Forum: Lua/XML Help
02-04-15, 05:56 AM
|
Replies: 5
Views: 5,635
I'm not saying to remove the OnUpdate, that's...
I'm not saying to remove the OnUpdate, that's definently needed for the core. I was just saying move unneeded stuff out of it. For instance, to make my core match yours this would be my entire core...
|
Forum: Lua/XML Help
02-04-15, 02:07 AM
|
Replies: 5
Views: 5,635
My preferred method is via the use of...
My preferred method is via the use of events/script handlers as opposed to polling (via OnUpdate).
A couple of facts that have already been mentioned but I'm going to mention them again as they're...
|
Forum: Lua/XML Help
08-18-14, 12:23 AM
|
Replies: 5
Views: 3,623
|
Forum: AddOn Help/Support
03-20-14, 12:54 AM
|
Replies: 10
Views: 18,497
|
Forum: AddOn Help/Support
03-19-14, 05:26 AM
|
Replies: 10
Views: 18,497
|
Forum: AddOn Help/Support
03-17-14, 06:44 PM
|
Replies: 10
Views: 18,497
GetRaidBuffTrayAuraInfo()...
GetRaidBuffTrayAuraInfo() (http://wowprogramming.com/docs/api/GetRaidBuffTrayAuraInfo) would probably be quite useful.
|
Forum: Lua/XML Help
03-10-14, 05:34 PM
|
Replies: 19
Views: 6,555
As for the resizing frames if you do increase...
As for the resizing frames if you do increase their size keep in mind that the area on which you can click a nameplate will be roughly the same as the original (smaller) area. Also, OnSizeChanged...
|
Forum: Lua/XML Help
03-10-14, 05:16 PM
|
Replies: 19
Views: 6,555
|
Forum: Lua/XML Help
03-09-14, 05:56 PM
|
Replies: 19
Views: 6,555
|
Forum: Lua/XML Help
03-08-14, 12:09 PM
|
Replies: 19
Views: 6,555
(Although I'm pretty sure you understood this...
(Although I'm pretty sure you understood this part) To clarify, when I wrote 'active' I meant the nameplate is actually visible on the screen at this moment in time.
Say you've fought 50 mobs at...
|
Forum: Lua/XML Help
03-08-14, 11:14 AM
|
Replies: 19
Views: 6,555
Nameplates persist long after they've gone off...
Nameplates persist long after they've gone off screen / not visible anymore and are constantly being recycled. Which makes sense or else there would be alot of garbage being generated each time a...
|
Forum: Lua/XML Help
03-08-14, 08:06 AM
|
Replies: 19
Views: 6,555
|
Forum: Lua/XML Help
02-24-14, 06:21 PM
|
Replies: 8
Views: 5,303
In the most recent revision I removed a...
In the most recent revision I removed a ClearAllPoints() call on the castbar's spell name (castBar.cname).
Overall I removed the events and handler that dealt with spell casts.
575: --...
|
Forum: Lua/XML Help
02-22-14, 01:12 AM
|
Replies: 8
Views: 5,303
I did indeed.
I also just finished a SoO and...
I did indeed.
I also just finished a SoO and couldn't reproduce it during the raid. Are you getting any errors?
Give this version a go. If it still doesn't work there are probably half a dozen...
|
Forum: Lua/XML Help
02-21-14, 10:09 AM
|
Replies: 8
Views: 5,303
Did you replace the previous 'shNameplates.lua'...
Did you replace the previous 'shNameplates.lua' file in the addon folder with the attached one?
Does the cast time / remaining time still show up?
It was working fine during my tests. I'll need some...
|
Forum: Lua/XML Help
02-20-14, 09:09 PM
|
Replies: 8
Views: 5,303
|
Forum: Lua/XML Help
02-19-14, 09:19 AM
|
Replies: 24
Views: 6,945
It seems UnitPower("player",...
It seems UnitPower("player", SPELL_POWER_BURNING_EMBERS) returns a count of only full embers not total ember bits. Updated code.
|
Forum: Lua/XML Help
02-19-14, 08:50 AM
|
Replies: 24
Views: 6,945
|
Forum: Lua/XML Help
02-19-14, 07:36 AM
|
Replies: 24
Views: 6,945
As Haleth suggested the same can be done for...
As Haleth suggested the same can be done for warlocks with a slight adjustment. The only difference being that Warlock resources (possibly with the exception of Soul Shards) are generated...
|
Forum: Lua/XML Help
11-14-13, 05:51 AM
|
Replies: 21
Views: 10,215
|
Forum: General Authoring Discussion
11-12-13, 05:27 AM
|
Replies: 7
Views: 14,236
@zork: Unfortunately just hooking OnShow won't...
@zork: Unfortunately just hooking OnShow won't work for this implentation. Your nameplates and therefore castbars are hidden and shown every frame so the OnShow handler is run on every frame the cast...
|
Forum: General Authoring Discussion
11-12-13, 12:54 AM
|
Replies: 7
Views: 14,236
Disclaimer: This is all just my...
Disclaimer: This is all just my observations/theory. I have no other evidence to back it up.
It seems there is some form of throttling/cut off point when recursion would occur in the "OnSizeChanged"...
|