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Forum: OpenRDX: Bug/Error Reports 01-27-13, 10:15 AM
Replies: 3
Views: 8,153
Posted By Brainn
thanks...

thanks zork
MainMenuBar:EnableMouse(false);
@l234, \RDX\BlizzFullDisable.lua helps - hope the blizzard guys did not put something to re-enable it somewhere in the onevent functions :)
Forum: OpenRDX: Bug/Error Reports 01-27-13, 04:03 AM
Replies: 3
Views: 8,153
Posted By Brainn
[Bug] MainMenuBar not completely hidden

With the fix for the ExtraActionButton you removed the MainMenuBar frame from parts of the blizzdisable scripts. Now, this leaves a invisible MainMenuBar frame at the bottom of the screen, and that...
Forum: OpenRDX: Community Chat 12-02-12, 04:13 PM
Replies: 3
Views: 7,114
Posted By Brainn
you need to place the flag variable above the...

you need to place the flag variable above the shader stuff - the way you set it up the variable gets defined after the shader, so its not available when the shader is created.
Forum: OpenRDX: Bug/Error Reports 11-25-12, 08:28 AM
Replies: 4
Views: 8,028
Posted By Brainn
Ich hab das grade mal getestet, bei mir bleibt...

Ich hab das grade mal getestet, bei mir bleibt das UI-Scaling auch nach relog auf den vorher eingestellten werten. Benutzt du eins von den mitgelieferten Themes ? Ich vermute da ist irgendwo das...
Forum: OpenRDX: Bug/Error Reports 11-18-12, 08:12 AM
Replies: 6
Views: 14,163
Posted By Brainn
just tested the new update, seems to be working...

just tested the new update, seems to be working now :)
Forum: OpenRDX: Bug/Error Reports 11-14-12, 12:57 AM
Replies: 6
Views: 14,163
Posted By Brainn
[Bug] Actionbar switching

Using the Defaultui option for my main actionbar, there is a bug i noticed only during the Amber-Shaper Un'sok encounter. During the encounter you get transformed into some abomination and gain...
Forum: OpenRDX: Bug/Error Reports 10-27-12, 01:40 AM
Replies: 3
Views: 8,187
Posted By Brainn
The bug still exists. There was one release where...

The bug still exists. There was one release where it worked, but then it was broken again in the next releases.
Forum: OpenRDX: Community Chat 09-16-12, 11:24 AM
Replies: 7
Views: 8,092
Posted By Brainn
i took a quick look at how the syla interface is...

i took a quick look at how the syla interface is set up
the chat / combatlog objects are built into the main panel - if you want to move them independent from the main panel, you would have to drop...
Forum: OpenRDX: Community Chat 09-16-12, 02:30 AM
Replies: 7
Views: 8,092
Posted By Brainn
Sigg is currently on vacation, so i will comment...

Sigg is currently on vacation, so i will comment on the parts i know enough about.

The window anchor function should be usable for you even if the anchor-points are not perfect by default - just...
Forum: OpenRDX: Bug/Error Reports 09-14-12, 11:32 AM
Replies: 4
Views: 7,031
Posted By Brainn
The file RDX\DesktopMgr\Blizzard.lua was missing...

The file RDX\DesktopMgr\Blizzard.lua was missing - it is missing on github in all the latest commits. The call in the .toc file is there, but the file itself is missing. I downloaded the zip from...
Forum: OpenRDX: Bug/Error Reports 09-14-12, 10:57 AM
Replies: 4
Views: 7,031
Posted By Brainn
i did a full wipe of my saved variables, and i...

i did a full wipe of my saved variables, and i still get the error. in addition, when clicking on the [B] button in the desktop tool i get these 2...
Forum: OpenRDX: Bug/Error Reports 09-14-12, 10:48 AM
Replies: 4
Views: 7,031
Posted By Brainn
[Bug] RDX 9.0.1 Alpha

after updating from the last commit from 12.09. to any of the newer builds i get this error on logon:

Interface\AddOns\RDX\DesktopMgr\Obj_Desktop.lua:273: attempt to call field 'SetBlizzard' (a nil...
Forum: OpenRDX: Bug/Error Reports 09-11-12, 10:49 AM
Replies: 3
Views: 6,661
Posted By Brainn
the editbox seems to allways attache to the...

