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Forum: WoD Beta API and Graphics Changes 09-28-14, 01:13 PM
Replies: 39
Views: 4,421
Posted By Resike
FlipCameraYaw(degrees), hmmm intresting.

FlipCameraYaw(degrees), hmmm intresting.
Forum: AddOn Help/Support 09-23-14, 09:49 AM
Replies: 11
Views: 443
Posted By Resike
Have you tried waiting till the ADDON_LOADED...

Have you tried waiting till the ADDON_LOADED event, the game might load the custom fonts there.
Forum: Lua/XML Help 09-19-14, 03:56 PM
Replies: 19
Views: 1,134
Posted By Resike
Not sure, the first method i tried was based on...

Not sure, the first method i tried was based on this event, and i had some issues so mainly thats why i went with the settexture hook.
Forum: Lua/XML Help 09-19-14, 09:23 AM
Replies: 19
Views: 1,134
Posted By Resike
If you hook both function/event then you can see...

If you hook both function/event then you can see that the SetTexture runs before the equip change:


hooksecurefunc(CharacterBackSlotIconTexture, "SetTexture", function(self,...
Forum: Lua/XML Help 09-19-14, 06:20 AM
Replies: 19
Views: 1,134
Posted By Resike
Dayum, i just grepwin to slotnames, thats why i...

Dayum, i just grepwin to slotnames, thats why i couln't find it.
Anyway based on this it would be intresting to write an addon to override item icontextures with their transmog icon.
Forum: Lua/XML Help 09-19-14, 03:39 AM
Replies: 19
Views: 1,134
Posted By Resike
Yes but it runs after the server updated the...

Yes but it runs after the server updated the values and vertified the item change, which takes much longer time, while the SetTexture runs in the middle of the change. At least that method seems to...
Forum: Lua/XML Help 09-18-14, 10:37 AM
Replies: 19
Views: 1,134
Posted By Resike
Nope, the event is okay, but the server side is...

Nope, the event is okay, but the server side is very slow handling the items you equip or put them into bags or delete them, so the texture changes will be late and glitchy.
Forum: Lua/XML Help 09-18-14, 05:43 AM
Replies: 19
Views: 1,134
Posted By Resike
I mixed it up with models, models can have pretty...

I mixed it up with models, models can have pretty much any script functions as a button.



Makes sense.
Forum: AddOn Help/Support 09-17-14, 05:05 PM
Replies: 10
Views: 342
Posted By Resike
Oh so it's actually that one. I tought it's the...

Oh so it's actually that one. I tought it's the barframe since it also has TimerTrackerTimer name.
Forum: AddOn Help/Support 09-17-14, 02:20 PM
Replies: 10
Views: 342
Posted By Resike
I don't think the OP want to hide the timer bar,...

I don't think the OP want to hide the timer bar, more likely the big golden countdown numbers at mid screen before arenas and battlegrounds.
Forum: Lua/XML Help 09-17-14, 10:56 AM
Replies: 9
Views: 226
Posted By Resike
Okay how about this? local...

Okay how about this?


local setting
hooksecurefunc(WatchFrame, "SetPoint", function(self)
if not setting then
setting = true
if MultiBarRight:IsShown() and MultiBarLeft:IsShown()...
Forum: Lua/XML Help 09-17-14, 10:50 AM
Replies: 9
Views: 226
Posted By Resike
They also use something similar function to...

They also use something similar function to prevent the WatchFrame to be overridden, by action bars and other game elements.
Forum: Lua/XML Help 09-17-14, 10:44 AM
Replies: 9
Views: 226
Posted By Resike
Because the WatchFrame_Update overrides it's...

Because the WatchFrame_Update overrides it's values on each update, you gonna need to hook that function.
Forum: Lua/XML Help 09-17-14, 10:42 AM
Replies: 9
Views: 226
Posted By Resike
He want it's position to depends on two frame...

He want it's position to depends on two frame like this:


if WatchFrame_Update then
hooksecurefunc("WatchFrame_Update", function(self)
if MultiBarRight:IsShown() and MultiBarLeft:IsShown()...
Forum: AddOn Help/Support 09-17-14, 10:26 AM
Replies: 10
Views: 342
Posted By Resike
You actually cannot move/hide thoose frames.

You actually cannot move/hide thoose frames.
Forum: Lua/XML Help 09-17-14, 09:53 AM
Replies: 19
Views: 1,134
Posted By Resike
The only reason i wrote it like that, so i could...

The only reason i wrote it like that, so i could use this LockTexture in the future in other frames. I'm not sure about textures cannot be protected or not, since you could use a simple texture as a...
Forum: Lua/XML Help 09-17-14, 07:33 AM
Replies: 18
Views: 4,463
Posted By Resike
This already happened with the template, since...

This already happened with the template, since the template calls the functions which cause the taints.

If you rename the global functions, or use this lib, then you can use these custom templates...
Forum: Lua/XML Help 09-17-14, 03:27 AM
Replies: 19
Views: 1,134
Posted By Resike
Couln't find where does the game load those...

Couln't find where does the game load those textures, if it's in the C code, then you can't really alter it.

Edit: Victory, try this code:


local frame =...
Forum: Lua/XML Help 09-16-14, 03:34 PM
Replies: 19
Views: 1,134
Posted By Resike
1. You need to hide these...

1. You need to hide these...
Forum: Lua/XML Help 09-12-14, 09:37 AM
Replies: 17
Views: 661
Posted By Resike
Since i'm pretty sure i'll need this in the...

Since i'm pretty sure i'll need this in the future here is a lua only fancy slider, it's pretty basic yet but still much better then the blizzard ones.


local function CreateSlider(parent)
local...
Forum: Lua/XML Help 09-11-14, 06:03 AM
Replies: 17
Views: 661
Posted By Resike
Just color the white texture...

Just color the white texture with:


frame:SetBackdropColor(0, 0, 0, 1) -- r, b, g, a


I personally use this for normal EditBoxes, you can remove the title and resize it for sliders if you...
Forum: AddOn Help/Support 09-11-14, 02:47 AM
Replies: 4
Views: 402
Posted By Resike
I think all the models are usable, you just might...

I think all the models are usable, you just might spend an eternity to find it's offset sometimes.

It's depends on the spell really, like imagine the 0,0,0 point for your charater is in on the...
Forum: AddOn Help/Support 09-10-14, 02:40 PM
Replies: 5
Views: 333
Posted By Resike
I'm not saying that would be the best method but...

I'm not saying that would be the best method but if i would want to build a lib like this one, i would go with that.
You could also save a lot more information when the bug occours. Like player...
Forum: AddOn Help/Support 09-10-14, 05:49 AM
Replies: 5
Views: 333
Posted By Resike
It would be a better usage to auto report lua...

It would be a better usage to auto report lua errors in battlenet and save the error, also disregard reports with the same lua error.
Forum: AddOn Help/Support 09-10-14, 03:51 AM
Replies: 4
Views: 402
Posted By Resike
The reason for this is because WMV can fully read...

The reason for this is because WMV can fully read the .m2 file and detect it's center, while ingame you sipmly don't have a function for this. Also WeakAuras can't handle multi textured models, so...
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