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Search: Posts Made By: Sieben11
Forum: Lua/XML Help 01-17-13, 11:11 PM
Replies: 8
Views: 2,196
Posted By Sieben11
Tooltip is to be something someone can mouseover...

Tooltip is to be something someone can mouseover to view. Click to lock it. Click to affect the tooltip. Then click let the tooltip resume the way it was before. Was an idea to make things selectable...
Forum: Lua/XML Help 01-17-13, 04:43 PM
Replies: 8
Views: 2,196
Posted By Sieben11
Was able to put some of your examples in. A few...

Was able to put some of your examples in. A few comments are below:

State is reflective of frame/button. Setting btn.state to enable self for state. Seems the same as just calling state unless there...
Forum: Lua/XML Help 01-17-13, 11:18 AM
Replies: 8
Views: 2,196
Posted By Sieben11
--- I have highlighted things you mentioned that...

---
I have highlighted things you mentioned that I found more useful in orange.
---

The button is part of the tooltip. Though it is not the tooltip. Hence the DIALOG for the button and TOOLTIP for...
Forum: Lua/XML Help 01-16-13, 06:34 PM
Replies: 8
Views: 2,196
Posted By Sieben11
Posting some code for ideas on

Fairly basic container code I made. Posting here if anyone has ideas. Or if I need to add/change something. It just makes a button that enables or hides a attached frame. The code to embed other data...
Forum: General Authoring Discussion 01-14-13, 11:56 AM
Replies: 12
Views: 5,615
Posted By Sieben11
1) Sorry for that, did think I was being helpful....

1) Sorry for that, did think I was being helpful. =/

2) UNIT_AURA is a constant thing my add-on looks for, so figured why not use it there. Maybe one the less understood changes. Though it'll be...
Forum: General Authoring Discussion 01-14-13, 11:21 AM
Replies: 4
Views: 4,868
Posted By Sieben11
Yes was just curious on the firing of that spell....

Yes was just curious on the firing of that spell. Event types I know. Had been just curious about that since there was little information floating about. With a few tests I did find:

LOGINEFFECT -...
Forum: General Authoring Discussion 01-13-13, 05:33 PM
Replies: 4
Views: 4,868
Posted By Sieben11
Logineffect & Player_entering_world

Thought I'd ask here as there is limited data I found on LOGINEFFECT. Maybe just didn't find the right spot. Anyways, can the spell "LOGINEFFECT" be used effectively in place of the event...
Forum: Lua/XML Help 01-13-13, 11:44 AM
Replies: 6
Views: 2,606
Posted By Sieben11
When reading this had the very same thought. I...

When reading this had the very same thought. I have always found that checking an item against itself before creation, to be much cleaner.
Forum: General Authoring Discussion 01-13-13, 01:09 AM
Replies: 12
Views: 5,615
Posted By Sieben11
This may not be exactly what you need. However...

This may not be exactly what you need. However may give some ideas.

local Druid_Data = {

["Bear Form"] = {
id = 5487,
text = "turns into a massive blood thirsty bear."
},

...
Forum: nUI: Technical Support 01-19-09, 07:51 PM
Replies: 3,009
Views: 437,275
Posted By Sieben11
I tend to agree it's nice in some ways. Extremely...

I tend to agree it's nice in some ways. Extremely bulky and cluttered in others. Its not that I am a minimalist. Rather a person of proper design and functionality. Better functionality comes from a...
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