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Search: Posts Made By: semlar
Forum: General Authoring Discussion 01-28-23, 06:55 PM
Replies: 92
Views: 71,705
Posted By semlar
You need 1 (one) texture file, and 4 in-game...

You need 1 (one) texture file, and 4 in-game texture frames all set to that same image to create a spinner. The texture image file should be exactly what you want your texture to look like when it's...
Forum: General WoW Chat 07-08-19, 03:09 PM
Replies: 6
Views: 29,532
Posted By semlar
Typically users simply click the download button...

Typically users simply click the download button on wowinterface or curseforge and extract the addon to their addon folder, so this is a curious description of the installation process.
Forum: Lua/XML Help 07-01-19, 04:07 PM
Replies: 26
Views: 10,236
Posted By semlar
As long as we're suggesting addons that add quest...

As long as we're suggesting addons that add quest information to nameplates, you could also try the original QuestPlates (https://www.curseforge.com/wow/addons/questplates) ;)

To stay on topic-ish,...
Forum: AddOn Search/Requests 12-11-18, 03:01 PM
Replies: 2
Views: 3,858
Posted By semlar
It would be trivial for an addon to do this; the...

It would be trivial for an addon to do this; the item ID for all variations of an item is the same, and the item ID is readily available from the item link.
Forum: UI Screenshots, Feedback and Design Discussion 10-31-18, 07:46 PM
Replies: 4
Views: 10,088
Posted By semlar
An addon compilation this old would not be...

An addon compilation this old would not be compatible with the current version of the game, it would need to be recreated.

You could probably get a similar look fairly easily from elvUI.
Forum: Lua/XML Help 10-31-18, 05:20 PM
Replies: 12
Views: 10,764
Posted By semlar
For the sake of clarity, the term unitID...

For the sake of clarity, the term unitID specifically refers to unit tokens like target, mouseover, and player, and these are used by the various Unit functions to get information about them.

OP...
Forum: Lua/XML Help 10-20-18, 02:05 PM
Replies: 11
Views: 13,878
Posted By semlar
In your nameplate addon you will have a unitID...

In your nameplate addon you will have a unitID associated with every nameplate that you're drawing.

When a nameplate is shown, the NAME_PLATE_UNIT_ADDED event will fire, and provide the unitID as...
Forum: Lua/XML Help 10-20-18, 01:05 PM
Replies: 11
Views: 13,878
Posted By semlar
To identify if a nameplate's unit is targeting...

To identify if a nameplate's unit is targeting you, you can use the UnitIsUnit function like UnitIsUnit("Nameplate1-Target", "player"), which will check whether the target of "Nameplate1" is the...
Forum: AddOn Search/Requests 10-03-18, 03:27 PM
Replies: 3
Views: 2,022
Posted By semlar
The default interface can do this if you use the...

The default interface can do this if you use the equipment manager in the character window.
Forum: Lua/XML Help 08-25-18, 03:01 PM
Replies: 5
Views: 2,388
Posted By semlar
You call MapUtil.GetMapParentInfo twice in your...

You call MapUtil.GetMapParentInfo twice in your code; once in the first block, after checking that currentMapId is not nil, and again later on without checking it.

We don't have your whole code so...
Forum: Lua/XML Help 08-25-18, 12:33 PM
Replies: 5
Views: 2,388
Posted By semlar
You aren't checking if currentMapId is nil the...

You aren't checking if currentMapId is nil the second time you call the function.
Forum: AddOn Search/Requests 08-24-18, 07:38 AM
Replies: 4
Views: 17,254
Posted By semlar
It's important to mention that the nameplate...

It's important to mention that the nameplate scaling and alpha settings can have a major affect on frame rate if you have a lot of units in range, so you may want to experiment with how much of an...
Forum: AddOn Help/Support 08-13-18, 02:09 PM
Replies: 5
Views: 2,327
Posted By semlar
If the error occurs too early in the loading...

