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Forum: oUF (Otravi Unit Frames) 01-16-21, 08:15 AM
Replies: 3
Views: 4,688
Posted By neverg
Today I learned! Didn't know about the...

Today I learned! Didn't know about the SharedEvents, thanks, ls! :)

EDIT - I didn't know about SharedEvents but should have, it's in the comments of the file and I didn't read it... it's very well...
Forum: oUF (Otravi Unit Frames) 01-16-21, 07:38 AM
Replies: 1
Views: 3,476
Posted By neverg
I'm currently re-writing my layout / UI, but on...

I'm currently re-writing my layout / UI, but on my old layout, I did this:

https://github.com/greven/oUF_Lumen/blob/master/functions.lua#L659


-- Colorize the last power color element
local...
Forum: oUF (Otravi Unit Frames) 01-16-21, 06:55 AM
Replies: 3
Views: 4,688
Posted By neverg
Tag Player Spec -> PLAYER_TALENT_UPDATE

Hi fellas,

I'm re-writting my whole UI (years of code, fixes, patches left a big mess within my codebase).

So my question is, is there a reason why a oUF tag with the event PLAYER_TALENT_UPDATE...
Forum: oUF (Otravi Unit Frames) 10-03-20, 04:44 AM
Replies: 5
Views: 8,335
Posted By neverg
Hey, You've got a full example here on my...

Hey,

You've got a full example here on my layout: https://github.com/greven/oUF_Lumen/blob/master/elements/nameplates.lua

Dunno if it the best way to do it, if there is any alternative but it works...
Forum: oUF (Otravi Unit Frames) 07-30-18, 12:54 AM
Replies: 27
Views: 26,028
Posted By neverg
You can pretty much copy my module from...

You can pretty much copy my module from...
Forum: oUF (Otravi Unit Frames) 05-15-18, 08:00 AM
Replies: 4
Views: 17,903
Posted By neverg
I was looking for this for my frames, had the...

I was looking for this for my frames, had the same experience when implementing the nameplates.

Does the nameplates spawned through oUF respect Blizzard Settings? Like disabling Minor Enemies or...
Forum: oUF (Otravi Unit Frames) 05-01-18, 12:39 AM
Replies: 19
Views: 7,279
Posted By neverg
It will only hide the frames you spawn. So if you...

It will only hide the frames you spawn.
So if you only implement the nameplates it will only skin that.
Don't think it is overkill at all. oUF is quite light to be honest but as with everything...
Forum: oUF (Otravi Unit Frames) 04-29-18, 09:17 AM
Replies: 8
Views: 7,864
Posted By neverg
Don't think that will work, there is no Event...

Don't think that will work, there is no Event attached to it. It will always read the same value. :)
Forum: oUF (Otravi Unit Frames) 04-29-18, 06:40 AM
Replies: 8
Views: 7,864
Posted By neverg
I might be wrong then. :) Thought it was only...

I might be wrong then. :)
Thought it was only possible to check ranged between the player frame.
Someone can correct me if that is not the case.
Forum: oUF (Otravi Unit Frames) 04-29-18, 05:24 AM
Replies: 8
Views: 7,864
Posted By neverg
Range only works based on the player frame, that...

Range only works based on the player frame, that is, you cannot check range between other frames. WoW API doesn't support it. :)
It would lead to abuse.
Forum: oUF (Otravi Unit Frames) 04-24-18, 08:58 AM
Replies: 1
Views: 3,335
Posted By neverg
Could you use the LUA highlight capability of the...

Could you use the LUA highlight capability of the forum?
Makes the snippets way easier to read.

You have a button in the toolbar.
[ highlight="Lua" ] [ /highlight ]

Hard to debug a piece of code...
Forum: oUF (Otravi Unit Frames) 04-22-18, 05:37 PM
Replies: 2
Views: 5,532
Posted By neverg
You can check my code here to see how to do it:...

You can check my code here to see how to do it: https://github.com/greven/oUF_lumen/blob/master/core/core.lua#L120


-- Create Glow Border
function core:setglowBorder(self)
self.Glowborder =...
Forum: oUF (Otravi Unit Frames) 04-05-18, 06:09 AM
Replies: 41
Views: 8,089
Posted By neverg
What has been said and get to look at someone...