the editbox seems to allways attache to the default chatframe now, but i will monitor this for a few days since the problem occured very rarely - but now i got another problem:
on the second...
Forum: OpenRDX: Bug/Error Reports 09-09-12, 05:32 AM
Replies: 3
Views: 6,661
Posted By Brainn
[Bug/Request] ChatEditBox

The ChatEditBox is somewhat inconsisten when using multiple chatframes. I have 2 chatframes in my interface, and about 90% of the time the ChatEditBox attaches to the second chatframe, but sometimes...
Forum: OpenRDX: Bug/Error Reports 09-09-12, 05:12 AM
Replies: 1
Views: 6,065
Posted By Brainn
[Bug] Chatframes: Allways building with default width

The new Chatframes allways build with the default value for the width on login, regardless of what is set in the frames definition. If you then unlock the window and move it around a bit the...
Forum: OpenRDX: Bug/Error Reports 09-09-12, 05:10 AM
Replies: 3
Views: 8,187
Posted By Brainn
[Bug] ChatFrames: No DEFAULT_CHAT_FRAME messages

With the new ChatFrame features, messages that are created via DEFAULT_CHAT_FRAME:AddMessage() do not get displayed anywhere. This affects the /dump command, and possible a lot of other addons or...
Forum: OpenRDX: Bug/Error Reports 08-06-12, 02:54 PM
Replies: 6
Views: 8,466
Posted By Brainn
yes, i tested with weaponbuffs disabled and could...

yes, i tested with weaponbuffs disabled and could not find any double-buffs today.
Forum: OpenRDX: Bug/Error Reports 08-06-12, 08:30 AM
Replies: 1
Views: 6,513
Posted By Brainn
[Bug] RDX9: Shaman Totem Bars

RDX\Designs\Buttons\MultiCastBar.lua, Line 161++

ExposeFeature = function(desc, state, errs)
if not RDXUI.DescriptorCheck(desc, state, errs) then return nil; end
--if desc.owner == "Base" then...
Forum: OpenRDX: Bug/Error Reports 08-05-12, 07:34 AM
Replies: 0
Views: 5,799
Posted By Brainn
[Bug] RDX9: Object updating

After loading my old backups from RDX8 into the RDX9 Alpha, the 'Show Timer Text' option in the Statusbar Style options on Aura Bars features got disabled for all frames, it was enabled before the...
Forum: OpenRDX: Bug/Error Reports 08-05-12, 07:24 AM
Replies: 2
Views: 6,537
Posted By Brainn
looking at the code, this seems to be caused by a...

looking at the code, this seems to be caused by a change in RDX\Designs\Texts\InfoText.lua, Line 461:

--VFLT.AdaptiveSchedule("artf_]] .. objname .. [[", ]] .. otherText[desc.ty].interval .. [[,...
Forum: OpenRDX: Bug/Error Reports 08-05-12, 05:32 AM
Replies: 2
Views: 6,537
Posted By Brainn
[Bug] RDX9: Text Info objects not updating

The 'Text Info' object is not updating its text - the text gets set when the window is build, but then never updates. For testing i added a periodic repaint to the window, but even with that the text...
Forum: OpenRDX: Bug/Error Reports 08-03-12, 05:34 AM
Replies: 6
Views: 8,466
Posted By Brainn
i did not read everything in that thread, but...

i did not read everything in that thread, but since it seems to be related to weapon buffs i will disable them for now and see if that fixes the problem
Forum: OpenRDX: Bug/Error Reports 08-02-12, 01:19 PM
Replies: 6
Views: 8,466
Posted By Brainn
[Bug] Aura Icons

A old bug, but still happens to me in the new alphas:

http://www.myth-gilde.com/Brainni/buff_bug.jpg
im not sure what causes this, but it happens mostly when buffs fade, then another buff that is...
Forum: OpenRDX: General Information 08-02-12, 12:48 PM
Replies: 4
Views: 9,008
Posted By Brainn
still in the process of updating all my stuff to...

still in the process of updating all my stuff to rdx9 alpha, and i am somehow missing the option to use aurafilter lists for sets, am i just missing something or is this feature currently not...
Forum: OpenRDX: Feature Requests 08-02-12, 12:41 PM
Replies: 1
Views: 6,932
Posted By Brainn
Request: Var SetEmpty

RDX.RegisterFeature({
name = "Variable: SetEmpty";
title = "Vars SetEmpty";
category = VFLI.i18n("Variables");
multiple = true;
test = true;
IsPossible = function(state)
if not...
Showing results 1 to 25 of 160