Forum: Lua/XML Help
07-30-13, 08:11 PM
|
Replies: 5
Views: 3,528
Pretty much does what I wanted now.
Thanks for the suggestions. Went the aura route and it works fine on login. Need to see why the launcher button wants to hide after a reload. It does show up when you click where it should be. I...
|
Forum: Lua/XML Help
07-30-13, 11:46 AM
|
Replies: 5
Views: 3,528
My bad-here's more...
First, thanks to Mal. I appreciate your gentleness-:). I thought that maybe my question was a general issue concerning a button that changed looks when activated as opposed to one that does...
|
Forum: Lua/XML Help
07-29-13, 08:04 PM
|
Replies: 5
Views: 3,528
Want button to display both states of spell.
Tired of searching and time to ask the experts. Trap Launcher has 2 icons - one for activated and one for not activated. While the addon's created button works, it only displays the Launcher's...
|
Forum: General Authoring Discussion
03-21-13, 09:06 PM
|
Replies: 22
Views: 16,167
Wow. Success!!!
Guys, I am eternally grateful for your time, effort and patience. I would have surely been stuck in .xml and stuck with no cooldowns. Thank you.
|
Forum: General Authoring Discussion
03-21-13, 06:49 PM
|
Replies: 22
Views: 16,167
codes:
Sorry.This code gives the the error which follows.
-- Disable the addon if the player is not a hunter:
if select(2, UnitClass("player")) ~= "HUNTER" then
return...
|
Forum: General Authoring Discussion
03-21-13, 05:47 PM
|
Replies: 22
Views: 16,167
Results for new code.
With original 'function code' error reads:
320x EZTrap\EZTrap-5.2-lua:39: attempt to index field "cooldown" (a nil value)
EZTrap\EZTrap-5.2.lua:39: in function <EZTrap\EZTrap.lua33
With...
|
Forum: General Authoring Discussion
03-21-13, 09:36 AM
|
Replies: 22
Views: 16,167
function self:About_To_Give_Up
With all of the love that I've received I am unable to display the trap cooldowns. I was wondering if the function CooldownFrame_SetTimer(self, start, duration, enable) would work in the button...
|
Forum: General Authoring Discussion
03-19-13, 10:58 PM
|
Replies: 22
Views: 16,167
Above and beyond...
You are correct (of course) concerning .xml and this code has convinced me to abandon the .xml project-:) .Lua is so much smoother and easier to work with. I am currently looking at the lua and am...
|
Forum: General Authoring Discussion
03-18-13, 07:49 AM
|
Replies: 22
Views: 16,167
So I said,"Why not put a coolldown on it..."
Thanks so much. Briefly: 2 Trap Mod.'s - a basic .xml displaying 5 traps + Launcher (no cd's) and a more advanced .lua Mod that builds 5 traps as you learn them (no launcher). I had planned to try to...
|
Forum: General Authoring Discussion
03-17-13, 12:36 PM
|
Replies: 22
Views: 16,167
|
Forum: General Authoring Discussion
03-13-13, 01:31 PM
|
Replies: 22
Views: 16,167
Thanks. Here it is again.
Thank ya, D. Let's try that.
<Frame name="Frame1" parent="UIParent" toplevel="true" movable="true" enableMouse="true">
<Size>
<AbsDimension x="110" y="110" />
</Size>
<Anchors>
<Anchor...
|
Forum: General Authoring Discussion
03-13-13, 11:45 AM
|
Replies: 22
Views: 16,167
Still unable to get the cooldowns on buttons.
Thank you guys for your informative and rapid responses. I agree that .lua would be a better choice, especially for what I eventually want to do in the Addon. But I do have a better understanding of...
|
Forum: General Authoring Discussion
03-12-13, 05:47 PM
|
Replies: 22
Views: 16,167
|
Forum: Carbonite Archive
11-02-12, 06:10 AM
|
Replies: 7
Views: 5,851
|
Forum: Carbonite Archive
10-30-12, 09:12 PM
|
Replies: 7
Views: 5,851
|
Forum: Carbonite Archive
10-30-12, 06:12 PM
|
Replies: 7
Views: 5,851
|
Forum: Carbonite Archive
10-29-12, 07:13 PM
|
Replies: 7
Views: 5,851
|