object.UpdateAllElements, true)


It seems...
Forum: oUF (Otravi Unit Frames) 03-28-13, 04:29 PM
Replies: 20
Views: 7,179
Posted By haste
Is it just one fight it bugs out on or all of...

Is it just one fight it bugs out on or all of them? I've only done some limited testing in RFC and it seemed that events worked properly there (with and without the boss targeted).
Forum: oUF (Otravi Unit Frames) 03-28-13, 07:00 AM
Replies: 4
Views: 3,018
Posted By haste
local function func() end -- is sugar for: local...

local function func() end
-- is sugar for:
local func;
func = function() end

-- Also note that:
local func = function()
print(func) -- prints nil
end
local function func()
Forum: oUF (Otravi Unit Frames) 03-15-13, 08:14 AM
Replies: 13
Views: 8,386
Posted By haste
Not sure if I still have my proof of concept for...

Not sure if I still have my proof of concept for this anymore. Creating a issue over at GitHub so it won't get forgotten again.
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