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Search: Posts Made By: Tim
Forum: Tech Chat 05-11-18, 08:15 PM
Replies: 11
Views: 637
Posted By Tim
My experience with nvidia has always been good,...

My experience with nvidia has always been good, especially with drivers. The last amd card I had was about 8 or so years ago, think it was a 6750 or something of the sort. I always had nothing but...
Forum: Tech Chat 05-11-18, 03:31 PM
Replies: 11
Views: 637
Posted By Tim
It's hard for people to give you ideas not...

It's hard for people to give you ideas not knowing what kind of budget you have for the gpu.
Forum: General Authoring Discussion 05-10-18, 02:28 PM
Replies: 5
Views: 426
Posted By Tim
You cannot run any language outside of...

You cannot run any language outside of Lua/XML.

Look into multiple libraries and see which all is going to fit your needs and go from there.
Forum: General Authoring Discussion 04-25-18, 01:07 PM
Replies: 9
Views: 354
Posted By Tim
You're right, it was replaced by:...

You're right, it was replaced by: C_MountJournal.GetDisplayedMountInfo

Yes I know index is not the same as id. You'd have to iterate through C_MountJournal.GetNumDisplayedMounts and compare spellID...
Forum: General Authoring Discussion 04-25-18, 10:49 AM
Replies: 9
Views: 354
Posted By Tim
Can't really code and do testing as I'm at work...

Can't really code and do testing as I'm at work but, some quick searching...

- Listen to successful spell casts
- Compare the ID of the cast to C_MountJournal.GetMountInfo(index)
- arg6 will return...
Forum: oUF (Otravi Unit Frames) 04-21-18, 10:10 AM
Replies: 9
Views: 464
Posted By Tim
Here's another function like you're wanting.....

Here's another function like you're wanting.. give it a try

function core:CreateCastbar2(self)

if(self.mystyle ~= "target") then return end

local castbar = CreateFrame("StatusBar",...
Forum: oUF (Otravi Unit Frames) 04-21-18, 09:39 AM
Replies: 9
Views: 464
Posted By Tim
You copy the entire block of code for the target...

You copy the entire block of code for the target and paste it but rename the castbar to like castbar2.
Forum: oUF (Otravi Unit Frames) 04-21-18, 08:59 AM
Replies: 9
Views: 464
Posted By Tim
elseif(self.mystyle == "target") then ...

elseif(self.mystyle == "target") then
core:setBackdrop(castbar, cfg.units.target.castbar.height + 4, 2, 2, 2)
castbar:SetBackdropColor(unpack(cfg.elements.castbar.backdrop.color))
-- ...
Forum: Lua/XML Help 04-18-18, 04:13 PM
Replies: 1
Views: 289
Posted By Tim
if IsInRaid() then for i = 1,...

if IsInRaid() then

for i = 1, GetNumGroupMembers() do

if (UnitName("raid"..i)) then

print((UnitName("raid"..i)))

end
Forum: oUF (Otravi Unit Frames) 04-14-18, 08:28 PM
Replies: 14
Views: 444
Posted By Tim
So? You can anchor it to your circle frame just...

So? You can anchor it to your circle frame just by changing the self in the setpoint to the name of your circle frame.
Forum: oUF (Otravi Unit Frames) 04-14-18, 08:15 PM
Replies: 14
Views: 444
Posted By Tim
If you're trying to add role, etc. icons onto...

If you're trying to add role, etc. icons onto your unit frames you can just use the built-in ones for oUF.

https://github.com/oUF-wow/oUF/blob/master/elements/leaderindicator.lua

-- Position...
Forum: oUF (Otravi Unit Frames) 04-14-18, 07:54 PM
Replies: 14
Views: 444
Posted By Tim
Yeah you're right. I'm out of it.. I had to alter...

