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Search: Posts Made By: Resike
Forum: Legion Beta API and Graphics Changes 02-05-16, 05:52 PM
Replies: 17
Views: 3,337
Posted By Resike
These seems intresting: CreateRectangle ...

These seems intresting:


CreateRectangle
DrawLine
GetTickTimeMs
GetUICameraInfo
HasAttachedGlyph
Model_ApplyUICamera
PercentageBetween
Forum: General Authoring Discussion 02-05-16, 09:39 AM
Replies: 14
Views: 452
Posted By Resike
Here is a bit better solution for your last...

Here is a bit better solution for your last string table iteration:


local function spairs(t, order)
local keys = { }
for k in pairs(t) do
keys[#keys + 1] = k
end
if order...
Forum: AddOn Help/Support 02-05-16, 08:13 AM
Replies: 17
Views: 572
Posted By Resike
I personally think it's a big flaw in the game,...

I personally think it's a big flaw in the game, that you can't get such information like unit spec, talents, and spell cooldowns directly from the unitid.

I don't think this inspecting method is...
Forum: Alpha/Beta AddOns and Compilations 02-05-16, 08:10 AM
Replies: 45
Views: 26,930
Posted By Resike
I would like to rewrite some (maybe a lot of)...

I would like to rewrite some (maybe a lot of) code, and the options are not even remotely ready, but if everything is right then the addon should be ready and usable when Legion hits.
Forum: Alpha/Beta AddOns and Compilations 02-03-16, 02:40 PM
Replies: 4
Views: 1,876
Posted By Resike
Quick update about the raid frames, here is a...

Quick update about the raid frames, here is a fully functional base raid frame mod in a 40 man raid combat at 60fps, and it's using around 0,05% cpu to update and draw frames in real time, while it's...
Forum: AddOn Help/Support 02-03-16, 10:43 AM
Replies: 17
Views: 572
Posted By Resike
Getting someone elses spec is a bit more tricky,...

Getting someone elses spec is a bit more tricky, and only works if the player is in range and if you are targeting them:


local f = CreateFrame("Frame")

function InspectSpec()
if...
Forum: Lua/XML Help 02-03-16, 09:39 AM
Replies: 0
Views: 98
Posted By Resike
MultiLang FontStrings

Is it possible to create a multi lang font like this in lua only?


<FontFamily name="MyAddonFontNormalSmall" virtual="true">
<Member alphabet="roman">
<Font font="Fonts\FRIZQT__.TTF"...
Forum: AddOn Help/Support 02-02-16, 04:20 PM
Replies: 17
Views: 572
Posted By Resike
Maybe also return a proper value...

Maybe also return a proper value then:


function()
local specIndex = GetSpecialization()
if specIndex then
local _, specName = GetSpecializationInfo(specIndex)
return...
Forum: AddOn Help/Support 02-01-16, 06:06 AM
Replies: 17
Views: 572
Posted By Resike
You can refactor the code, to make it more...

You can refactor the code, to make it more efficient like this:

function()
local _, specName = GetSpecializationInfo(GetSpecialization())
return specName
end
Forum: AddOn Help/Support 01-31-16, 06:21 PM
Replies: 17
Views: 572
Posted By Resike
The second argument should be the thing you are...

The second argument should be the thing you are looking for:


local id, name, description, icon, background, role = GetSpecializationInfo(GetSpecialization())


You can reach it with more hassle...
Forum: General Authoring Discussion 01-29-16, 06:10 AM
Replies: 1
Views: 272
Posted By Resike
for i = 1, GetNumAddOns() do local name, title,...

for i = 1, GetNumAddOns() do
local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(i)
print(name, title, notes, enabled, loadable, reason, security)
end
Forum: AddOn Help/Support 01-26-16, 12:43 PM
Replies: 20
Views: 799
Posted By Resike
Sorry i had exams recently, but i'll look into it...

Sorry i had exams recently, but i'll look into it when i'll have some free time.
Forum: AddOn Search/Requests 01-17-16, 04:57 AM
Replies: 6
Views: 452
Posted By Resike
Yes and it would spam nonsense whispers...

Yes and it would spam nonsense whispers constantly for thoose who does not have the addon.
Forum: AddOn Search/Requests 01-16-16, 06:07 PM
Replies: 6
Views: 452
Posted By Resike
I don't think it's possible to transfer addon...

I don't think it's possible to transfer addon data through cross realms, only with your battlegroup servers.
Forum: Lua/XML Help 01-16-16, 06:41 AM
Replies: 25
Views: 1,579
Posted By Resike
Nah, i found some other type of vehicles which...

Nah, i found some other type of vehicles which does not triggger the UNIT_PET events at the right time, reporting UnitHasVehicleUI("player") to false and the whole swap does not occour.

So i'm not...
Forum: Lua/XML Help 01-15-16, 08:22 PM
Replies: 25
Views: 1,579
Posted By Resike
I have some issues again. While it's working...

I have some issues again.
While it's working prefectly when you enter/exit vehilces with a summoned pet. Now it doesn't work properly when you don't have a pet.
Forum: Lua/XML Help 01-13-16, 06:28 AM
Replies: 25
Views: 1,579
Posted By Resike
Holy shit dude, thats exactly what i wanted to be...

Holy shit dude, thats exactly what i wanted to be like. Thanks a lot.
Forum: Lua/XML Help 01-12-16, 07:32 PM
Replies: 25
Views: 1,579
Posted By Resike
I figured i can dodge the entering issue if i...

I figured i can dodge the entering issue if i unregister and reregister some events:


function PlayerPet:UNIT_ENTERING_VEHICLE(unit, showVehicleUI, arg3, vehicleType, vehicleID, arg6, vehicleGUID,...
Forum: AddOn Help/Support 01-12-16, 06:49 PM
Replies: 20
Views: 799
Posted By Resike
Hmm, i'll look into it. I'm pretty sure there is...

Hmm, i'll look into it. I'm pretty sure there is a solution for the other bosses too.
Forum: Lua/XML Help 01-12-16, 06:47 PM
Replies: 25
Views: 1,579
Posted By Resike
But this is pretty much the code i had in the...

But this is pretty much the code i had in the first place, which i had the original issue with.

Here is a video about it:

https://www.youtube.com/watch?v=IgjRxkEk5TM
Forum: AddOn Help/Support 01-12-16, 04:19 PM
Replies: 20
Views: 799
Posted By Resike
I donno i tested it on the first boss in...

I donno i tested it on the first boss in Blackrock Caverns and the error is gone for me.
Forum: Lua/XML Help 01-12-16, 03:32 PM
Replies: 25
Views: 1,579
Posted By Resike
Tried it but it looks same. The problem is that...

Tried it but it looks same.

The problem is that the vehicleui trigger gets triggered before those events so it pointless to scan the state again after. It would be nice to only scan on this two...
Forum: AddOn Help/Support 01-12-16, 03:27 PM
Replies: 20
Views: 799
Posted By Resike
My bad, to be honest i was fixing some other...

My bad, to be honest i was fixing some other stuff while i was parsing through the code, so it might be a combination with those fixes.

There is the fully modified addon, try this...
Forum: Lua/XML Help 01-12-16, 03:09 PM
Replies: 25
Views: 1,579
Posted By Resike
How can i use this exactly?

How can i use this exactly?
Forum: AddOn Help/Support 01-12-16, 02:05 PM
Replies: 20
Views: 799
Posted By Resike
Comment this line around line...

Comment this line around line 83:

--hooksecurefunc("TargetFrame_Update", UnitFramesImproved_TargetFrame_Update);

Then it should be fixed. The function itself is not even needed.
On the other side,...
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