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Search: Posts Made By: Layback_
Forum: General Authoring Discussion 12-06-17, 07:18 PM
Replies: 6
Views: 243
Posted By Layback_
Thank you for your opinions, Fizzlemizz and...

Thank you for your opinions, Fizzlemizz and vis781.

Guess I should stick with the original one :)
Forum: General Authoring Discussion 12-05-17, 09:21 PM
Replies: 6
Views: 243
Posted By Layback_
Which would be more efficient?

Hi all,

Since outlaw rogue got buffed, I'm trying to continue on with one of my abandoned project which tracks 'Roll the Dice'.

The current version has one parent frame with six cooldown objects as...
Forum: General Authoring Discussion 10-30-17, 06:33 PM
Replies: 0
Views: 139
Posted By Layback_
Any possible ways to obtain all order hall missions for each classes?

I could easily get all those available, in progress and complete missions with built in WoW APIs, but there seems to be no way to obtain all those order hall missions for each classes (including...
Forum: oUF (Otravi Unit Frames) 10-19-17, 06:15 AM
Replies: 0
Views: 129
Posted By Layback_
In which cases would fake statusbar be used?

Hi all,

The title might sound super odd.

What I meant was I've seen some oUF layouts building a custom texture widget on top of the statusbar instead of directly setting a texture to frame...
Forum: Lua/XML Help 10-17-17, 05:51 AM
Replies: 12
Views: 487
Posted By Layback_
Why does a mask object automatically flip an art horizontally?

Hi all,

Just for testing, I have made a parallelogram texture and applied this on a plain texture object as well as on a texture object with a mask object.

The first one draws an art as it is while...
Forum: oUF (Otravi Unit Frames) 10-16-17, 02:37 AM
Replies: 2
Views: 180
Posted By Layback_
Hi haste, Sweet :) Thanks for confirm!

Hi haste,



Sweet :)

Thanks for confirm!
Forum: oUF (Otravi Unit Frames) 10-16-17, 12:50 AM
Replies: 2
Views: 180
Posted By Layback_
Would there be any possible drawbacks of spawning two unitframes for a same unit?

Hi all,

So, I am currently trying to create two unitframes for "player". The first one will be placed on top left corner of the screen (just like the default blizzard unitframe) while the second one...
Forum: Graphics Help 10-15-17, 07:17 PM
Replies: 17
Views: 836
Posted By Layback_
WoW... profound debates were going on while I was...

WoW... profound debates were going on while I was away :D

I honestly can't cut in nor have an idea about what to say or ask atm as I haven't gone through all comments.

However, I will definitely...
Forum: Graphics Help 10-10-17, 08:51 AM
Replies: 17
Views: 836
Posted By Layback_
Yeah... was forgetting about...

Yeah... was forgetting about FontStrings.

Setting a proper font size and its position was also the pain in the axx which I'm still struggling with :(



Sweet!

I'll give it a shot and see how I go...
Forum: Graphics Help 10-09-17, 10:52 PM
Replies: 17
Views: 836
Posted By Layback_
Hi Lombra, So, I've been testing this while I...

Hi Lombra,



So, I've been testing this while I was creating custom nameplates with oUF (as I stated above) and even if I set their backdrop edge size to 1px, they (edges) will get extended or...
Forum: Graphics Help 10-07-17, 03:22 AM
Replies: 17
Views: 836
Posted By Layback_
Hm......... interesting, but complex...

Hm......... interesting, but complex :confused:

So, would that be the reason for those backdrops with 1 pixel edge (or something that is reasonably small) being extended by 1 pixel especially for...
Forum: Graphics Help 10-06-17, 04:06 PM
Replies: 17
Views: 836
Posted By Layback_
Really?! That's interesting! Cause, as I said, I...

Really?! That's interesting!

Cause, as I said, I wasn't able to recognize those blurry/buggy edges when I zoomed it in while I was testing it.

Maybe I should try it again with another texture (or...
Forum: Graphics Help 10-06-17, 01:25 AM
Replies: 15
Views: 495
Posted By Layback_
So, for last two days, I've been playing around...