Yeah you're right. I'm out of it.. I had to alter my post 3 times bc I put things in the wrong spots and forgot code. I should go to bed, lol.
Forum: oUF (Otravi Unit Frames) 04-14-18, 07:36 PM
Replies: 14
Views: 444
Posted By Tim
texture:Show and Hide will not work in combat....

texture:Show and Hide will not work in combat. Change your coding to this...

local smallcircle5 = CreateFrame("Frame", "SmallCircleTopCenter")
smallcircle5:SetFrameLevel(self.Health:GetFrameLevel()...
Forum: oUF (Otravi Unit Frames) 04-14-18, 06:15 PM
Replies: 14
Views: 444
Posted By Tim
IsInGroup works and the only reason why it's only...

IsInGroup works and the only reason why it's only working for you on a reload is you need to register the event PLAYER_ENTERING_WORLD / GROUP_ROSTER_UPDATE and once either of those are fired then you...
Forum: AddOn Search/Requests 04-05-18, 02:50 PM
Replies: 2
Views: 435
Posted By Tim
I'm not sure if you're wanting someone to create...

I'm not sure if you're wanting someone to create an addon with data based off the spreadsheet or create an addon that reads from the spreadsheet. If it's the 2nd option that is not possible. Addons...
Forum: oUF (Otravi Unit Frames) 04-04-18, 08:15 PM
Replies: 41
Views: 2,070
Posted By Tim
The reason they're not being very helpful in the...

The reason they're not being very helpful in the manner you seek is bc that chat is not there for you to just ask for people to code this and that for you. They've directed you to oUF in hopes you...
Forum: oUF (Otravi Unit Frames) 03-29-18, 05:05 PM
Replies: 41
Views: 2,070
Posted By Tim
Don't be so quick to blame WoW itself for the...

Don't be so quick to blame WoW itself for the reasoning you lag or run into fps issues. Just because people release addons or create WA strings doesn't mean they're flawless. I bet if you did a trial...
Forum: oUF (Otravi Unit Frames) 03-29-18, 04:24 PM
Replies: 41
Views: 2,070
Posted By Tim
Generally the reason why an addon will cause...

Generally the reason why an addon will cause fps/lag is due to poor/improper coding.

As for oUF.. It's a framework that you have to build off of. If you want your very own layout you're going to...
Forum: Lua/XML Help 03-27-18, 01:46 PM
Replies: 7
Views: 546
Posted By Tim
Not sure if zork's oUF_RingThing will help you at...

Not sure if zork's oUF_RingThing will help you at all but here: https://www.wowinterface.com/downloads/info14213-oUF_RingThing.html
Forum: AddOn Help/Support 03-19-18, 06:44 PM
Replies: 7
Views: 577
Posted By Tim
I really don't think there's any variables for it...

I really don't think there's any variables for it considering there's no payload table. Look at other events and there's payload tables including variables, so yeah.. Just do what the above code does...
Forum: AddOn Search/Requests 03-18-18, 08:21 AM
Replies: 6
Views: 684
Posted By Tim
JasjeUI kind of went off of Caith UI and then...

JasjeUI kind of went off of Caith UI and then went his own way with it. Without better details it's really hard to figure out which UI you're trying to find.

As jeffy162 said... If you want an...
Forum: AddOn Search/Requests 03-14-18, 10:29 AM
Replies: 8
Views: 432
Posted By Tim
Most people just use whatever ui they've created...

Most people just use whatever ui they've created or downloaded, it's all personal preference. However, if you're looking for something immersive/rp/etc like then you should check out BellularGaming's...
Forum: AddOn Help/Support 03-11-18, 09:38 PM
Replies: 6
Views: 509
Posted By Tim
It's pretty simple.. Make a WeakAura and have the...

It's pretty simple.. Make a WeakAura and have the icon show if you have the buff.
Forum: AddOn Search/Requests 03-10-18, 08:22 PM
Replies: 7
Views: 529
Posted By Tim
Something this picky there's not an addon for....

Something this picky there's not an addon for. You have 2 options for this really; (1) Create your own custom addon or (2) Learn how to code within WeakAuras.
Forum: AddOn Search/Requests 03-03-18, 08:40 PM
Replies: 1
Views: 371
Posted By Tim
The issue here is that most if not all have the...

The issue here is that most if not all have the fancy stuff like filtering, etc. You're not going to find 1 that just has the options you want and nothing else. You're just going to have to find the...
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