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Search: Posts Made By: Fizzlemizz
Forum: AddOn Help/Support 08-29-15, 11:48 AM
Replies: 4
Views: 242
Posted By Fizzlemizz
Not specifically for DUF, I don't think it needs...

Not specifically for DUF, I don't think it needs more "stuff" :D.
Forum: AddOn Help/Support 08-29-15, 01:58 AM
Replies: 4
Views: 242
Posted By Fizzlemizz
There seems to be various versions of Zorks code...

There seems to be various versions of Zorks code available on the Interwebs and with the possible exception of oUF_Donut I'm not sure they're intended as "full functioning drop in and play" addons....
Forum: AddOn Search/Requests 08-24-15, 11:26 AM
Replies: 5
Views: 308
Posted By Fizzlemizz
You can, you just need to set the...

You can, you just need to set the cfg["player"].point to something like = {"TOPLEFT",30,-30}.

That should position player casts in the top left corner.



I imagine oUF_Donut has something similar...
Forum: AddOn Search/Requests 08-24-15, 12:02 AM
Replies: 5
Views: 308
Posted By Fizzlemizz
rcompasscastbar will show up when your character...

rcompasscastbar will show up when your character casts a timed spell, Mage Frost Ball, Pyroblast etc. and it will be displayed at the mouse cursor.

It uses the same code slightly differently to...
Forum: Lua/XML Help 08-21-15, 11:06 AM
Replies: 5
Views: 209
Posted By Fizzlemizz
You are acccessing the saved variables before...

You are acccessing the saved variables before they've been loaded.

You should do this in an event like ADDON_LOADED (after checking it's your addon that has been loaded) or PLAYER_LOGIN.

Edit: The...
Forum: Lua/XML Help 08-19-15, 02:41 PM
Replies: 10
Views: 301
Posted By Fizzlemizz
Because the function that creates the frame is...

Because the function that creates the frame is local, only code within that .lua file can call CreateRollFrame().

Becasue the frame is not given a name, there is no way for code outside that .lua...
Forum: AddOn Search/Requests 08-09-15, 03:43 PM
Replies: 12
Views: 405
Posted By Fizzlemizz
Then DUF probably won't be your friend either ;)...

Then DUF probably won't be your friend either ;) unless you find one of the pre-configured layouts that suits you. You might then only need to adjust the context on one or two frames that make up the...
Forum: Lua/XML Help 08-09-15, 02:30 PM
Replies: 11
Views: 339
Posted By Fizzlemizz
Missed that bit, sorry.

Missed that bit, sorry.
Forum: Lua/XML Help 08-09-15, 01:50 PM
Replies: 11
Views: 339
Posted By Fizzlemizz
If it's just the esc type functionality you're...

If it's just the esc type functionality you're looking for

tinsert(UISpecialFrames, "Your_Frame_Name")


Will hide it automaticaly when entering combat.
Edit: and using esc. when not.
Forum: AddOn Search/Requests 08-09-15, 11:02 AM
Replies: 12
Views: 405
Posted By Fizzlemizz
If they do things anything like Discord Unit...

If they do things anything like Discord Unit Frames this may be set via some sort of context colour setting.

The target background on DUFs default setup (no the most glamorous) will go grey if...
Forum: General Authoring Discussion 08-08-15, 11:33 AM
Replies: 14
Views: 1,099
Posted By Fizzlemizz
I imagine the details of who, what, when and...

I imagine the details of who, what, when and where are still to be ironed out at Blizzard.

They don't enable addons out of the blocks with a Beta so authors aren't likely to be invited at the launch...
Forum: AddOn Help/Support 08-04-15, 10:30 PM
Replies: 12
Views: 587
Posted By Fizzlemizz
You're still only at error 3 of 22 and we can't...

You're still only at error 3 of 22 and we can't see the whole error text, if you can paste it here it would be easier than a screenshot.
Forum: AddOn Help/Support 08-04-15, 06:39 PM
Replies: 12
Views: 587
Posted By Fizzlemizz
That's error 20 of 20. The root of the problem is...

