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Forum: Lua/XML Help 05-11-15, 04:39 PM
Replies: 7
Views: 462
Posted By Mayron
Thanks for the heads up but nope it all seems to...

Thanks for the heads up but nope it all seems to be working perfectly. Testing it thoroughly with no tainting issues :)
Forum: Chit-Chat 05-09-15, 06:08 AM
Replies: 2
Views: 789
Posted By Mayron
I would love to see an illustration of the basic...

I would love to see an illustration of the basic concepts behind this. Because I can sort of understand how a street view would be just a basic PDF and maybe chapters are cities and book marking...
Forum: Lua/XML Help 05-08-15, 12:56 PM
Replies: 7
Views: 462
Posted By Mayron
Ah okay, thanks for clearing that up. I ended up...

Ah okay, thanks for clearing that up.

I ended up using OnUpdate because it was more convenient of a solution and used UIFrameFadeIn and UIFrameFadeOut functions rather than an animation since it...
Forum: Lua/XML Help 05-08-15, 06:03 AM
Replies: 7
Views: 462
Posted By Mayron
Thanks for that. That makes a lot of sense. Even...

Thanks for that. That makes a lot of sense. Even if I had something like:

local function someFunc()
self:UpdateCasting()
end

and used

C_Timer.After(0.01, someFunc)
Forum: Lua/XML Help 05-08-15, 04:06 AM
Replies: 7
Views: 462
Posted By Mayron
new Cast Bar AddOn stacking high on memory

Hi, I have been making a new cast bar mod and it seems to work fine but the memory consumption over time gets very high. It starts at 8kb in AddOn memory but when spamming casts such as at a Training...
Forum: Lua/XML Help 03-28-15, 12:53 PM
Replies: 13
Views: 501
Posted By Mayron
No clue why but I still get the Lua error when I...

No clue why but I still get the Lua error when I use this code in "PLAYER_ENTERING_WORLD" and "ADDON_LOADED"

<unnamed> is not using a custom camera.
Time: 03/27/15 14:54:08
Count: 1
Stack: [C]: in...
Forum: Lua/XML Help 03-28-15, 12:44 PM
Replies: 13
Views: 501
Posted By Mayron
Sorry yes it definitely is firing. I have it...

Sorry yes it definitely is firing. I have it anchored to a frame "f" which I control by showing and hiding it.



Thank you!!
Yeah I am creating it instantly which I think is the problem. I've added...
Forum: Lua/XML Help 03-28-15, 12:16 PM
Replies: 13
Views: 501
Posted By Mayron
Been experimenting with this idea but no luck.

Been experimenting with this idea but no luck.
Forum: Lua/XML Help 03-28-15, 12:16 PM
Replies: 13
Views: 501
Posted By Mayron
No I don't. That is all the code which is why I...

No I don't. That is all the code which is why I usually try to avoid PlayerModel's because they confuse me.
Forum: Lua/XML Help 03-28-15, 11:40 AM
Replies: 13
Views: 501
Posted By Mayron
I've been running some tests, So far the only...

I've been running some tests,

So far the only difference between the two appearances are this:

first time shown:
print(f.model:GetWorldScale()) -- prints 0.817...

second time...
Forum: Lua/XML Help 03-28-15, 11:30 AM
Replies: 13
Views: 501
Posted By Mayron
Need Help with PlayerModel!

Hi, I have been trying to understand how PlayerModel's work and I get very strange behaviours.

This is my first attempt code:
f.model = CreateFrame("PlayerModel", nil, f)
f.model:SetSize(600,...
Forum: Lua/XML Help 01-07-15, 08:14 PM
Replies: 4
Views: 1,074
Posted By Mayron
I rewrote all the code and I am now using C_Timer...

I rewrote all the code and I am now using C_Timer which works great (rather than OnUpdate).

The AddOn works very well except when multiple Resto Shamans are casting ES at once then there are issues...
Forum: Lua/XML Help 01-04-15, 03:41 PM
Replies: 4
Views: 1,074
Posted By Mayron
I've updated the code and the script definitely...

