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Search: Posts Made By: liquidbase
Forum: WoD Beta API and Graphics Changes 07-23-14, 09:35 AM
Replies: 3
Views: 298
Posted By liquidbase
Thanks that was what I was looking for.The...

Thanks that was what I was looking for.The function I need is QuestObjectiveTracker_OnOpenDropDown from line 222. Thanks for the good hint :)
Forum: WoD Beta API and Graphics Changes 07-23-14, 04:35 AM
Replies: 3
Views: 298
Posted By liquidbase
In DuffedUI v7 I work with the...

In DuffedUI v7 I work with the WatchFrameDropDown_Initialize function to generate a wowhead link for quests or achievements. With Warlords of Draenor that is now no longer function. So far I have...
Forum: News 07-22-14, 11:10 AM
Replies: 75
Views: 7,285
Posted By liquidbase
So the first version completed, I go first to bed...

So the first version completed, I go first to bed now. :D
Forum: News 07-22-14, 01:32 AM
Replies: 75
Views: 7,285
Posted By liquidbase
The launcher will not load the complete 23GB. For...

The launcher will not load the complete 23GB. For me, the Launcher has just loaded 8GB and copies the remaining data from the MoP client.
And now ... testing all code changes I had made since 2:30 ^^
Forum: News 07-21-14, 06:47 PM
Replies: 75
Views: 7,285
Posted By liquidbase
You're right. Flag for beta hit my account 2:30...

You're right. Flag for beta hit my account 2:30 german time.

And a huge thanks to wowinterface for that, you are really great :)
Forum: News 07-21-14, 11:15 AM
Replies: 75
Views: 7,285
Posted By liquidbase
True :D I guess that you will be shown tonight....

True :D
I guess that you will be shown tonight. Something 20-24 clock :)
Forum: Lua/XML Help 07-17-14, 01:33 PM
Replies: 3
Views: 189
Posted By liquidbase
Solved, after a helping TS-conversation with...

Solved, after a helping TS-conversation with humfras. Removed UIParent and the template and give the frame a name.
Forum: Lua/XML Help 07-17-14, 10:20 AM
Replies: 3
Views: 189
Posted By liquidbase
The interesting thing here is that both scripts...

The interesting thing here is that both scripts continue to work correctly despite the error. If I give a name to the pointer, while the pointer works but not the Click2Cast. And if I delete the...
Forum: Lua/XML Help 07-17-14, 09:21 AM
Replies: 3
Views: 189
Posted By liquidbase
Issue with table

Hey to all!

I am currently in the process to implement a direction indicator for the raid frames from DuffedUI, which builds on an existing script.

pointer.lua...
Forum: AddOn Help/Support 07-07-14, 05:35 AM
Replies: 6
Views: 470
Posted By liquidbase
If a posting is not enough? Does it have to be...

If a posting is not enough? Does it have to be the same in 4 different forums?
Forum: AddOn Search/Requests 07-05-14, 09:55 AM
Replies: 1
Views: 321
Posted By liquidbase
Buffs & Debuffs => Raven...

Buffs & Debuffs => Raven (http://www.wowinterface.com/downloads/info18242-Raven.html) (maybe)
Unitframes => oUF (http://www.wowinterface.com/downloads/info9994-oUF.html) & Layout...
Forum: oUF (Otravi Unit Frames) 04-07-13, 10:43 AM
Replies: 2
Views: 1,764
Posted By liquidbase
I have changed nothing on the attributes, I know....

I have changed nothing on the attributes, I know. If this were so, should all three layouts are not working but the third functioned properly. Both entries in the ouf.lua for toggleForVehicle are set...
Forum: oUF (Otravi Unit Frames) 04-07-13, 09:09 AM
Replies: 2
Views: 1,764
Posted By liquidbase
Health and castbar do not update in vehicle

Sers,

I had a problem for a couple of months with two of my three UF-Layouts for DuffedUI. On the Video below you can see the problem

Issue on video (http://www.youtube.com/watch?v=1yYJ4tYxukc)

I...
Forum: Lua/XML Help 01-18-13, 12:29 PM
Replies: 0
Views: 1,052
Posted By liquidbase
DuffedUI: Strange problem with healthbar and castbar in vehicles

Sers

I got a problem with the healthbar and player castbar from 2 of 3 layouts in DuffedUI. Every time I'm in a vehicle the healthbar will not changed her value and the castbar for player will not...
Forum: Lua/XML Help 01-13-13, 04:42 AM
Replies: 2
Views: 1,543
Posted By liquidbase
Thanks for the input Phanx. Yes I know the script...

Thanks for the input Phanx.
Yes I know the script is crap and needs a complete rewrite and I'm on it. With your change and current SpellIDs all works again and I can make myself to the rewrite of the...
Forum: Lua/XML Help 01-12-13, 07:36 AM
Replies: 2
Views: 1,543
Posted By liquidbase
Problem with a buffnotice-script

Sers :)

I got a problem with a buffnotice-script which I use in DuffedUI.
The script makes use of a defined table with skills that outputs depending on the class, if a selfbuff is missing (like Horn...
Forum: Lua/XML Help 11-26-12, 12:24 PM
Replies: 10
Views: 2,305
Posted By liquidbase
I had think about it, but the default bags do not...

I had think about it, but the default bags do not fit with the whole UI-layout. Nevertheless, I found the error. The function `GetInventorySlotInfo' shorten every frame name for the bags to 5 chars...
Forum: Lua/XML Help 11-25-12, 11:59 PM
Replies: 10
Views: 2,305
Posted By liquidbase
Mhm good. I will try it after I'm at home today....

Mhm good.
I will try it after I'm at home today. To something similar I have also thought, but I was not even sure if it could work. I'll get back this afternoon, whether it worked or not.
Forum: Lua/XML Help 11-25-12, 08:25 AM
Replies: 10
Views: 2,305
Posted By liquidbase
Thanks Phanx, will be added. But this will not...

Thanks Phanx, will be added.

But this will not fix the problem with the slot names. At the moment I use the original frame names and it works. After I change back to my own frame names I get the...
Forum: Lua/XML Help 11-24-12, 10:08 AM
Replies: 10
Views: 2,305
Posted By liquidbase
Framename issue with bags

Sers

Maybe someone can help me. I got an problem with my bagscript in DuffedUI. The bagscript based on Tukui and for first I had only replaced the framenames (Tukui to Duffed, you will see it in the...
Forum: Lua/XML Help 05-01-11, 07:08 AM
Replies: 5
Views: 2,963
Posted By liquidbase
You must alter the parameters for...

You must alter the parameters for COMBAT_LOG_EVENT_UNFILTERED from

local timestamp, event_type, hide_Caster, source_GUID, source_name, source_flags, dest_GUID, dest_name, dest_flags = select(1,...
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