Showing results 1 to 25 of 236
Search took 0.01 seconds.
Search: Posts Made By: Lombra
Forum: Lua/XML Help Today, 07:39 PM
Replies: 15
Views: 345
Posted By Lombra
Now that stuff stacks to 200 I don't even see a...

Now that stuff stacks to 200 I don't even see a need for the reagent bank, personally. I'm rarely going to have more than one stack of something at any one time, so if I keep putting it in the bank,...
Forum: Lua/XML Help 10-22-14, 02:46 PM
Replies: 4
Views: 147
Posted By Lombra
Yes. :) You can also just do it when you create...

Yes. :) You can also just do it when you create the stuff. If it's a frame you put is as the third argument.
CreateFrame("Frame", nil, TargetFrame)
Or if it's a texture or a fontstring you use the...
Forum: Lua/XML Help 10-22-14, 12:19 PM
Replies: 4
Views: 147
Posted By Lombra
I don't completely understand, but you'll...

I don't completely understand, but you'll probably want to create your own frames as children of the TargetFrame. They will then get shown and hidden along with it without any extra logic.
Forum: General Authoring Discussion 10-20-14, 11:55 AM
Replies: 3
Views: 157
Posted By Lombra
Dealing with [instance] map IDs

Hey,
I've never really dealt with these things before. I'm looking to identify an instance zone (while being inside of it) by some locale independent variable. I understand this is possible for zones...
Forum: Lua/XML Help 10-19-14, 10:30 AM
Replies: 2
Views: 114
Posted By Lombra
EnableAddOn("Addon") ReloadUI()

EnableAddOn("Addon")
ReloadUI()
Forum: General Authoring Discussion 10-19-14, 04:05 AM
Replies: 4
Views: 222
Posted By Lombra
If there are no actual issues you don't need to...

If there are no actual issues you don't need to worry about it, generally. It's not very easy to track it down. Sometimes the taint log can be useful. Most often it's not. ('/console taintlog 1' and...
Forum: Lua/XML Help 10-18-14, 03:49 PM
Replies: 6
Views: 254
Posted By Lombra
You can't be logged on to a character.

You can't be logged on to a character.
Forum: Lua/XML Help 10-17-14, 07:15 AM
Replies: 2
Views: 149
Posted By Lombra
I looked into this some time ago. It's easy...

I looked into this some time ago. It's easy enough to make a chat filter that insert the appropriate color coding, as the item ID is included in the link. The problem is that you won't be able to get...
Forum: WoD Beta API and Graphics Changes 10-16-14, 05:39 PM
Replies: 2
Views: 187
Posted By Lombra
Not much to know. It uses the regular container...

Not much to know. It uses the regular container API.

GetContainerItemInfo(REAGENTBANK_CONTAINER, slot)
and you have a coupla events
REAGENTBANK_PURCHASED
PLAYERREAGENTBANKSLOTS_CHANGED(slot)
Forum: General Authoring Discussion 10-15-14, 04:03 PM
Replies: 6
Views: 367
Posted By Lombra
Works for me. I always put them in WoW\Sound...

Works for me. I always put them in WoW\Sound rather than WoW\Data\Sound. Dunno if that's the breaking factor. (also Sound, not Sounds, not sure if that was a mistake on your part)
Forum: WoD Beta General Chat 10-14-14, 06:32 AM
Replies: 9
Views: 428
Posted By Lombra
I don't believe you can. It's just a spell effect...

I don't believe you can. It's just a spell effect like any other. Like those lil' things that briefly appear above your head when you change warrior stances.
Forum: General Authoring Discussion 10-13-14, 04:08 AM
Replies: 13
Views: 519
Posted By Lombra
For reference, it goes like this: (not sure about...

For reference, it goes like this: (not sure about the actual terms)
5. 04. 00
Game ver.Major ver.Minor ver
The minor version is usually not reflected in the interface version,...
Forum: Lua/XML Help 10-10-14, 02:28 AM
Replies: 36
Views: 2,637
Posted By Lombra
That's an option in the default UI.

That's an option in the default UI.
Forum: General Authoring Discussion 10-07-14, 11:49 AM
Replies: 6
Views: 436
Posted By Lombra
Why do you need to do it securely?

Why do you need to do it securely?
Forum: Lua/XML Help 10-07-14, 07:16 AM
Replies: 36
Views: 2,637
Posted By Lombra
Ok, you should've placed the bottom snippet...

Ok, you should've placed the bottom snippet inside the event handler, so that's probably working, after all. The problem will be in the oUF bit, but I have no idea what's going on there, nor how oUF...
Forum: Lua/XML Help 10-07-14, 05:16 AM
Replies: 36
Views: 2,637
Posted By Lombra
Can you post your whole OnEvent function?

Can you post your whole OnEvent function?
Forum: General Authoring Discussion 10-07-14, 03:39 AM
Replies: 6
Views: 436
Posted By Lombra
Apparently not, unless that all has changed....

Apparently not, unless that all has changed. Because the OnClick was set securely, and the function is secure, or something. But yeah it's possible that it may introduce other problems. /click should...
Forum: General Authoring Discussion 10-06-14, 06:56 PM
Replies: 6
Views: 436
Posted By Lombra
You have a few options. For one, I believe you...

You have a few options. For one, I believe you can actually inherit the pet button template and then set the IDs on all buttons. I think Bartender does that for shapeshift buttons. The more...
Forum: General Authoring Discussion 10-06-14, 04:49 PM
Replies: 30
Views: 13,001
Posted By Lombra
The actual callback function will take just as...

The actual callback function will take just as long to execute whether it's C_Timer or OnUpdate. I'm not too involved in nameplates, but I think that OnUpdate is exactly how often you need to do your...
Forum: Lua/XML Help 10-06-14, 04:39 PM
Replies: 36
Views: 2,637
Posted By Lombra
Do this anyway. You must've gotten the arguments...

Do this anyway. You must've gotten the arguments mixed up somehow?
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 09:56 AM
Replies: 8
Views: 1,470
Posted By Lombra
Yeah, name and/or GUID not being available seems...

Yeah, name and/or GUID not being available seems probable. Much data gets downloaded as you login and might not need to be downloaded again when you reload the UI.

Another way to check if the unit...
Forum: Lua/XML Help 09-19-14, 01:06 PM
Replies: 19
Views: 1,389
Posted By Lombra
The original SetTexture will be called before the...

The original SetTexture will be called before the OnEvent hook, yes, but it's still not really any different. SetTexture is done as part of the original event handler, which gets called before the...
Forum: Lua/XML Help 09-19-14, 08:37 AM
Replies: 19
Views: 1,389
Posted By Lombra
I don't understand. You can't update the texture...

I don't understand. You can't update the texture until the server has made the change and sent the event to the client; the API returns won't be up to date until then. The default UI calls SetTexture...
Forum: Lua/XML Help 09-19-14, 03:20 AM
Replies: 19
Views: 1,389
Posted By Lombra
Before? You mean after? I'm hooking the button in...

Before? You mean after? I'm hooking the button in question, so it will run afterwards, and I'm pretty sure this is the event that's used by the default UI to update the texture, so there should be no...
Forum: Lua/XML Help 09-18-14, 01:46 PM
Replies: 7
Views: 368
Posted By Lombra
Ah, yes. SetBackdrop color will multiply the...

Ah, yes. SetBackdrop color will multiply the values passed with the colors of the texture. Full white means use original texture colors. I think it will be set to white when you call SetBackdrop,...
Showing results 1 to 25 of 236