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Forum: MoP archived threads 04-04-12, 04:23 AM
Replies: 10
Views: 6,087
Posted By frohanss
Sorry about that. The file was to big to upload...

Sorry about that. The file was to big to upload here.
It was for thos who didn't have the beta yet.

Will try to upload it here then.
Does anyone know how to share a 200mb file that doesn't break...
Forum: MoP archived threads 04-03-12, 07:08 PM
Replies: 10
Views: 6,087
Posted By frohanss
MOP Interface gfx (blp) uploaded (RS.com)

Hey,

just thought i share these files if someone whants them. It's extracted from MOP beta.
Guess there is other then me that change the graphics.

I did leave out cinematic folder to reduce size,...
Forum: oUF (Otravi Unit Frames) 02-05-12, 09:30 AM
Replies: 20
Views: 6,699
Posted By frohanss
Grouping / Sorting Question

Hello,

Im trying to make a layout where it doesn't "merge all players".

If a player is missing in group 3 i whant it to leave a open spot in group 3 instead of just continue group 4 in that...
Forum: Lua/XML Help 06-23-11, 12:23 PM
Replies: 1
Views: 2,159
Posted By frohanss
Solved the problems with tallents, but still...

Solved the problems with tallents, but still totaly stuck on the arena part.

It's just basicly gona show arena size and there points.
When i move mouse over the text get's updated correctly.

Im...
Forum: Lua/XML Help 06-18-11, 06:28 AM
Replies: 1
Views: 2,159
Posted By frohanss
Some help with code for Arena Points

Im having a bit trouble figuring out how to get this to work correctly.

The problem is that it doesn't update correctly.
A normal /rl fix it. Tryed different OnEvent, without luck.
Also, does...
Forum: Lua/XML Help 05-06-11, 02:50 AM
Replies: 1
Views: 1,877
Posted By frohanss
Delay part of code

I am making a simple addon to display Arena rating as Text on screen with a tooltip that shows detail info.

The addon works nicely. But on login it generates a error on the part where i set the text...
Forum: oUF (Otravi Unit Frames) 05-03-11, 06:41 AM
Replies: 7
Views: 4,888
Posted By frohanss
Thank you so much. Didn't know i could combine...

Thank you so much. Didn't know i could combine them that way. Nice nice :D
Forum: oUF (Otravi Unit Frames) 04-28-11, 07:20 AM
Replies: 7
Views: 4,888
Posted By frohanss
Seem's to work Have only made a simple test for...

Seem's to work

Have only made a simple test for only 2 layouts. 10man and 10man+.
Will test more out when i have time todo bg's and stuff so i can check higher raid numbers.

Using:


local raid10...
Forum: oUF (Otravi Unit Frames) 04-26-11, 06:30 PM
Replies: 7
Views: 2,810
Posted By frohanss
Nice 1 Game29. I'v just been using: ...

Nice 1 Game29.

I'v just been using:

healthbg:SetGradientAlpha("HORIZONTAL",0,1,0,1,1,0,0,1)


But it only fades from green to red. Not sure if it could be set to 50% of bar size and used...
Forum: oUF (Otravi Unit Frames) 04-26-11, 06:17 PM
Replies: 7
Views: 4,888
Posted By frohanss
Raid layout based on size

I was planing on making a layout that changes (show/hide) based on raid size.
So just woundering if i am on the right track with this:

Basicly whant 1 layout for 6-10man, 1 for 11-25man and another...
Forum: Lua/XML Help 04-18-11, 04:14 PM
Replies: 5
Views: 4,346
Posted By frohanss
Was actualy all i needed to know :) Thx

Was actualy all i needed to know :) Thx
Forum: Lua/XML Help 04-18-11, 04:06 PM
Replies: 5
Views: 4,346
Posted By frohanss
Maybe expressed myself a bit wrong. I'm not...

Maybe expressed myself a bit wrong.

I'm not taking a addon made by others and nest it into my folder.
I have made background panels, chat, minimap, watchframe custimization.
Atm im making 1 for...
Forum: Lua/XML Help 04-18-11, 09:01 AM
Replies: 5
Views: 4,346
Posted By frohanss
Savedvariable in "subaddons"

I currently working on a "UI addon pack".
Folders are built like: UIPack -> Submodules

How can i get one of the Submodules to create it's own savedvariable?

