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Forum: oUF (Otravi Unit Frames) 06-03-17, 02:56 AM
Replies: 2
Sticky: oUF 7.0
Views: 868
Posted By zork
Thank you! :banana:

Thank you! :banana:
Forum: General Authoring Discussion 05-10-17, 06:49 AM
Replies: 27
Views: 1,674
Posted By zork
This sounds awesome.

This sounds awesome.
Forum: oUF (Otravi Unit Frames) 01-06-17, 04:53 AM
Replies: 2
Views: 849
Posted By zork
Have you enabled frequent updates for your...

Have you enabled frequent updates for your nameplate health...
Forum: Legion Beta archived threads 11-30-16, 02:16 PM
Replies: 1
Views: 702
Posted By zork
I just commited a bugfix for my...

I just commited a bugfix for my problem:
https://github.com/zorker/rothui/commit/87647fee06a11e111d360caad4a3128b8a6b569b

Instead of adding the animationgroup to the frame I actually want to fade I...
Forum: AddOn Help/Support 11-29-16, 08:56 AM
Replies: 10
Views: 1,519
Posted By zork
Would like Discord aswell. Reason: Not using IRC....

Would like Discord aswell. Reason: Not using IRC. >_<
Forum: Lua/XML Help 11-28-16, 05:10 AM
Replies: 2
Views: 889
Posted By zork
Texture stacking local f1 =...

Texture stacking
local f1 = CreateFrame("Frame",nil,UIParent)
local t1 = f1:CreateTexture(nil,"BACKGROUND",nil,-8)
local t2 = f1:CreateTexture(nil,"BACKGROUND",nil,-7)
local t3 =...
Forum: oUF (Otravi Unit Frames) 11-17-16, 11:12 AM
Replies: 2
Views: 946
Posted By zork
Found the solution. It is fixed by applying the...

Found the solution. It is fixed by applying the scale to the header and not to the unit button.

"oUF-initialConfigFunction", ([[
self:SetWidth(%d)
self:SetHeight(%d)
...
Forum: Legion Beta archived threads 11-17-16, 08:19 AM
Replies: 4
Views: 906
Posted By zork
I will try your last idea later. The...

I will try your last idea later. The implementation has to be secure. Otherwise it is of no use since raid headers can be spawned in combat.

Maybe I can do this:
"oUF-initialConfigFunction", ([[
...
Forum: Legion Beta archived threads 11-15-16, 02:53 PM
Replies: 4
Views: 906
Posted By zork
I tried any variant of applying init-scale. None...

I tried any variant of applying init-scale. None of them had an effect.
Forum: Legion Beta archived threads 11-15-16, 12:46 PM
Replies: 4
Views: 906
Posted By zork
SecureGroupHeader InitialConfig scale does not affect header

When a scale is set in the initialconfiguration of a secure groupheader unit button it affects the button, but not the header.

"oUF-initialConfigFunction", ([[
self:SetWidth(%d)
...
Forum: oUF (Otravi Unit Frames) 11-15-16, 12:39 PM
Replies: 2
Views: 946
Posted By zork
Tested it. It is in fact caused by the...

Tested it. It is in fact caused by the initialconfiguration setscale.

If that value is anything but 1 the button width/height will get screwed.

0.5 scale:
http://imgur.com/a/OWWvn

0.8...
Forum: oUF (Otravi Unit Frames) 11-12-16, 05:33 AM
Replies: 2
Views: 946
Posted By zork
Wierd bug with offset in raid frame headers

Check those two screenshots.

http://imgur.com/a/fME3Y

Here are the setpoints for each container:
https://github.com/zorker/rothui/blob/master/wow7.0/oUF_SimpleConfig/raid.lua#L18

The setpoints...
Forum: Legion Beta archived threads 11-01-16, 09:43 AM
Replies: 3
Views: 703
Posted By zork
From...

