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Search: Posts Made By: Fizzlemizz
Forum: General Authoring Discussion Yesterday, 10:00 PM
Replies: 5
Views: 103
Posted By Fizzlemizz
local azeriteItemLocation =...

local azeriteItemLocation = C_AzeriteItem.FindActiveAzeriteItem()
Have you tested the value of azeriteItemLocation ?
Forum: General Authoring Discussion Yesterday, 08:39 PM
Replies: 5
Views: 103
Posted By Fizzlemizz
Bar HEIGHT is 4 Bar y pos is CENTER, UIParent,...

Bar HEIGHT is 4
Bar y pos is CENTER, UIParent, BOTTOM,0, 4-13

I get the feeling it's below the bottom of the screen.
Forum: Lua/XML Help 09-21-18, 12:16 PM
Replies: 8
Views: 310
Posted By Fizzlemizz
If you could supply the actual code please. What...

If you could supply the actual code please. What you put there "seems" ok so the problem may be eslewhere.

All the [""] is unnecessary if you know the key names you can just use dots.
Forum: Lua/XML Help 09-21-18, 11:05 AM
Replies: 8
Views: 310
Posted By Fizzlemizz
The files load in the order in the .toc. The...

The files load in the order in the .toc.

The "NameSpace" is already a table passed in by Blizzard so you don't need to create a second one.

File 1
local addonName, NS = ...

NS.a = {}
Forum: AddOn Help/Support 09-11-18, 01:18 AM
Replies: 3
Views: 191
Posted By Fizzlemizz
You need to create the "player" entry as a...

You need to create the "player" entry as a table

local _, ns = ...
ns["player"] = {}
ns["player"].name = UnitName("player")

Then in exp2.lua
ns["player"].class = "WARRIOR"

You can also get rid of...
Forum: AddOn Help/Support 09-03-18, 02:50 PM
Replies: 3
Views: 184
Posted By Fizzlemizz
In the addon it might be called something "Status...

In the addon it might be called something "Status Icon" as rested is just one state a unit can be in during play eg. dead, disconnected, rested etc.
Forum: Lua/XML Help 08-20-18, 03:59 PM
Replies: 3
Views: 264
Posted By Fizzlemizz
I dont' see a frame:ClearAllPoints()

I dont' see a frame:ClearAllPoints()
Forum: AddOn Help/Support 08-13-18, 03:37 PM
Replies: 5
Views: 282
Posted By Fizzlemizz
Make sure the name part of the attribute isn't...

Make sure the name part of the attribute isn't misspelled as well nam="oops".
Forum: Lua/XML Help 08-12-18, 02:58 PM
Replies: 2
Views: 197
Posted By Fizzlemizz
Installer.texture:SetAllPoints()

Installer.texture:SetAllPoints()
Forum: General Authoring Discussion 08-12-18, 10:32 AM
Replies: 12
Views: 284
Posted By Fizzlemizz
Mostly green with occaisional leaps into the...

Mostly green with occaisional leaps into the blue... this can't end anywhere good :eek:.
Forum: General Authoring Discussion 08-12-18, 12:06 AM
Replies: 12
Views: 284
Posted By Fizzlemizz
You're probably thinking of the original, mine is...

You're probably thinking of the original, mine is just a pale imitation so, not so legendary :). Have fun.
Forum: General Authoring Discussion 08-11-18, 11:53 PM
Replies: 12
Views: 284
Posted By Fizzlemizz
local BottomPane = CreateFrame("Frame",...

local BottomPane = CreateFrame("Frame", "BottomPane", UIParent)
BottomPane:Hide()
...

The nil in your CreateFrame statement was incorrect, the third parameter is the parent.
Forum: General Authoring Discussion 08-11-18, 11:30 PM
Replies: 12
Views: 284
Posted By Fizzlemizz
The frame didn't have any height and a few other...

The frame didn't have any height and a few other errors

local BottomPane = CreateFrame("Frame", "BottomPane", nil, UIParent) -- creates a frame named BottomPane. Note, we also set a variable called...
Forum: AddOn Help/Support 08-08-18, 05:58 PM
Replies: 3
Views: 279
Posted By Fizzlemizz
As posted in that other forum. To walk up the...

As posted in that other forum.
To walk up the maps from where you are to the continent you're on:
local thisMapType = 0
local mapID = C_Map.GetBestMapForUnit("player")
while thisMapType ~= 2...
Forum: PTR API and Graphics Changes 08-06-18, 08:29 PM
Replies: 3
Views: 880
Posted By Fizzlemizz
local date = C_Calendar.GetDate() local...

local date = C_Calendar.GetDate()
local presentWeekday = date.weekday
local presentMonth = date.month
local presentDay = date.monthDay
local presentYear = date.year


or in game
/run local date =...
Forum: Lua/XML Help 07-31-18, 08:11 PM
Replies: 10
Views: 646
Posted By Fizzlemizz
Removing [exists] will hide while not in...

Removing [exists] will hide while not in combat.

You could
RegisterStateDriver(PlayerFrame,"visibility","[combat][noexists:target] show; hide")

Which will hide the player frame out of combat unless...
Forum: General Authoring Discussion 07-26-18, 03:57 PM
Replies: 5
Views: 248
Posted By Fizzlemizz
What happes if you give it a delay of 1-2 seconds?

What happes if you give it a delay of 1-2 seconds?
Forum: Lua/XML Help 07-26-18, 01:22 PM
Replies: 14
Views: 293
Posted By Fizzlemizz
The event will remain the same, the name will...

The event will remain the same, the name will change.

https://wow.gamepedia.com/Viewing_Blizzard%27s_interface_code

Once you've exported the code section there will be an addons folder that...
Forum: Lua/XML Help 07-26-18, 12:54 PM
Replies: 14
Views: 293
Posted By Fizzlemizz
The TalentUI is Load On Demand (the frames and...

The TalentUI is Load On Demand (the frames and code don't get loaded until you press N or click the talent menu)

local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent",...
Forum: Lua/XML Help 07-26-18, 11:59 AM
Replies: 14
Views: 293
Posted By Fizzlemizz
/run for i, v in pairs({...

/run for i, v in pairs({ PlayerTalentFrameTopBorder,...
Forum: Lua/XML Help 07-26-18, 11:10 AM
Replies: 14
Views: 293
Posted By Fizzlemizz
Try to change to (1, 0, 0), .1, .1, .1 makes...

Try to change to (1, 0, 0),

.1, .1, .1 makes them pretty much black
Forum: Lua/XML Help 07-26-18, 10:49 AM
Replies: 14
Views: 293
Posted By Fizzlemizz
Works for me: The frame also...

Works for me:
The frame also has
PlayerTalentFrameBtnCornerLeft and PlayerTalentFrameBtnCornerRight plus others inherited from other templates.
Forum: Lua/XML Help 07-26-18, 09:50 AM
Replies: 14
Views: 293
Posted By Fizzlemizz
There's an r in Journal.

There's an r in Journal.
Forum: PTR UI Bugs 07-26-18, 07:46 AM
Replies: 3
Views: 577
Posted By Fizzlemizz
Thread Here...

Thread Here (http://www.wowinterface.com/forums/showthread.php?t=56290).
Forum: PTR UI Bugs 07-25-18, 12:42 PM
Replies: 2
Views: 436
Posted By Fizzlemizz
What happens if you: /run...

What happens if you:
/run TargetFrame:SetAttribute("*type2", "togglemenu")
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