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Forum: AddOn Help/Support 08-13-18, 10:22 PM
Replies: 8
Views: 254
Posted By p3lim
The fact that we have to "guess" to get the data...

The fact that we have to "guess" to get the data provider instead of using something like its name.



Take a look at Blizzard_SharedMapDataProviders, it will probably answer your questions.
Forum: AddOn Help/Support 08-13-18, 08:08 PM
Replies: 8
Views: 254
Posted By p3lim
The whole map system was rewritten from scratch...

The whole map system was rewritten from scratch in 8.0, so yes.
Any icon on the map is provided by "data providers", there's one for each type, and the example above is for removing the flightpoint...
Forum: oUF (Otravi Unit Frames) 08-13-18, 07:20 PM
Replies: 2
Views: 153
Posted By p3lim
Remove that first line. oUF does secure menus for...

Remove that first line. oUF does secure menus for you.
Forum: AddOn Help/Support 08-13-18, 07:36 AM
Replies: 8
Views: 254
Posted By p3lim
Try this: for provider in next,...

Try this:

for provider in next, WorldMapFrame.dataProviders do
if(provider.ShouldShowTaxiNode) then
WorldMapFrame:RemoveDataProvider(provider)
break
end
end

It's not the best solution, but...
Forum: Lua/XML Help 08-13-18, 07:14 AM
Replies: 5
Views: 208
Posted By p3lim
This is how I do it: local function...

This is how I do it:
local function OrigProviderOnRemoved(self, mapCanvas)
-- temporary fix to prevent error when removing the original world quest provider, I've notified
-- Blizzard developers...
Forum: Lua/XML Help 08-12-18, 04:11 PM
Replies: 1
Views: 115
Posted By p3lim
You need to query each category using...

You need to query each category using C_TradeSkillUI.GetCategoryInfo(categoryID).
This returns a table populated with the name of the category, "skillLineCurrentLevel" and "skillLineMaxLevel" for...
Forum: Tutorials & Other Helpful Info. 08-12-18, 02:30 PM
Replies: 42
Views: 4,756
Posted By p3lim
There are some differences, but for the packaging...

There are some differences, but for the packaging needs it's indifferent. It's slightly faster because it runs Docker images which we can pre-pack (like I did with the packager PR) instead of...
Forum: Tutorials & Other Helpful Info. 08-11-18, 01:34 PM
Replies: 42
Views: 4,756
Posted By p3lim
That is correct. If you want an example with...

That is correct. If you want an example with tests/evaluations, see how Rainrider did it in his addon "oUF_Dispellable":
https://github.com/Rainrider/oUF_Dispellable/blob/master/.travis.yml

(Sorry...
Forum: Tutorials & Other Helpful Info. 08-11-18, 01:14 PM
Replies: 42
Views: 4,756
Posted By p3lim
The only option you should need to enable now is...

The only option you should need to enable now is the "Build pushed branches" in each repo's settings.
Everything else is detected from the .travis.yml file.

Edit: I've updated the guide to reflect...
Forum: AddOn Help/Support 08-09-18, 05:53 AM
Replies: 4
Views: 147
Posted By p3lim
If you still don't get your buttons to show, then...

If you still don't get your buttons to show, then just re-initialize the dropdown after hooking (simplest way is just to call overlayFrame:OnLoad() after the hook).
Forum: AddOn Help/Support 08-09-18, 05:46 AM
Replies: 4
Views: 147
Posted By p3lim
Mixins are just tables that gets its methods...

Mixins are just tables that gets its methods copied to the frame, so on the WorldMapTrackingOptionsButtonTemplate every method of WorldMapTrackingOptionsButtonMixin gets copied. See the Lua...
Forum: Lua/XML Help 08-07-18, 07:02 PM
Replies: 0
Views: 118
Posted By p3lim
QuestPOIFrame

The QuestPOIFrame was introduced in the Cataclysm expansion and so far it's only ever been used by the world map and some leveling addons.

