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Forum: AddOn Help/Support 04-29-11, 06:58 PM
Replies: 7
Views: 4,836
Posted By Zealer
Thumbs up Figured it out. I defined the arguments further...

Figured it out. I defined the arguments further up in the function and only went up to arg7 since that was the max one I needed. I added arg8 and it's fixed.

Thanks for the replies
Forum: AddOn Help/Support 04-29-11, 06:48 PM
Replies: 7
Views: 4,836
Posted By Zealer
Yep, I killed a boar. Would someone else be able...

Yep, I killed a boar.

Would someone else be able to test this out to see if you are experiencing the same thing?
Forum: AddOn Help/Support 04-29-11, 04:21 PM
Replies: 7
Views: 4,836
Posted By Zealer
Question 4.1 COMBAT_LOG_EVENT_UNFILTERED Issue

Hi Everyone,

I've read that a new argument was inserted into this event causing the majority of the arguments to be pushed out by 1. I was using this event to identify when a unit died and pull out...
Forum: Lua/XML Help 02-01-11, 07:55 PM
Replies: 8
Views: 5,845
Posted By Zealer
Code

Ah yeah,

Just a typo in the thread, the code does have the ==
Forum: Lua/XML Help 02-01-11, 06:58 PM
Replies: 8
Views: 5,845
Posted By Zealer
"fix"

Alright,
I think there must be some sort of glitch with the api or whatever backend function loads values from the saved vars.
Here is how I am getting around the -0:

if playerEP == 0 then
playerEP...
Forum: Lua/XML Help 02-01-11, 06:55 PM
Replies: 8
Views: 5,845
Posted By Zealer
More info

I set up an if statement to print a message if the variable was equal to 0. It was true so it does treat -0 as 0. Unfortunately I don't want it to be displayed as -0 if print it to the screen. Pretty...
Forum: Lua/XML Help 02-01-11, 06:23 PM
Replies: 8
Views: 5,845
Posted By Zealer
Issue

Seems like I've isolated it down to where it loads the array from the save variable. When I log out of the game the value is saved correctly as 0. When I go back into the game the value turns into -0.
Forum: Lua/XML Help 02-01-11, 06:09 PM
Replies: 8
Views: 5,845
Posted By Zealer
Code

I believe this is the first line accessing the data after its loaded:
local playerEP = WebDKP_DkpTable[playerName]["ep_"..tableid];
I manually modify the saved variable file to just 0 instead of -0...
Forum: Lua/XML Help 01-30-11, 12:58 PM
Replies: 8
Views: 5,845
Posted By Zealer
LUA adding a minus sign to a 0 value. Help!

Hi Everyone,

I seem to be stuck where somehow, a minus sign is being added to a saved variable when it's 0. Best as I can tell, when loading the variable it adds the minus sign. I can't figure out...
Forum: AddOn Help/Support 11-03-10, 09:18 PM
Replies: 2
Views: 2,976
Posted By Zealer
Got mine working. Give this a whirl: ...

Got mine working. Give this a whirl:
<OnEnter>
GameTooltip:SetOwner(FRAME_NAME_HERE,"ANCHOR_CURSOR");
GameTooltip:SetText("Head Slot");
GameTooltip:Show();
...
Forum: AddOn Help/Support 11-03-10, 09:14 PM
Replies: 2
Views: 2,976
Posted By Zealer
Issue

LOL, I'm trying to do the exact same thing . . . If I figure it out I'll let you know. Seems like it should be easy if you just want some text displayed . . .
Forum: Graphics Help 11-02-10, 09:06 PM
Replies: 7
Views: 12,595
Posted By Zealer
Works!

Thanks Ailae!

That allowed me to get the proper file names and I got it working!

Appreciate all the help.
Forum: General Authoring Discussion 11-02-10, 05:59 PM
Replies: 1
Views: 3,151
Posted By Zealer
Old post but I believe this was integrated into...

Old post but I believe this was integrated into WebDKP. The addon on webdkp.com is out of date but an updated version is available at curse.com
Forum: Graphics Help 11-02-10, 05:31 PM
Replies: 7
Views: 12,595
Posted By Zealer
Sweet

Ailae, those are exactly what I was looking for. What path would I use to access those?

Thanks again for the help!
Forum: Graphics Help 11-01-10, 09:13 PM
Replies: 7
Views: 12,595
Posted By Zealer
Thanks for the quick reply. This definitely...

Thanks for the quick reply. This definitely helps. I'm looking for the equipping items screen where you can drop your items into your wearable slots. Helm, Shoulders, Belt etc.
Forum: Graphics Help 11-01-10, 08:45 PM
Replies: 7
Views: 12,595
Posted By Zealer
Using the item slot "icons" in my own addon

Hi,

Does anyone know if it's possible to use the item slot icons or images that are displayed when you click on your portrait? I'd like to reuse these images for my own addon I just don't know if I...
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