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Search: Posts Made By: Resike
Forum: AddOn Help/Support 02-16-18, 06:47 AM
Replies: 14
Views: 372
Posted By Resike
I think you oversimplify things, they way it...

I think you oversimplify things, they way it should work and the way it works is completely different when we talk about taint. The default dropdown templates and their methods should not taint...
Forum: AddOn Help/Support 02-15-18, 10:13 PM
Replies: 14
Views: 372
Posted By Resike
First the two things are completely different....

First the two things are completely different. The guy here SetPoints a protected frame to another protected frame, which gets moved in combat by Blizzard, without restrictions, and without any...
Forum: AddOn Help/Support 02-15-18, 03:07 PM
Replies: 14
Views: 372
Posted By Resike
You can't anchor stuff to the...

You can't anchor stuff to the MultiBarRightButton7 not to the whole MultiBarRight, since the multibar is protected so every time the Boss frames appears that pushes the MultiBarActionBars to the left...
Forum: Lua/XML Help 02-11-18, 04:10 PM
Replies: 10
Views: 242
Posted By Resike
The unit frame glow is specially useful for raid...

The unit frame glow is specially useful for raid frames or frames with no debuff frame.
Forum: Lua/XML Help 02-10-18, 12:47 PM
Replies: 10
Views: 242
Posted By Resike
I don't think it would be this easy, since some...

I don't think it would be this easy, since some dispels are spec based.
Forum: Tutorials & Other Helpful Info. 01-31-18, 10:56 AM
Replies: 7
Views: 37,573
Posted By Resike
I have every templates extracted in my resources...

I have every templates extracted in my resources repo, if you can't find what you need:

https://github.com/Resike/BlizzardInterfaceResources/blob/master/Resources/Templates.lua
Forum: Lua/XML Help 01-30-18, 05:13 PM
Replies: 8
Views: 325
Posted By Resike
The problem is that the default Target/Boss...

The problem is that the default Target/Boss global functions taints stuff when called from addons, so you can't just use the template and call it a day, you probably need to create everything from...
Forum: Lua/XML Help 01-29-18, 08:12 AM
Replies: 8
Views: 325
Posted By Resike
I think this is going to be a lot harder then i...

I think this is going to be a lot harder then i thought so since calling the default global boss loaders also taint shit, i'll create my boss frames later this week then i can share my insights if...
Forum: Lua/XML Help 01-28-18, 02:01 PM
Replies: 14
Views: 376
Posted By Resike
I think the problem is that some boss frames get...

I think the problem is that some boss frames get created in combat, so you can't do much about this, just to hide the original boss frames and create your own versions with "BossTargetFrameTemplate",...
Forum: Lua/XML Help 01-28-18, 11:35 AM
Replies: 14
Views: 376
Posted By Resike
Does that happens with every other addon disabled...

Does that happens with every other addon disabled too?
Forum: Lua/XML Help 01-28-18, 08:04 AM
Replies: 14
Views: 376
Posted By Resike
For protected frames i don't think using...

For protected frames i don't think using .ignoreFramePositionManager = true is a good idea, since the whole point of the SetUserPlaced(true) call is to fake that the SetPoint was called by Blizzard...
Forum: Lua/XML Help 01-28-18, 06:12 AM
Replies: 14
Views: 376
Posted By Resike
This is the Uganadan wai my bratha: local b =...

This is the Uganadan wai my bratha:


local b = _G.Boss1TargetFrame
b:SetMovable(true)
b:SetUserPlaced(true)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -350,...
Forum: General Authoring Discussion 01-27-18, 01:53 AM
Replies: 4
Views: 284
Posted By Resike
This looks very weak, feels like even my...

This looks very weak, feels like even my documentation is more useful. (Currently working on Widget Reference):
https://github.com/Resike/BlizzardInterfaceResources/tree/master/Resources

Also i'm...
Forum: General Authoring Discussion 01-27-18, 01:40 AM
Replies: 2
Views: 195
Posted By Resike
What i'm interested in when you apply a triangle...

What i'm interested in when you apply a triangle like mask on the texture does the OnEnter/OnLeave scripts works in a triangle like area or is it still square? Or is there any way to determine which...
Forum: PTR UI Bugs 01-26-18, 08:16 AM
Replies: 9
Views: 989
Posted By Resike
I poked a dev about this. Didn't i mentioned it's...

I poked a dev about this. Didn't i mentioned it's gonna be fixed? Maybe it was in another thread.
Forum: Dev Tools 01-22-18, 07:22 AM
Replies: 52
Views: 4,111
Posted By Resike
Updated for 7.3.5.

Updated for 7.3.5.
Forum: General Authoring Discussion 01-21-18, 01:43 PM
Replies: 7
Views: 269
Posted By Resike
I think you are highlighting Disarm instead of...

I think you are highlighting Disarm instead of Shield Block.

Edit: Forget it, i was editing the file inside the damn zip.
Forum: Lua/XML Help 01-17-18, 02:42 PM
Replies: 67
Views: 19,714
Posted By Resike
Still works. Actually it only works with the...

Still works. Actually it only works with the _G.

So this indeed does not seems to work, i might have been wrong about this, since i doubt it would be the post-patch changes:

local SetCVar =...
Forum: Lua/XML Help 01-17-18, 02:34 PM
Replies: 67
Views: 19,714
Posted By Resike
Why would you do that instead of creating a...

Why would you do that instead of creating a custom function/hook for yourself only?
Forum: Lua/XML Help 01-16-18, 12:38 PM
Replies: 67
Views: 19,714
Posted By Resike
Well if you do this, you are already cutting the...

Well if you do this, you are already cutting the tree under yourself.
Forum: Lua/XML Help 01-16-18, 05:13 AM
Replies: 67
Views: 19,714
Posted By Resike
It makes no sense, you are saying this hook...

It makes no sense, you are saying this hook actually killing the functionality of the SetCVar calls? It also works as a described and prints the value regardless how and where do you upvalue it.
Forum: Lua/XML Help 01-16-18, 05:11 AM
Replies: 67
Views: 19,714
Posted By Resike
What do you mean by pre-hooking? Of course if...

What do you mean by pre-hooking? Of course if your hook is wrong it's not gonna work. Or if a hook does not actually hook than don't call it a hook.
Forum: Lua/XML Help 01-14-18, 05:31 PM
Replies: 67
Views: 19,714
Posted By Resike
Except you are not hooking a function call, but a...

Except you are not hooking a function call, but a call for it's memory pointer's reference.

You can try it yourself:


hooksecurefunc("SetCVar", function(name, value)
if name == "Sound_EnableMusic"...
Forum: Lua/XML Help 01-14-18, 10:17 AM
Replies: 67
Views: 19,714
Posted By Resike
Exactly, by upvalues you only save that _G...

Exactly, by upvalues you only save that _G function call nothing else. But you see how inefficient to call _G in an OnUpdate function, or any other function that gets triggered frequently.

Global...
Forum: Lua/XML Help 01-11-18, 06:38 PM
Replies: 67
Views: 19,714
Posted By Resike
I doubt upvaluing could cause this, since you are...

I doubt upvaluing could cause this, since you are only creating a pointer to the same function that lives in a much smaller scope then the global one, nothing else.
And since both calls also goes up...
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