That's error 20 of 20. The root of the problem is most likley found in error 1.
Forum: Lua/XML Help 08-01-15, 08:17 PM
Replies: 12
Views: 416
Posted By Fizzlemizz
Without the back frame local powerType local...

Without the back frame


local powerType

local Options = {
["HudX"] = 0,
["HudY"] = -200,
["powerBarWidth"] = 200,
["powerBarHeight"] = 20,
Forum: Lua/XML Help 07-31-15, 08:22 PM
Replies: 12
Views: 416
Posted By Fizzlemizz
See the code comments.... The bar.tga graphic is...

See the code comments....
The bar.tga graphic is a pretty generic one just for ease of testing and my test addon folder was Interface\Addons\A. This should get you started.
Note: New files (.lua even...
Forum: Lua/XML Help 07-31-15, 06:10 PM
Replies: 12
Views: 416
Posted By Fizzlemizz
This is also being called too early. Add this to...

This is also being called too early. Add this to UNIT_DISPLAYPOWER so it will catch things like druid change of form
Forum: Lua/XML Help 07-31-15, 04:52 PM
Replies: 12
Views: 416
Posted By Fizzlemizz
/fstack will show the frame list under the...

/fstack will show the frame list under the cursor.

local is local to the chunk so a local at the top of the file is local to the contents of the file. A local inside an if is local to the...
Forum: Graphics Help 07-25-15, 11:51 AM
Replies: 1
Views: 339
Posted By Fizzlemizz
Addons like Discord Art...

Addons like Discord Art (http://www.wowinterface.com/downloads/info21942-DiscordArt.html) or KgPanels (http://www.curse.com/addons/wow/kg-panels) are commonly used for this type of thing.
Forum: AddOn Help/Support 07-20-15, 12:10 PM
Replies: 6
Views: 363
Posted By Fizzlemizz
With Gimp, File/Save As. Then just change the...

With Gimp, File/Save As. Then just change the file extension to .tga and it will auto-convert after asking about compression (just use the default).
Forum: AddOn Help/Support 07-19-15, 08:12 PM
Replies: 6
Views: 363
Posted By Fizzlemizz
You can run the .blp through BLPToPNG Converter...

You can run the .blp through BLPToPNG Converter (http://www.wowinterface.com/downloads/info22128-BLPNGConverter.html) and then to .tga using Gimp or some other graphics package.
Forum: AddOn Help/Support 07-17-15, 06:12 PM
Replies: 8
Views: 510
Posted By Fizzlemizz
The .lua file needs to be reference in the .toc...

The .lua file needs to be reference in the .toc or some other file that has been referenced in the .toc. Also, the .toc file name has to be the same as the name of the folder it is in.

I'm not sure...
Forum: Lua/XML Help 06-27-15, 11:03 AM
Replies: 4
Views: 291
Posted By Fizzlemizz
And swapping gear but maybe I've just never...

And swapping gear but maybe I've just never noticed it before 6.
Forum: Lua/XML Help 06-17-15, 01:54 PM
Replies: 8
Views: 491
Posted By Fizzlemizz
Possibly your original changes to...

Possibly your original changes to SkadaDB.profiles.Default.windows.x = yada messed something up.
Forum: Lua/XML Help 06-17-15, 01:02 PM
Replies: 8
Views: 491
Posted By Fizzlemizz
SkadaDB.profiles.Default.windows[1].barslocked =...

SkadaDB.profiles.Default.windows[1].barslocked = true
SkadaDB.profiles.Default.windows[1].y = 0
SkadaDB.profiles.Default.windows[1].x = 0
SkadaDB.profiles.Default.windows[1].point =...
Forum: AddOn Search/Requests 06-16-15, 12:24 PM
Replies: 7
Views: 840
Posted By Fizzlemizz
If you have autoloot on then doesn't single...

If you have autoloot on then doesn't single looting revert to shift-click by default?
Showing results 1 to 25 of 376