If the error occurs too early in the loading process it will simply not be displayed by the default error handler, you need to use something like bugsack to capture these errors.

Without knowing...
Forum: Lua/XML Help 08-12-18, 10:52 AM
Replies: 5
Views: 3,370
Posted By semlar
Clicking on the magnifying glass in the top right...

Clicking on the magnifying glass in the top right of the map allows you to remove most, though perhaps not all world quests from the map.
Forum: AddOn Search/Requests 08-10-18, 09:35 AM
Replies: 7
Views: 3,289
Posted By semlar
You misinterpreted what I wrote, there's no need...

You misinterpreted what I wrote, there's no need to get so sarcastically defensive.

I haven't accused you of anything, the post you linked to (the one the topic is about) specifically mentions...
Forum: AddOn Search/Requests 08-09-18, 12:53 PM
Replies: 7
Views: 3,289
Posted By semlar
This isn't an entirely accurate statement. An...

This isn't an entirely accurate statement. An addon is perfectly capable of violating the ToS using innocent api functions; by spamming another player with automated whispers, for example.

We can...
Forum: Lua/XML Help 08-01-18, 04:52 PM
Replies: 10
Views: 4,993
Posted By semlar
If you only care about its visibility and not...

If you only care about its visibility and not whether you can interact with it, you can show and hide the player frame whenever you want by just setting its alpha via PlayerFrame:SetAlpha(0) and...
Forum: Lua/XML Help 07-24-18, 12:19 PM
Replies: 1
Views: 1,753
Posted By semlar
The "continentID" is what I would normally refer...

The "continentID" is what I would normally refer to as the instance ID, and it represents the instance that the coordinate plane belongs to (eg. kalimdor, ragefire chasm, etc).

It's the same value...
Forum: AddOn Search/Requests 07-22-18, 08:22 PM
Replies: 4
Views: 13,808
Posted By semlar
What is it about QuestPlates that doesn't do what...

What is it about QuestPlates that doesn't do what you're after?
Forum: Lua/XML Help 06-12-18, 07:32 PM
Replies: 4
Views: 1,397
Posted By semlar
Dead units don't have nameplates, there isn't a...

Dead units don't have nameplates, there isn't a frame that's accessible by an addon that you can attach to to draw on top of a corpse in the world.
Forum: AddOn Help/Support 03-30-18, 05:48 PM
Replies: 17
Views: 13,098
Posted By semlar
The issue is that you're scanning for nameplates...

The issue is that you're scanning for nameplates by looping through the children of WorldFrame, then you're trying to call a function on the frame (plate:GetName()), and if that frame happens to be...
Forum: Lua/XML Help 03-26-18, 01:03 PM
Replies: 7
Views: 3,718
Posted By semlar
You can rotate the coordinates that you're...

You can rotate the coordinates that you're sending to SetTexCoord (https://wow.gamepedia.com/API_Texture_SetTexCoord) with a matrix transformation (rotation matrix...
Forum: Lua/XML Help 03-15-18, 10:32 AM
Replies: 4
Views: 2,460
Posted By semlar
Fontstrings and textures are not secure; you...

Fontstrings and textures are not secure; you update them through unrestricted code to reflect the current state of the secure frame.

You can think of the visible parts of your unit frame as...
Forum: Lua/XML Help 03-14-18, 12:46 AM
Replies: 17
Views: 5,717
Posted By semlar
It's fairly difficult to remove lines from the...

It's fairly difficult to remove lines from the tooltip after it has been drawn, accidental or otherwise, and it shouldn't even be possible to interrupt the basic tooltip text from being written out...
Forum: Lua/XML Help 03-13-18, 09:07 PM
Replies: 17
Views: 5,717
Posted By semlar
It looks like an addon is cutting off every line...

It looks like an addon is cutting off every line of your tooltip after the 9th and leaving the price string (without its label), or is adding it separately. Is this how every item tooltip is...
Showing results 1 to 25 of 500