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Forum: OpenRDX: Post your UIs & DUIs 02-14-11, 10:56 PM
Replies: 6
xUI
Views: 5,999
Posted By Dgrimes
I think I've managed to get my holy power shown...

I think I've managed to get my holy power shown on this UI in a non intrusive way.

http://img403.imageshack.us/img403/3005/wowscrnshot021311190310.jpg

Edit: Tweaked the raid frames also, moved the...
Forum: OpenRDX: Post your UIs & DUIs 02-07-11, 11:35 PM
Replies: 6
xUI
Views: 5,999
Posted By Dgrimes
Thanks, I just need to figure out how to...

Thanks, I just need to figure out how to incorporate holy power into it for my paladin.
Forum: OpenRDX: Post your UIs & DUIs 02-06-11, 09:34 PM
Replies: 6
xUI
Views: 5,999
Posted By Dgrimes
xUI

Been a while since I've posted a UI so here is my latest built with the current version of RDX.

http://img607.imageshack.us/img607/5219/wowscrnshot020611192951.jpg

Still a work in progress.

The...
Forum: OpenRDX: Community Chat 08-30-10, 04:35 PM
Replies: 13
Views: 3,887
Posted By Dgrimes
To fix this go into the Button.lua file and edit...

To fix this go into the Button.lua file and edit these lines from:
flg = flg and RDXUI.UFFrameCheck_Proto("Button_", desc, state, errs);
flg = flg and RDXUI.UFAnchorCheck(desc.anchor, state,...
Forum: OpenRDX: Community Chat 07-05-10, 08:42 PM
Replies: 5
Views: 3,383
Posted By Dgrimes
You'd need to manually edit the lua file for the...

You'd need to manually edit the lua file for the the health text.

If you know how to script you can make a script object to display the health which ever way you'd like and then add it in under the...
Forum: OpenRDX: Community Chat 07-04-10, 06:07 PM
Replies: 9
Views: 3,027
Posted By Dgrimes
I'll see if I can get something working for you...

I'll see if I can get something working for you but I can tell you right now that the multiplexer throttles how often the events are fired for that window. Since there is no range event it would not...
Forum: OpenRDX: Community Chat 06-22-10, 04:14 PM
Replies: 1
Views: 1,980
Posted By Dgrimes
I'm pretty sure that it doesn't work that way as...

I'm pretty sure that it doesn't work that way as you are creating a function that the object editor won't be able to see. If you were to manually edit the object editor file to incorporate said...
Forum: OpenRDX: Community Chat 05-30-10, 03:37 PM
Replies: 3
Views: 2,499
Posted By Dgrimes
The difference between fthreat and fthreatscale...

The difference between fthreat and fthreatscale is which type of threat you want to see.

fthreat will give you the threat relative to the tank, so if you are ranged it would mean you have till 130%...
Forum: OpenRDX: Community Chat 05-18-10, 07:38 PM
Replies: 7
Views: 5,246
Posted By Dgrimes
If you are using objects in different packages...

If you are using objects in different packages you need to also include those into the recovery file. If you are copying and pasting the objects into one package make sure the objects you have...
Forum: OpenRDX: Community Chat 05-10-10, 11:12 AM
Replies: 8
Views: 2,877
Posted By Dgrimes
Ok here is the code you can use: local function...

Ok here is the code you can use:

local function dscd()
local start, duration, enabled = GetSpellCooldown(53385);

if (duration > 1.5) and ( start > 0) then
local timeleft = (start +...
Forum: OpenRDX: Community Chat 05-10-10, 09:46 AM
Replies: 8
Views: 2,877
Posted By Dgrimes
With RDX you actually don't need to create any...

With RDX you actually don't need to create any frames to bind custom events.

You would want to use the function

WoWEvents:Bind("EVENT_NAME", nil, function to call on event);


I tried finding out...
Forum: OpenRDX: Community Chat 05-01-10, 12:10 AM
Replies: 15
Views: 2,734
Posted By Dgrimes
The problem with the variable you just made is...