From 7.0.3

https://github.com/tomrus88/BlizzardInterfaceCode/commit/2210e22c431ba4e54b658a4b5cb95444011117b9#diff-0af5bb4d1fad9ae8bd127f3f0da18159

-ColorSwatch:SetTexture(r, g,...
Forum: AddOn Search/Requests 11-01-16, 12:32 AM
Replies: 30
Views: 14,726
Posted By zork
@lightspark True for developers too.

@lightspark
True for developers too.
Forum: Legion Beta archived threads 11-01-16, 12:20 AM
Replies: 3
Views: 703
Posted By zork
Have you read about the frame of type...

Have you read about the frame of type ColorSelect?
http://wowprogramming.com/docs/widgets/ColorSelect
Forum: Legion Beta archived threads 10-31-16, 10:56 AM
Replies: 17
Views: 4,318
Posted By zork
I only noticed it because my chat looked odd and...

I only noticed it because my chat looked odd and unreadable.
Forum: Lua/XML Help 10-31-16, 08:40 AM
Replies: 4
Views: 623
Posted By zork
If you need to access that variable from the...

If you need to access that variable from the other addon when the addon is initialized make sure you define the addon as a dependency.

Example from my addons. oUF_SimpleConfig is the config for...
Forum: oUF (Otravi Unit Frames) 10-31-16, 01:33 AM
Replies: 18
Views: 4,610
Posted By zork
7.1 brought a lot of restrictions to nameplates....

7.1 brought a lot of restrictions to nameplates. None of them affects oUF nameplates. :banana:
Forum: Legion Beta archived threads 10-28-16, 08:31 AM
Replies: 0
Views: 465
Posted By zork
TemporaryEnchantFrame_Hide only hiding 2 out of 3 TempEnchant buttons

function TemporaryEnchantFrame_Hide
function TemporaryEnchantFrame_Hide()
if ( BuffFrame.numEnchants > 0 ) then
BuffFrame.numEnchants =...
Forum: Legion Beta archived threads 10-27-16, 01:22 AM
Replies: 17
Views: 4,318
Posted By zork
Maybe the dropshadow is affected by any kind of...

Maybe the dropshadow is affected by any kind of scale/size now. But either way. If they have done this they forgot to adjust the drop shadow function properly!
Forum: Legion Beta archived threads 10-26-16, 12:37 PM
Replies: 17
Views: 4,318
Posted By zork
[7.1] Font drop shadow off by 1px on y-axis

With 7.1 all font drop shadows are off by 1 px on the y-axis.

If you offset the shadow on y-axis by -1 on live (7.1) the shadow is not visible.
That was not the case in 7.0. This effects every...
Forum: oUF (Otravi Unit Frames) 10-26-16, 12:32 PM
Replies: 18
Views: 4,610
Posted By zork
No clue. Still need to update the cvarlist of the...

No clue. Still need to update the cvarlist of the nameplates. Not sure if they changed sth.
This is the live 7.0 to PTR 7.1...
Forum: oUF (Otravi Unit Frames) 10-26-16, 10:22 AM
Replies: 18
Views: 4,610
Posted By zork
Of course they can be clicked! One very important...

Of course they can be clicked! One very important thing though. Your nameplate unitframe must not be clickable! Do not register this for units of type nameplate!

--SetupHeader
local function...
Forum: AddOn Search/Requests 10-21-16, 12:56 AM
Replies: 26
Views: 1,653
Posted By zork
Why don't you just call a c_timer.after every 3...

Why don't you just call a c_timer.after every 3 seconds and check if the mouse cursor position has changed inbetween. Ontop it should be possible to get the player facing direction and coordinates....
Forum: AddOn Search/Requests 10-19-16, 04:38 AM
Replies: 11
Views: 799
Posted By zork
rBuffFrame does this...

rBuffFrame does this too.
http://www.wowinterface.com/downloads/info18783-rBuffFrame.html
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