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Search: Posts Made By: Resike
Forum: Legion UI Bugs 08-20-16, 04:49 PM
Replies: 3
Views: 361
Posted By Resike
Well since toggling the world map is basically a...

Well since toggling the world map is basically a :Show/Hide call thats the root of your taint. And of couse it's spreading by the global variables.
Forum: Lua/XML Help 08-14-16, 06:08 PM
Replies: 2
Views: 113
Posted By Resike
After setting :SetCustomCamera(1) if...

After setting :SetCustomCamera(1) if :HasCustomCamera() returns true, then you can modify the model's camera's x, y, z and the camera's target x, y, z values, else you can't. However you might be...
Forum: Lua/XML Help 08-11-16, 11:24 AM
Replies: 2
Views: 95
Posted By Resike
Roth_UIArtifactPower("BOTTOM", "UIParent",...

Roth_UIArtifactPower("BOTTOM", "UIParent", "BOTTOM", 0, 57)

Missing :SetPoint?
Forum: Lua/XML Help 08-08-16, 05:59 PM
Replies: 15
Views: 322
Posted By Resike
Your unit is nil then?

Your unit is nil then?
Forum: Lua/XML Help 08-07-16, 02:23 PM
Replies: 9
Views: 347
Posted By Resike
Oh noes, but why?

Oh noes, but why?
Forum: Released AddOns 08-05-16, 04:16 AM
Replies: 140
Views: 53,313
Posted By Resike
I've also tought about what happens if one person...

I've also tought about what happens if one person casts 2 resurrect spells at the same time? Like the brazier and the engineer one. The addon can't really handle that, so the table should also store...
Forum: Released AddOns 08-04-16, 12:02 PM
Replies: 140
Views: 53,313
Posted By Resike
Here is the full...

Here is the full log:
https://gist.githubusercontent.com/Resike/3215721c247b275abf4547d4f99da58e/raw/b70f77a94bed3727f796560b47f3bee8e5dd0b4e/gistfile1.txt

The buff gets removed after 60 seconds,...
Forum: Released AddOns 08-04-16, 05:44 AM
Replies: 140
Views: 53,313
Posted By Resike
I've looked into this, and it's seems like the...

I've looked into this, and it's seems like the only way to track who gets resurrected by this is to track the buff.
Forum: Released AddOns 08-03-16, 04:44 PM
Replies: 140
Views: 53,313
Posted By Resike
http://i.imgur.com/W6u4ZOC.jpg Also applies a...

http://i.imgur.com/W6u4ZOC.jpg

Also applies a buff with the same name and spell id:

8/4 00:39:59.148 SPELL_RESURRECT,Creature-0-3770-0-16292-94729-00002272B0,"Brazier of...
Forum: Released AddOns 08-03-16, 10:48 AM
Replies: 140
Views: 53,313
Posted By Resike
I downloaded this...

I downloaded this version:
https://wow.curseforge.com/addons/libresinfo/files/15-24/
Forum: Released AddOns 08-02-16, 01:55 PM
Replies: 140
Views: 53,313
Posted By Resike
There is a nil global leak at line 425 caleld...

There is a nil global leak at line 425 caleld casterGUID.

Ever tought about addon an extra checker for mass-resurrects by:


IsItemInRange(41058, unit)


This should be a 100 yard range friendly...
Forum: Lua/XML Help 08-02-16, 04:50 AM
Replies: 5
Views: 234
Posted By Resike
Is the issue still happens with every other...

Is the issue still happens with every other addon, mostly your action bar addon disabled too?
Forum: Lua/XML Help 08-01-16, 03:55 AM
Replies: 7
Views: 261
Posted By Resike
That problem with that you lose the set vaule...

That problem with that you lose the set vaule every time you "uncheck" same size.
Forum: Lua/XML Help 07-31-16, 10:10 AM
Replies: 7
Views: 261
Posted By Resike
Then you could just addon another boolean...

Then you could just addon another boolean variable called "sameSize", and if it's true then you use the castbar's height, else the icon height.
Forum: Lua/XML Help 07-31-16, 06:34 AM
Replies: 7
Views: 261
Posted By Resike
Why don't you just construct your icon like...

Why don't you just construct your icon like this?


local height = castbar:GetHeight()
icon:SetSize(height, height)


Then you can ditch the variable too.
Forum: Alpha/Beta AddOns and Compilations 07-30-16, 10:33 AM
Replies: 50
Views: 10,255
Posted By Resike
We are pretty close for the beta testing boys. :)

We are pretty close for the beta testing boys. :)
Forum: Legion UI Bugs 07-26-16, 06:22 PM
Replies: 7
Views: 345
Posted By Resike
I think you want to...

I think you want to do:


hooksecurefunc(SomeDopeyFrameName, "OnUpdate", function(self, elapsed)
print(self:GetName(), elapsed)
end)


hooksecurefunc is designed to catch secure but mainly global...
Forum: Lua/XML Help 07-26-16, 12:41 PM
Replies: 3
Views: 164
Posted By Resike
Yes i've done that, i tought there would be...

Yes i've done that, i tought there would be something like :SetMixing(object) or something.
Forum: Lua/XML Help 07-26-16, 12:17 PM
Replies: 3
Views: 164
Posted By Resike
Lua mixin

Anyone have succeded to do this mixin xml function to work directly from lua?

I would like to create a similar statusbar to this...
Forum: Lua/XML Help 07-26-16, 08:26 AM
Replies: 11
Views: 539
Posted By Resike
You need to increase the frame's strata and/or...

You need to increase the frame's strata and/or level:


frame:SetFrameStrata("HIGH") --BACKGROUND,LOW,MEDIUM,HIGH,DIALOG,FULLSCREEN,FULLSCREEN_DIALOG,TOOLTIP
frame:SetFrameLevel(20) -- 0-20
Forum: Legion Beta AddOn Help & Feedback 07-26-16, 04:13 AM
Replies: 7
Views: 356
Posted By Resike
This is kinda dumb. Are we really gonna need to...

This is kinda dumb. Are we really gonna need to reparent textures to the UIP and SetAlpha them now just because of this new dumb change. Why can't they just get textures off from the game engine just...
Forum: Lua/XML Help 07-24-16, 09:18 AM
Replies: 15
Views: 496
Posted By Resike
Yes. I was wrong then, seems like you can't even...

Yes. I was wrong then, seems like you can't even apply this to a backdrop object then.

I can give you an example to save some typing:


frame.name.edge = CreateFrame("Frame", nil,...
Forum: Lua/XML Help 07-24-16, 09:16 AM
Replies: 15
Views: 496
Posted By Resike
But the backdrop is a very special object it's...

But the backdrop is a very special object it's not a frame nor a texture, so you lose any subfunction to properly modify it.
Forum: Legion UI Bugs 07-24-16, 05:41 AM
Replies: 0
Views: 117
Posted By Resike
WorldFrame resize

The rendered world acts really weird when resizing the WorldFrame from TOP or RIGTH, BOTTOM and LEFT works fine. The aspect raito is lost and the 3D object in the world can't be clicked properly.


...
Forum: Lua/XML Help 07-24-16, 04:32 AM
Replies: 15
Views: 496
Posted By Resike
Thats a bit more advanced stuff, I don't think...

Thats a bit more advanced stuff, I don't think you need that right now. Also it might be useless since your border is very simple

But basically you split up the texture phisically or virtuaally with...
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