What has been said and get to look at someone else's code. Pick a simple addon and see how things are done.

This should help you...
Forum: oUF (Otravi Unit Frames) 04-01-18, 06:42 PM
Replies: 41
Views: 8,089
Posted By neverg
I don't want to beat the dead horse but ye, I...

I don't want to beat the dead horse but ye, I think you answered what your problem is when you use WA for way more than it was intended.

This kinda reminds me of this XKCD: https://xkcd.com/1172/

:D
Forum: oUF (Otravi Unit Frames) 09-10-16, 03:11 PM
Replies: 4
Views: 3,344
Posted By neverg
Thanks haste. Makes total sense putting p3lim,...

Thanks haste. Makes total sense putting p3lim, Rainrider and lightspark with push access.

Thanks for your work!
Forum: oUF (Otravi Unit Frames) 08-11-16, 12:29 PM
Replies: 7
Views: 3,317
Posted By neverg
I find it hard that someone will update it...

I find it hard that someone will update it without being a user of it already.
It can take a lot of effort depending how long it hasn't been updated.

Anyway I see that the layout uses oUF embedded....
Forum: oUF (Otravi Unit Frames) 08-05-16, 07:44 PM
Replies: 6
Views: 3,611
Posted By neverg
It is working now... Sorry guys. I basically...

It is working now... Sorry guys.
I basically refactored my Runes code into a function and somehow left a "self.Runes = Runes" behind, so basically it was registering nothing with oUF after creating...
Forum: oUF (Otravi Unit Frames) 08-05-16, 07:09 PM
Replies: 6
Views: 3,611
Posted By neverg
Strange. I can't seem to find the problem tho. I...

Strange. I can't seem to find the problem tho. I even copied p3lim implementation and it still doesn't work. But thanks for the feedback. Problem is in my end then.
Forum: oUF (Otravi Unit Frames) 08-05-16, 06:12 PM
Replies: 6
Views: 3,611
Posted By neverg
Hi p3lim. I'm using lightspark fork. Sorry,...

Hi p3lim.

I'm using lightspark fork. Sorry, forgot to mention. I was wondering if with yours or lightspark fork the RuneBar is working. If not I might have a look into it to fix it. Although I don't...
Forum: oUF (Otravi Unit Frames) 08-05-16, 04:40 PM
Replies: 6
Views: 3,611
Posted By neverg
RuneBar Update

Hi guys,

I'm been porting layout to Legion.

I was now testing the RuneBar and it is not working. Like not updating. It gets displayed correctly it just doesn't get depleted. I've set some prints on...
Forum: UI Screenshots, Feedback and Design Discussion 08-04-16, 06:37 PM
Replies: 7
Views: 9,758
Posted By neverg
It does to use oUF yes. But the rest of the UI is...

It does to use oUF yes. But the rest of the UI is probably all custom.
It is extremely popular.

I think one of the great decisions Blizzard has made for this game was creating the API for Addons,...
Forum: UI Screenshots, Feedback and Design Discussion 08-04-16, 01:11 PM
Replies: 7
Views: 9,758
Posted By neverg
I never used TukUI or ElvUI not because I think...

I never used TukUI or ElvUI not because I think they are not good compilations but because I like to do my own thing, fitted to my taste and requirements.

I was always curious though as to what is...
Forum: oUF (Otravi Unit Frames) 08-03-16, 06:09 PM
Replies: 16
Views: 5,858
Posted By neverg
Forgot to test on a Moonkin Druid! Again Druid...

Forgot to test on a Moonkin Druid!
Again Druid and DK are probably the classes I know less about now.

Thanks for that.
Forum: oUF (Otravi Unit Frames) 08-02-16, 09:52 AM
Replies: 4
Views: 3,197
Posted By neverg
Yes because spells changed a lot since it was...

Yes because spells changed a lot since it was last updated.
I might have a go at it once I reached that phase. :)
Forum: oUF (Otravi Unit Frames) 08-02-16, 03:01 AM
Replies: 4
Views: 3,197
Posted By neverg
Have you tested it, I have it in my layout but...

Have you tested it, I have it in my layout but since I'm doing a complete re-write for Legion I haven't yet started using it.

What is the outdated part, the classes and spell list I guess? Or do you...
Showing results 1 to 25 of 268