I've updated the code and the script definitely works but my main bug is that I get bars overlapping but I might be able to fix this with time. Definitely seems more challenging than I thought it...
Forum: Lua/XML Help 01-04-15, 05:41 AM
Replies: 4
Views: 1,074
Posted By Mayron
I came to this conclusion while half a sleep in...

I came to this conclusion while half a sleep in bed haha, yeah the Blizzard frame I chose to inherit is hidden by default which made me confused. I guess I should have slept on it rather than getting...
Forum: Lua/XML Help 01-03-15, 05:28 PM
Replies: 4
Views: 1,074
Posted By Mayron
Bugs with AddOn - Lua Scripts

Hi, I recently created and uploaded an AddOn as a beta version and need help.

There seems to be many bugs but the one I am having great difficulties solving is the mystery of why my OnUpdate script...
Forum: Lua/XML Help 12-22-14, 02:35 PM
Replies: 6
Views: 818
Posted By Mayron
Ah that works thank you and sorry for not trying...

Ah that works thank you and sorry for not trying that the first time Resike mentioned it.
Brilliant! <3
Forum: Lua/XML Help 12-22-14, 02:14 PM
Replies: 6
Views: 818
Posted By Mayron
MUI_COLOR = (CUSTOM_CLASS_COLORS or...

MUI_COLOR = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[select(2, UnitClass("player"))];

local missionbtn = CreateFrame("Button", "testbtn", Minimap);
missionbtn:SetPoint("TOPLEFT", Minimap,...
Forum: Lua/XML Help 12-22-14, 01:51 PM
Replies: 6
Views: 818
Posted By Mayron
Thank you, but it is a button so I need to access...

Thank you, but it is a button so I need to access the button's text but I only know how to get the FontObject and of course that just makes all instances of that object the same text colour which is...
Forum: Lua/XML Help 12-22-14, 08:38 AM
Replies: 6
Views: 818
Posted By Mayron
Simple Font Object Question

Hi all,

I seem to have forgot how to copy a font object because I want to use GameFontNormal except having it class coloured. The Global MUI_COLOR definitely works and shows the class colours and...
Forum: Lua/XML Help 09-12-14, 01:50 PM
Replies: 11
Views: 1,746
Posted By Mayron
Excellent, I knew that order mattered but was...

Excellent, I knew that order mattered but was getting confused on how to find out the right order and assumed it should be correct due to my old AddOn still working (before I completely rewrote it)....
Forum: Lua/XML Help 09-12-14, 12:42 PM
Replies: 11
Views: 1,746
Posted By Mayron
I don't understand why I copied the same files...

I don't understand why I copied the same files over from my old UI which makes use of this same library and that uses the same embeds file as the one I linked but that works.

Not sure how I embed it...
Forum: Lua/XML Help 09-12-14, 12:16 PM
Replies: 11
Views: 1,746
Posted By Mayron
In my TOC file I have embeds.xml and in that it...

In my TOC file I have embeds.xml and in that it has this:


<Ui xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="libs\LibStub\LibStub.lua"/>
<Include...
Forum: Lua/XML Help 09-12-14, 12:00 PM
Replies: 11
Views: 1,746
Posted By Mayron
Cannot setup SharedMediaWidgets lib - Need help

Hi,

I have rewrote my UI and I am trying to setup options in my GUI using the Ace library but I cannot get the Shared Media Widgets working. I decided to set up the libs in the exact same way my old...
Forum: Lua/XML Help 08-17-14, 07:45 AM
Replies: 8
Views: 1,683
Posted By Mayron
Ah ok, well then I just won't worry about it. ty!

Ah ok, well then I just won't worry about it. ty!
Forum: Lua/XML Help 08-17-14, 06:12 AM
Replies: 8
Views: 1,683
Posted By Mayron
Thank you Haleth :) I am trying to keep some of...

Thank you Haleth :)

I am trying to keep some of the UI more "Blizzard-like" while trying to clean up other parts. I have also made the frames move-able however because of pixel perfect borders, the...
Showing results 1 to 25 of 181