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Forum: Lua/XML Help Today, 11:08 AM
Replies: 0
Views: 78
Posted By liquidbase
Nameplate coloring

Hi @all

I use for DuffedUI own nameplates and I had found two issues, where I can not find the solution for. The first one is the built-in Threat feature and the second is the icon background from...
Forum: Minion 09-23-14, 02:15 PM
Replies: 6
Views: 1,725
Posted By liquidbase
Since there are individual files that provide...

Since there are individual files that provide additional plugins. However, the files are outdated and have no relevance. As such, you could also delete the entries.

Nothing despite a very good job...
Forum: Minion 09-23-14, 01:53 PM
Replies: 6
Views: 1,725
Posted By liquidbase
Good to hear. However, the current version is...

Good to hear.
However, the current version is also not listed. You can see it on the screenshot in the attachment. All listed entrys are the old ones of DuffedUI not the actual version you can find...
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 10:05 AM
Replies: 8
Views: 1,457
Posted By liquidbase
Yes I've noticed with the script and after that...

Yes I've noticed with the script and after that is now fixed now it's really good to me. Was the very last thing that has annoyed me personally, before the actual release ^^
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 09:53 AM
Replies: 8
Views: 1,457
Posted By liquidbase
After moving these two values into the...

After moving these two values into the OnEvent-function it works. I had replace GUID and Name in the function with UnitGUID("player") and UnitName("player") and it works. Code looks now posted below...
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 09:06 AM
Replies: 8
Views: 1,457
Posted By liquidbase
D.Delay is a global function for the entire UI so...

D.Delay is a global function for the entire UI so I in which the option can not connect with. I use it for different elements. And when I put the query together with Spell-Table in the OnEvent...
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 08:28 AM
Replies: 8
Views: 1,457
Posted By liquidbase
Issue with Cooldownannounce-Script

Hey @all!

I use for DuffedUI v8 the following script to announce cooldowns like Icebound Fortitude, Shield Wall and so on.

Announcescript:
local D, C, L = unpack(select(2, ...))
if...
Forum: Minion 09-23-14, 07:12 AM
Replies: 6
Views: 1,725
Posted By liquidbase
Question about addon listing

First of all the good work you've done there, I like it better than the Curse Updater.

But now the problem I have. Can it be that addons that contain multiple folders are not listed in minion? At...
Forum: WoD Beta API and Graphics Changes 09-04-14, 11:06 AM
Replies: 40
Views: 5,687
Posted By liquidbase
Thanks I will try it.

Thanks I will try it.
Forum: WoD Beta API and Graphics Changes 09-04-14, 09:46 AM
Replies: 40
Views: 5,687
Posted By liquidbase
Am I correct that they also have the "Enabled"...

Am I correct that they also have the "Enabled" removed from GetAddOnInfo ()?

On the live servers are GetAddOnInfo () still following values:

name, title, notes, enabled, loadable, reason, security...
Forum: WoD Beta AddOn Help & Feedback 08-25-14, 09:42 AM
Replies: 8
Views: 900
Posted By liquidbase
Wow, thx Sio. That was exactly what I was looking...

Wow, thx Sio. That was exactly what I was looking for.
Forum: WoD Beta AddOn Help & Feedback 08-23-14, 03:28 PM
Replies: 8
Views: 900
Posted By liquidbase
Sorry for that confusing you Phanx. Short...

Sorry for that confusing you Phanx.

Short description. In DuffedUI I use the oUF-Framework with plugins for the unitframes and grouplayout (looks like Grid). With oUF_AuraWatch I display the...
Forum: WoD Beta AddOn Help & Feedback 08-23-14, 02:12 PM
Replies: 8
Views: 900
Posted By liquidbase
Nope, I have not checked the option. If I use the...

Nope, I have not checked the option. If I use the cooldown-display you mention, how can i access it via Lua? With the new cooldown indicator I have not yet looked at. Is there a possibility to...
Forum: WoD Beta AddOn Help & Feedback 08-23-14, 12:35 PM
Replies: 8
Views: 900
Posted By liquidbase
Cooldownspirale for HoT on Grid

Hi @all!