The problem with the variable you just made is that it only adds the multiplexer for the unit health, not both. You don't need to add them again to your unit frame if you are already using the fh/fm...
Forum: OpenRDX: Community Chat 04-30-10, 11:47 PM
Replies: 15
Views: 2,734
Posted By Dgrimes
local maxhealthpower = false; if (unit:Health()...

local maxhealthpower = false;

if (unit:Health() == unit:MaxHealth()) and (unit:Power() == unit:MaxPower()) then
maxhealthpower = true;
end

Make that into a variable script.
Forum: OpenRDX: Community Chat 12-24-09, 10:57 PM
Replies: 9
Views: 1,996
Posted By Dgrimes
The texture not showing up in your window may be...

The texture not showing up in your window may be an error on the actual texture feature options. If you want a static texture check the box that says "Show on clean". That will always make the...
Forum: OpenRDX: Community Chat 12-18-09, 11:06 PM
Replies: 9
Views: 1,996
Posted By Dgrimes
Horse21 instead of modifying one of the RDX files...

Horse21 instead of modifying one of the RDX files themselves you can just run that command in an autoexec script so your changes won't be lost when/if you update RDX. As for trying to make it...
Forum: OpenRDX: General Information 12-10-09, 11:23 PM
Replies: 11
Views: 5,807
Posted By Dgrimes
Alphanumeric means that you can only use letters...

Alphanumeric means that you can only use letters A-Z and numbers 0-9. I don't know why it would be throwing an error for "AAA" though...
Forum: OpenRDX: Community Chat 12-08-09, 10:02 AM
Replies: 57
Views: 8,419
Posted By Dgrimes
Right click the "Repository" button on the new...

Right click the "Repository" button on the new main menu bar. That will bring up the explorer.
Forum: OpenRDX: Community Chat 11-30-09, 09:03 PM
Replies: 2
Views: 1,680
Posted By Dgrimes
As far as gaining talent info from another player...

As far as gaining talent info from another player you have to actually inspect them before you can obtain any information.

You can use this code as a base to better suit your needs.text =...
Forum: OpenRDX: Community Chat 11-05-09, 09:55 PM
Replies: 57
Views: 8,419
Posted By Dgrimes
You can try this instead. ...

You can try this instead.
RDXDB.NotifyUpdate(path)Point the path to the unitframetype object. (At least that is what I did for my MGS UI and it worked.)
Forum: OpenRDX: Community Chat 10-29-09, 08:55 AM
Replies: 1
Views: 1,424
Posted By Dgrimes
Right now there isn't an option for that. The...

Right now there isn't an option for that. The only way is to filter by name and add them all manually.
Forum: OpenRDX: Community Chat 10-28-09, 05:38 PM
Replies: 57
Views: 8,419
Posted By Dgrimes
I was going to look at changing the mouse bind...

I was going to look at changing the mouse bind feature to allow two binds based on which spec the player has activated.
Forum: OpenRDX: Community Chat 10-28-09, 03:08 PM
Replies: 57
Views: 8,419
Posted By Dgrimes
Right click the package with the autoexec in it...

Right click the package with the autoexec in it an make sure the "Run autoexec" is checked.
Forum: OpenRDX: Community Chat 10-26-09, 11:55 AM
Replies: 57
Views: 8,419
Posted By Dgrimes
I like it. It just seems to me that the "Auto"...

I like it. It just seems to me that the "Auto" setting for my DUI is not switching my desktops for me.
Forum: OpenRDX: Community Chat 10-25-09, 07:37 PM
Replies: 57
Views: 8,419
Posted By Dgrimes
Sigg do you plan to keep the option to minimize...

Sigg do you plan to keep the option to minimize the main RDX panel?
Forum: OpenRDX: Community Chat 10-15-09, 07:03 PM
Replies: 57
Views: 8,419
Posted By Dgrimes
Actually there is an easier way to do so. You...

Actually there is an easier way to do so. You just need to make a keybinding and actionbinding object for each spec. Note these objects are not editable and copy ALL keybinds/action binds when you...
Showing results 1 to 25 of 58