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Forum: oUF (Otravi Unit Frames) 02-04-09, 08:37 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Unfortunately I do not possess skills of methods...

Unfortunately I do not possess skills of methods of testing of a code, well have not learnt :(
my method of testing is simple:
I come on lake into its most heat, I am there minutes 5 simply to catch...
Forum: oUF (Otravi Unit Frames) 02-04-09, 07:41 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Would like to bring up once again a question on...

Would like to bring up once again a question on an applied method of reception safezone:
today I had a fine possibility to be convinced that the applied method of reception the incorrect.
Certainly...
Forum: oUF (Otravi Unit Frames) 01-28-09, 12:13 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
Principal cause was self.CPoints.unit = 'player'...

Principal cause was self.CPoints.unit = 'player'
removal has helped, as has removed class limitations.

And still a question:
I have forgotten, for what was set self.CPoints.unit = 'player' ?
Forum: oUF (Otravi Unit Frames) 01-27-09, 02:58 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
There was a problem on Malygos, are not shown...

There was a problem on Malygos, are not shown combo points, here my code:


if ((PlayerClass == 'ROGUE') or (PlayerClass == 'DRUID') or (unit == 'pet')) and (unit == 'target') then
self.CPoints =...
Forum: oUF (Otravi Unit Frames) 01-20-09, 01:12 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
Who that already knows as to connect the menu so...

Who that already knows as to connect the menu so that at attempt to set focus target there was no error?
At present for me as is bind on backspace, but I consider it to a floor as a measure.
Forum: oUF (Otravi Unit Frames) 01-15-09, 03:32 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
In general the code has led to yours since it all...

In general the code has led to yours since it all the same is more compact:

leader.lua

local parent = debugstack():match[[\AddOns\(.-)\]]
local global = GetAddOnMetadata(parent,...
Forum: oUF (Otravi Unit Frames) 01-14-09, 07:53 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
ty Here my code (it I already post): local...

ty




Here my code (it I already post):

local parent = debugstack():match[[\AddOns\(.-)\]]
local global = GetAddOnMetadata(parent, 'X-oUF')
assert(global, 'X-oUF needs to be defined in the parent...
Forum: oUF (Otravi Unit Frames) 01-14-09, 07:16 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
As I consider that more favourably a code for...

As I consider that more favourably a code for mapping ML to place in leader.lua since events identical to both cases, there is no sense to produce units and superfluous cycles on units
Forum: oUF (Otravi Unit Frames) 01-14-09, 07:09 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Message: ..\AddOns\oUF\elements\status.lua line...

Message: ..\AddOns\oUF\elements\status.lua line 22:
Usage: <unnamed>:SetTexCoord(minX, maxX, minY, maxY) or SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)

You have forgotten the last...
Forum: oUF (Otravi Unit Frames) 01-14-09, 07:06 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
The file is connected it precisely and works but...

The file is connected it precisely and works but it is incorrect in raid icon ML is drawn on all participants of raid, it is 1 of examples, as if ML the player on it raid frame icon ML is not drawn
Forum: oUF (Otravi Unit Frames) 01-14-09, 06:17 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
New version OUF status.lua An error in syntax,...

New version OUF

status.lua
An error in syntax, an error at the job of values, strings: 21 and 53

masterlooter.lua
Not correctly fulfils a unit entirely.
If the same code to place in leader.lua:...
Forum: oUF (Otravi Unit Frames) 12-24-08, 06:04 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Yes I saw this parameter, it simply switch, it...

Yes I saw this parameter, it simply switch, it not that that is necessary for me.
The idea of a vehicle made Haste is pleasant to me, but it would be necessary to finish it...
Forum: oUF (Otravi Unit Frames) 12-24-08, 12:57 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Thanks Haste, the answer settling that it was...

Thanks Haste, the answer settling that it was required to understand :)

by the way are a new problem:
with vehicle, if in combat to quit from vehicle that units do not vary back, i.e. "player"...
Forum: oUF (Otravi Unit Frames) 12-22-08, 06:14 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
I have already understood it, simply I ask as...

I have already understood it, simply I ask as more correctly to make as in the first case or how in the second?
Forum: oUF (Otravi Unit Frames) 12-22-08, 01:45 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
ок, it is clear, I spoke that there is no sense...

ок, it is clear, I spoke that there is no sense to call function of show of name UNIT_NAME_UPDATE as UNIT_HEALTH update, i.e. it is not necessary to refresh so often UnitName...
I am am disturbed by...
Forum: oUF (Otravi Unit Frames) 12-19-08, 02:28 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
And so, I seem have not much understood the...

And so, I seem have not much understood the reason not correct working off:
earlier all events remained in the table subTypesMapping and processing function under this table was in

function...
Forum: oUF (Otravi Unit Frames) 12-18-08, 03:34 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
I do not plan transition to use Tags in my Layout

I do not plan transition to use Tags in my Layout
Forum: oUF (Otravi Unit Frames) 12-18-08, 03:07 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
I have in view of what the appointed function...

I have in view of what the appointed function does not fulfil, i.e. names on RaidFrames, Target, TargetTarget, Player etc are not written.
Probably I that do not understand:)
I understand as...
Forum: oUF (Otravi Unit Frames) 12-17-08, 05:18 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
Message processing does not work in the new...

Message processing does not work in the new version oUF
self:RegisterEvent('UNIT_NAME_UPDATE', updateName)

function is set:
local updateName = function(self, event, unit)
....
end

did as has been...
Forum: oUF (Otravi Unit Frames) 12-05-08, 02:10 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
Yes, I saw this parametr and saw that it is...

Yes, I saw this parametr and saw that it is possible to use custom templates, but I really do not understand as it to make :(

You can set an example?
Forum: oUF (Otravi Unit Frames) 12-04-08, 12:22 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
Certainly I saw it. It not that that is...

Certainly I saw it.
It not that that is necessary, it would be necessary that frames MT's target's and MT's targettatget's, instead of the text string, well and to show on the filter of the main...
Forum: oUF (Otravi Unit Frames) 12-03-08, 04:50 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
I join question Cala, it is very necessary to...

I join question Cala, it is very necessary to make high-grade Frames for MT, MT's targets and MT's targettagets like in oRA.
I long studied Blizzard's codes, but could not adapt their realisation...
Forum: oUF (Otravi Unit Frames) 11-11-08, 12:34 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
I am sorry for persistence :)

I am sorry for persistence :)
Forum: oUF (Otravi Unit Frames) 11-10-08, 03:53 AM
Replies: 327
Views: 159,710
Posted By Blood Druid
New wishes for the future versions are...

New wishes for the future versions are added:

http://www.wowinterface.com/portal.php?id=137&a=viewfeature&featureid=3097&styleid=9
Forum: oUF (Otravi Unit Frames) 11-10-08, 02:04 AM
Replies: 1,215
Views: 385,502
Posted By Blood Druid
Greetings Haste. Whether you can write here an...

Greetings Haste.
Whether you can write here an example how now to update Name without use tags.
I have already made as have considered necessary, but it would be desirable to see realisation of the...
Showing results 1 to 25 of 26