On LiveServer I use oUF_AuraWatch to display the various HoTs, debuffs and buffs from healer on the embed grid and the remaining time will be displayed with a cooldown spiral. In the beta I...
Forum: WoD Beta AddOn Help & Feedback 08-18-14, 04:30 AM
Replies: 6
Views: 483
Posted By liquidbase
Have found a way to get the function even after a...

Have found a way to get the function even after a reload to trigger

Directly behind:
hooksecurefunc("ActionButton_OnEvent", function(self, event, ...)
if event == "PLAYER_ENTERING_WORLD"
then...
Forum: WoD Beta AddOn Help & Feedback 08-18-14, 02:58 AM
Replies: 6
Views: 483
Posted By liquidbase
@Lombra The old function from DuffedUI v7 won't...

@Lombra
The old function from DuffedUI v7 won't work as welll because it is the same way I call the function.

@p3lim
That's right, but after /reloadui the function will not be executed. On live...
Forum: WoD Beta AddOn Help & Feedback 08-17-14, 04:29 PM
Replies: 6
Views: 483
Posted By liquidbase
That's the problem, it's fine but do not work....

That's the problem, it's fine but do not work. The print statements do not return anything, which I currently considers that, that the function is not executed.
It is the same function as I insets in...
Forum: WoD Beta AddOn Help & Feedback 08-17-14, 03:39 PM
Replies: 6
Views: 483
Posted By liquidbase
Keybindissue

Hey @ all!

I try to alter the keybind text with this small function:


local replace = string.gsub
D.Keybind = function(self, actionButtonType)
local HotKey = _G[self:GetName().."HotKey"]
local...
Forum: WoD Beta API and Graphics Changes 08-15-14, 10:14 AM
Replies: 17
Views: 2,806
Posted By liquidbase
Okay, but the problem is that the event does not...

Okay, but the problem is that the event does not close the frame where reproducible. And as far as I have all the relevant events in the...
Forum: WoD Beta API and Graphics Changes 08-15-14, 07:23 AM
Replies: 17
Views: 2,806
Posted By liquidbase
Do you know if there is a similar event for the...

Do you know if there is a similar event for the ReagentBank as for the bank when it is closed? self:RegisterEvent("BANKFRAME_CLOSED") will only close the bank, but not the reagent bank.
Forum: WoD Beta AddOn Help & Feedback 08-11-14, 04:57 AM
Replies: 18
Views: 1,582
Posted By liquidbase
Thumbs up Done it Phanx. Thanks for all the input :)

Done it Phanx.
Thanks for all the input :)
Forum: WoD Beta AddOn Help & Feedback 08-10-14, 06:40 PM
Replies: 18
Views: 1,582
Posted By liquidbase
Sorry for the late response. The error occurs on...

Sorry for the late response.
The error occurs on line 89 if the character has no rested experience. Without (maxXP == 0) the script works as should. And the problem is not "nil" (my mistake in the...
Forum: WoD Beta AddOn Help & Feedback 08-09-14, 02:26 PM
Replies: 18
Views: 1,582
Posted By liquidbase
@Seerah You're right. The function is a relict...

@Seerah
You're right. The function is a relict from the old script within the UI I had only copied.

@Torhal
Thanks to you it works fine :)

@SDPhantom
with (maxXP == 0) the script throw a error if...
Forum: WoD Beta API and Graphics Changes 08-08-14, 07:37 PM
Replies: 34
Views: 2,473
Posted By liquidbase
Am I just out of. My whisper sound will also not...

Am I just out of. My whisper sound will also not play.
Forum: WoD Beta AddOn Help & Feedback 08-08-14, 07:32 PM
Replies: 18
Views: 1,582
Posted By liquidbase
Could be netter. I will test it :) Thanks for all...

Could be netter. I will test it :)
Thanks for all help!
Showing results 1 to 25 of 55