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Search: Posts Made By: Resike
Forum: Lua/XML Help 12-09-17, 08:57 AM
Replies: 40
Views: 618
Posted By Resike
It would be possible to do, not easily but...

It would be possible to do, not easily but doable.

You can cast spells by attributes, combine that with secure enter/leave frame that securely sets the attribute on mouse hovers (for setting which...
Forum: Lua/XML Help 12-09-17, 08:43 AM
Replies: 12
Views: 481
Posted By Resike
I poked a dev, it's gonna be looked into.

I poked a dev, it's gonna be looked into.
Forum: AddOn Help/Support 12-09-17, 08:39 AM
Replies: 15
Views: 1,746
Posted By Resike
Any news on this?

Any news on this?
Forum: General Authoring Discussion 12-08-17, 03:10 AM
Replies: 6
Views: 241
Posted By Resike
I've actually tested this, not with buff or...

I've actually tested this, not with buff or cooldown objects, but raid frames, and i found out there is no considerable amount of usage difference between the two methods.

The only difference is...
Forum: Lua/XML Help 12-07-17, 04:49 AM
Replies: 12
Views: 481
Posted By Resike
Didn't they fixed this? Maybe it's just not live...

Didn't they fixed this? Maybe it's just not live yet.
Forum: Lua/XML Help 12-06-17, 06:41 PM
Replies: 40
Views: 618
Posted By Resike
It makes sense since somebody could come up with...

It makes sense since somebody could come up with an secure automation based on the unit's name. CC unit X, nuke unit Y, heal unit Z with a single button. This was entirely possible (and even a lot...
Forum: Lua/XML Help 12-06-17, 12:41 PM
Replies: 40
Views: 618
Posted By Resike
You can change secure attributes in combat,...

You can change secure attributes in combat, however only in under certain conditions (everything that a macro can do), and you can only access certain functions in the restricted environment...
Forum: General Authoring Discussion 12-06-17, 05:19 AM
Replies: 5
Views: 275
Posted By Resike
PARTY_KILL does not trigger for...

PARTY_KILL does not trigger for pet/vehicle/bodyguard kills tho.
Forum: AddOn Help/Support 11-28-17, 09:24 PM
Replies: 3
Views: 284
Posted By Resike
Disable OmniCC_Config after you set up the addon....

Disable OmniCC_Config after you set up the addon. Then the taint will be gone. (Dropdown taint)
Forum: Dev Tools 11-06-17, 08:47 AM
Replies: 51
Views: 3,385
Posted By Resike
Alright i'll look into that. Did your linter...

Alright i'll look into that. Did your linter issues got fixed?
Forum: Dev Tools 11-05-17, 05:13 PM
Replies: 51
Views: 3,385
Posted By Resike
Will look into the package, the problem is that...

Will look into the package, the problem is that the package does still exists and i'm not sure how can i take it over or update it:
https://packagecontrol.io/packages/WoW%20Development

You can...
Forum: Dev Tools 11-03-17, 01:30 PM
Replies: 51
Views: 3,385
Posted By Resike
Pushed full update for 7.3.2. In...

Pushed full update for 7.3.2.

In development:
https://www.youtube.com/watch?v=5rpsGn-L960
Forum: AddOn Help/Support 10-31-17, 04:58 PM
Replies: 21
Views: 662
Posted By Resike
I did not generated myself since i would probably...

I did not generated myself since i would probably get the same table, but you can do it:

You can open the soundkitentry.db2 from the DBCFiles with WDBX...
Forum: AddOn Help/Support 10-31-17, 06:56 AM
Replies: 21
Views: 662
Posted By Resike
The SOUNDKIT table is not nearly as complete as...

The SOUNDKIT table is not nearly as complete as you would like it, mostly they just throw stuff into it that's used by the default UI.

Here is a complete table with old names and IDs that you can...
Forum: Graphics Help 10-22-17, 03:17 AM
Replies: 23
Views: 791
Posted By Resike
I did but it's not easy to generalize for every...

I did but it's not easy to generalize for every frame and my solution does not cover every issues yet either. And more importantly i don't have much time to work on it right now.
Forum: Graphics Help 10-20-17, 03:56 AM
Replies: 23
Views: 791
Posted By Resike
If you still need help, give me your code, i'll...

If you still need help, give me your code, i'll pixel-perfect it, then you can see how it's done.
Forum: Graphics Help 10-17-17, 03:03 PM
Replies: 23
Views: 791
Posted By Resike
1. It's two different table. 2. Adding math.round...

1. It's two different table.
2. Adding math.round to the global table is not much of a risk since it should be present there. It's a good question why the hell it's not present by default?
3. I...
Forum: Graphics Help 10-17-17, 11:55 AM
Replies: 23
Views: 791
Posted By Resike
This is my hack for it, it works on every full...

This is my hack for it, it works on every full screen resolution on every UIParent scale ratio. Currently not working in windowed mode with a custom screen size.

There are 2 frames a PixelPerfect...
Forum: Graphics Help 10-17-17, 07:29 AM
Replies: 23
Views: 791
Posted By Resike
Seems like many people are interested about this,...

Seems like many people are interested about this, i'll share my pixel perfect code that works perfectly with custom UIParent and frame scale too.
Forum: Graphics Help 10-16-17, 07:30 AM
Replies: 23
Views: 791
Posted By Resike
While i agree with you, i have to say there are...

While i agree with you, i have to say there are some frames that are always visible (unit frames/action bars) where such issue can be really annoying since you see them all the time.



This is sadly...
Forum: Tutorials & Other Helpful Info. 10-15-17, 08:28 AM
Replies: 14
Views: 676
Posted By Resike
Nice, i was recently thinking about doing this, i...

Nice, i was recently thinking about doing this, i just wasn't sure if this is even properly possible atm without hacks or not. Definitely gonna try it later.
Forum: Graphics Help 10-13-17, 06:15 AM
Replies: 17
Views: 832
Posted By Resike
It does just not the way you imagined it. Lets...

It does just not the way you imagined it. Lets say You have a resizable frame with a 1px border around it just like you said:

frame
frame.border
frame.scaled


You start sizing the frame, and you...
Forum: Graphics Help 10-12-17, 06:37 AM
Replies: 17
Views: 832
Posted By Resike
Ofc it can be scaled, you just have to reapply...

Ofc it can be scaled, you just have to reapply the pixel perfect methods after every SetScale and OnSizeChanged method/script, that's why i said it can draw a lot of resources.

Basically you make...
Forum: Graphics Help 10-11-17, 02:23 PM
Replies: 17
Views: 832
Posted By Resike
The problem with this is extremely hard to do if...

The problem with this is extremely hard to do if you have no clue what are you doing, and it can also take up a lot of resources. I think the game engine should do this by itself and it should do it...
Forum: Graphics Help 10-10-17, 02:25 AM
Replies: 17
Views: 832
Posted By Resike
I don't think you can do anything to prevent this...

I don't think you can do anything to prevent this for nameplates since the game is moving them and not you.

There is another case when you move frames and their FontStings are jumping around 1-1...
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