So, for last two days, I've been playing around with GIMP and tried to re-produce MunkDev's fancy example with it + its Script-Fu plugin, 'Layer Effects', which I was unsuccessful.

'Layer Effects'...
Forum: Graphics Help 10-05-17, 09:32 PM
Replies: 17
Views: 836
Posted By Layback_
How does WoW manage decimal point on "SetPoint", "SetSize" and so on?

Hi all,

Title says pretty much all.

How does WoW handle decimal point on "SetPoint", "SetSize" and so on?

Last time when I tested it, I captured an image and zoomed in to see how this is managed...
Forum: Graphics Help 10-03-17, 04:18 PM
Replies: 15
Views: 495
Posted By Layback_
Thank you so, so, so and so much to everyone for...

Thank you so, so, so and so much to everyone for replies, especially to Fizzlemizz and MunkDev for providing me examples!

This will be a huge stepping stone for me to improve my art skills :banana:
Forum: Graphics Help 10-02-17, 01:56 AM
Replies: 15
Views: 495
Posted By Layback_
I'm not sure if this is because I'm, at least,...

I'm not sure if this is because I'm, at least, more used to Photoshop, but I personally find Gimp more complex :confused:

I know Gimp is a great tool tho...
Forum: Graphics Help 10-02-17, 12:12 AM
Replies: 15
Views: 495
Posted By Layback_
Oh...

Oh god.......................................

Creating and applying an art is way more complicated than writing a code with complex logic or algorithm :(

I've been playing around with backdrop for...
Forum: Graphics Help 10-01-17, 10:45 PM
Replies: 15
Views: 495
Posted By Layback_
Hi lightspark and Tim, Thanks for the...

Hi lightspark and Tim,



Thanks for the tip!

Will give it a shot and see how I go with it :banana:

-- EDIT #1
Forum: Graphics Help 10-01-17, 09:19 PM
Replies: 15
Views: 495
Posted By Layback_
Also, if possible, could anyone please help (or...

Also, if possible, could anyone please help (or teach/guide) me with making a metallic border like the attachment?

I've been through tutorials on google, but could've not found a one that is close...
Forum: Graphics Help 10-01-17, 09:17 PM
Replies: 15
Views: 495
Posted By Layback_
How should I set the Photoshop to create .tga textures?

Hi all,

I'm totally noob on Photoshop and just followed what it has been stated by others.

So, I've set the color mode to RGB color (8-bit) with transparent background and the size was...
Forum: oUF (Otravi Unit Frames) 09-29-17, 10:56 PM
Replies: 9
Views: 430
Posted By Layback_
Damn... Was that the answer to that...

Damn... Was that the answer to that thingy?

Sorry, my bad haha;;;;


-- EDIT #1

Thank you, it's working perfectly :banana:
Forum: oUF (Otravi Unit Frames) 09-29-17, 10:42 PM
Replies: 9
Views: 430
Posted By Layback_
Thanks to both Kkthnx and lightspark. I just...

Thanks to both Kkthnx and lightspark.

I just revised my code and found that I had the following lines of code:

frame:SetScript("OnEnter", UnitFrame_OnEnter);
frame:SetScript("OnLeave",...
Forum: oUF (Otravi Unit Frames) 09-29-17, 12:23 AM
Replies: 9
Views: 430
Posted By Layback_
I think I found a bug. Before we go further,...

I think I found a bug.

Before we go further, please have a look at the following video.
(Seems like I can't embed a video on post :()

https://youtu.be/nyx3-vpUidA

So what is happening here is that...
Forum: oUF (Otravi Unit Frames) 09-28-17, 08:23 PM
Replies: 9
Views: 430
Posted By Layback_
Nameplate creation with oUF

Hi all,

Just now, I've started to create a nameplate for my UI with oUF and I guess the main task is coloring the health bar (I wanna override oUF's built-in ColorUpdate function so...) based on...
Forum: Lua/XML Help 09-27-17, 11:21 PM
Replies: 6
Views: 381
Posted By Layback_
So that's like tricking a window that...

So that's like tricking a window that resizebutton has been clicked by forcibly calling a function?

That's genius :banana:

-- EDIT #1

Got it :)

Worked like a charm :banana:
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