If i just thest the Submodule directly...
Forum: Graphics Help 04-13-11, 02:59 AM
Replies: 4
Views: 16,853
Posted By frohanss
Thx Nibelheim. That is about all i also have...

Thx Nibelheim.
That is about all i also have found.
Atm im a expert nab, so starting to fish around that code will be painfull work. So hope some real expert can help more around this.;)
Forum: Graphics Help 04-13-11, 01:17 AM
Replies: 4
Views: 16,853
Posted By frohanss
Guild Tabard Icon

Hello,

does anyone know how to get the guild tabard into frames?

Basicly whant to overlay the icon on top of another frame.

Thx in advance
Forum: Lua/XML Help 04-12-11, 07:17 PM
Replies: 6
Views: 2,334
Posted By frohanss
Thank you so much. That solved it. Im just...

Thank you so much. That solved it.

Im just starting to learn the LUA so a bit nabbing around and much trying out.
Tbh, im a "total" nob with LUA so can't give you a perfect answer.

But i have 2...
Forum: Lua/XML Help 04-12-11, 05:48 PM
Replies: 6
Views: 2,334
Posted By frohanss
Here is my code: if not Stuf then return...

Here is my code:


if not Stuf then return end
local _, class = UnitClass("player")

local b1 = 5
local b2 = 7
local b3 = 8
Forum: Lua/XML Help 04-12-11, 01:43 PM
Replies: 6
Views: 2,334
Posted By frohanss
Show custom frame when having a target?

Im trying to create a panel that toggles on and off based on if i have a target or not. I just can't seem to get it to work.

Im using:

if (event == PLAYER_TARGET_CHANGED) then
if...
Forum: Lua/XML Help 03-20-11, 08:09 PM
Replies: 2
Views: 2,188
Posted By frohanss
Storing values/defaults in 1 file

Hello all,

how can i setup 1 file to store defaults values in?
Like backgroundcolor, font & fontcolor and so on and bring it into another file?

Atm im making different UI mods that uses the same...
Forum: Lua/XML Help 03-16-11, 11:52 AM
Replies: 6
Views: 3,236
Posted By frohanss
Can't get seem to do anything to ChatFrame1. It...

Can't get seem to do anything to ChatFrame1.

It handles the rest of the chat frames correctly, but i can't change position on frame 1.


local x = CreateFrame("Frame")
x:SetScript("OnEvent",...
Forum: Lua/XML Help 03-13-11, 02:19 PM
Replies: 6
Views: 3,236
Posted By frohanss
So i have figured out partly how to handle the...

So i have figured out partly how to handle the font:


ChatFrame1TabText:SetFont("Fonts\\FRIZQT__.TTF", 16, "THINOUTLINE")
ChatFrame1TabText:SetTextColor(1, 1, 1)


But im totaly stuck on handling...
Forum: Lua/XML Help 03-13-11, 10:32 AM
Replies: 6
Views: 3,236
Posted By frohanss
Thx for the reply. Yes i know about the...

Thx for the reply.

Yes i know about the chat-cache.txt file.

But this doesn't hold info regarding what i am asking for. Atleast not as i have seen it.


ChatFrame1Tab:SetPoint("BOTTOMLEFT",...
Forum: Lua/XML Help 03-13-11, 01:56 AM
Replies: 6
Views: 3,236
Posted By frohanss
Setting up Chat defaults/moving chat tab text

Hey,

im working on creating a addon that basicly adjust chat windows to a fixed position.

So far i have figured out most settings for it from this forum. But i haven't found a way to change chat...
Forum: Lua/XML Help 03-08-11, 11:35 AM
Replies: 9
Views: 3,013
Posted By frohanss
Ok, i got it to hide/show based on addon...

Ok, i got it to hide/show based on addon loaded:

Had to use:

if IsAddOnLoaded("Recount") and Addon:IsVisible() then
Addon:Show()
else
Addon:Hide()
end
Forum: Lua/XML Help 03-08-11, 09:57 AM
Replies: 9
Views: 3,013
Posted By frohanss
Thx for the reply. Maybe Recount was bad example...

Thx for the reply.
Maybe Recount was bad example to mention since it actualy makes a frame that i can parent my panel to.
Like ForteX Cooldownbar it doesn't make a named panel for it, so i can't...
Showing results 1 to 25 of 31