I've been trying to get it to work without success, so I'm...
Forum: Tutorials & Other Helpful Info. 08-01-18, 05:00 PM
Replies: 42
Views: 4,756
Posted By p3lim
Travis CI is (basically) running a full Linux...

Travis CI is (basically) running a full Linux installation, you can install any software you need for testing or w/e on it, just as we're using pandoc for the packager.
Forum: Lua/XML Help 07-31-18, 11:47 AM
Replies: 7
Views: 410
Posted By p3lim
Almost, you'll want to make sure that the Label...

Almost, you'll want to make sure that the Label is indeed the AreaLabel one, as more providers have a .Label member.
Also, that is a very wasteful use of tables.

Slightly improved:

for k, v in...
Forum: Site help, bugs, suggestions/questions 07-24-18, 05:04 PM
Replies: 13
Views: 1,749
Posted By p3lim
Take a look at this post in the mean...

Take a look at this post in the mean time:
http://www.wowinterface.com/forums/showthread.php?t=55801
Forum: oUF (Otravi Unit Frames) 07-22-18, 06:57 PM
Replies: 10
Views: 1,784
Posted By p3lim
Blame Blizzard for not letting us create...

Blame Blizzard for not letting us create templates with Lua or allow us to set certain attributes outside XML.



Try it? Always better to try it out yourself before asking.
Forum: Lua/XML Help 07-20-18, 04:20 AM
Replies: 4
Views: 273
Posted By p3lim
Use IsFlyableArea()...

Use IsFlyableArea() (https://wow.gamepedia.com/API_IsFlyableArea)
Forum: Lua/XML Help 07-08-18, 02:44 AM
Replies: 3
Views: 314
Posted By p3lim
You could use spell instead of macro and set the...

You could use spell instead of macro and set the unit to player.
Forum: PTR General Discussion 07-02-18, 03:22 AM
Replies: 14
Views: 2,107
Posted By p3lim
https://github.com/p3lim-wow/LibDropDown I wrote...

https://github.com/p3lim-wow/LibDropDown

I wrote this library some time ago, it's not fully featured, but it's a Lua implementation of dropdowns from scratch.
Would appreciate feedback and...
Forum: Dev Tools 07-01-18, 03:08 PM
Replies: 7
Views: 736
Posted By p3lim
The tool itself doesn't require Git, Hg nor SVN,...

The tool itself doesn't require Git, Hg nor SVN, only TravisCI does. You could run it locally if you'd prefer.
Forum: Lua/XML Help 06-24-18, 07:42 PM
Replies: 7
Views: 431
Posted By p3lim
Variables are values of places in memory, when...

Variables are values of places in memory, when you create a new local variable inside that function, that is an entirely new memory position the value is stored in.

Every time you run that function...
Forum: Tutorials & Other Helpful Info. 06-08-18, 11:24 PM
Replies: 42
Views: 4,756
Posted By p3lim
Externals are for telling the packager which...

Externals are for telling the packager which libraries it should download for you.
Optional-/required-dependencies is metadata Curse uses for their client (afaik).
Tools-used I think is just...
Forum: oUF (Otravi Unit Frames) 05-28-18, 08:54 AM
Replies: 19
Views: 1,113
Posted By p3lim
Embedded oUF instances are their own addons, with...

Embedded oUF instances are their own addons, with their own space. Overwriting oUF internal functions will only affect each one, not both/all.
The only way it'd affect everything is if multiple...
Forum: General Authoring Discussion 05-19-18, 05:33 PM
Replies: 1
Views: 1,676
Posted By p3lim
There's a whole own section of these forums...

There's a whole own section of these forums dedicated to PTR/Beta API changes:
http://www.wowinterface.com/forums/forumdisplay.php?f=175
Both of those links have been posted in there already.

As for...
Forum: oUF (Otravi Unit Frames) 05-19-18, 05:39 AM
Replies: 4
Views: 1,532
Posted By p3lim
Read the post just above yours.

Read the post just above yours.
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