Showing results 1 to 25 of 152
Search took 0.01 seconds.
Search: Posts Made By: gmarco
Forum: AddOn Help/Support Today, 01:17 AM
Replies: 5
Views: 151
Posted By gmarco
I'll give it a try even if I don't have any real...

I'll give it a try even if I don't have any real iussue with MSBT right now (not have in the paste with Parrot).
Now I prefer to have a LUA based config addon for portability iussue, but it is an...
Forum: AddOn Help/Support Yesterday, 02:54 PM
Replies: 5
Views: 151
Posted By gmarco
I am using MSBT and used in the past Parrot...

I am using MSBT and used in the past Parrot (which seems not developed anymore).

I'd like something easier and possibly configurable via LUA.
The old xct doesn't work anymore ?

Thanks.
Forum: AddOn Search/Requests 04-25-15, 10:09 PM
Replies: 6
Views: 259
Posted By gmarco
Hi, I have tried your modifications on align an...

Hi,

I have tried your modifications on align an they works nicely .... but obviusly they ONLY print X/Y relative to BOTTOMLEFT of UIPARENT I suppose.

So probably this approach is too difficult to...
Forum: AddOn Search/Requests 04-25-15, 10:52 AM
Replies: 6
Views: 259
Posted By gmarco
Probably I am not able to explain well,...

Probably I am not able to explain well, sorry.

If I have to work with something that involve using an editor to change manually the coords of the frame of an UI usually I have a problem because I am...
Forum: AddOn Search/Requests 04-25-15, 09:44 AM
Replies: 6
Views: 259
Posted By gmarco
Yes, but they actually only draw grid but don't...

Yes, but they actually only draw grid but don't prints the value of X-Y coords relative to the starting point they are relative too.

For example.

If I wants something like:

/addon_name UIParent...
Forum: AddOn Search/Requests 04-25-15, 04:33 AM
Replies: 6
Views: 259
Posted By gmarco
drawing grid and coordinate ?

Hi all ...

Is there an addon or someone that know how to write :-) that giving a GUI element referring to, can draw a grid of lines with the distances written on the border ?

I tried to explain...
Forum: Lua/XML Help 04-18-15, 11:12 PM
Replies: 4
Views: 273
Posted By gmarco
Hi, first of all thanks both of you for your...

Hi,

first of all thanks both of you for your kind reply.

The addon is not mine, it is this one:
http://www.wowinterface.com/downloads/info13705-LitePanels.html#info

probably a little bit outdated...
Forum: AddOn Help/Support 04-18-15, 03:51 AM
Replies: 9
Views: 289
Posted By gmarco
I think this is a taste problem. Everyone will...

I think this is a taste problem.

Everyone will prefer one or the other depending of personal taste and preferences because all the meters addons now will do more or less the the same thing.

I use...
Forum: oUF (Otravi Unit Frames) 04-16-15, 11:08 PM
Replies: 10
Views: 472
Posted By gmarco
Hi all, I also started...

Hi all,

I also started studying/copying/pasting/cutting/modifying from OUF_Elen because it was the layout I really understand better for my programming style.

But I think the result is so different...
Forum: oUF (Otravi Unit Frames) 04-14-15, 11:48 PM
Replies: 10
Views: 472
Posted By gmarco
CurseForge has a mandatory field for the license,...

CurseForge has a mandatory field for the license, but OUF_Elen is not there :-/ so I think the only way you have to know is ask the author directly via pm.

Please let us know which kind of license...
Forum: oUF (Otravi Unit Frames) 04-13-15, 11:50 AM
Replies: 4
Views: 174
Posted By gmarco
At the first I have tried to start my custom...

At the first I have tried to start my custom layout reading classic or lily (also because the wiki is not so much) but I find a them a bit more difficult to read and begin with than others layouts....
Forum: oUF (Otravi Unit Frames) 04-13-15, 09:50 AM
Replies: 7
Views: 235
Posted By gmarco
Hi p3lim, Thanks for your tips too, finally I...

Hi p3lim,

Thanks for your tips too,
finally I have understood it is the same suggestion Phanx pointed out some comments after, but I didn't get before because for me it was not so easy to fully...
Forum: oUF (Otravi Unit Frames) 04-13-15, 09:31 AM
Replies: 7
Views: 235
Posted By gmarco
self.Info = self.Health:CreateFontString(nil,...

self.Info = self.Health:CreateFontString(nil, 'OVERLAY')
self.Info:SetFont( START_font , START_fs , '')
self:Tag(self.Info,'[level] [name]')
self.Info:SetPoint('LEFT',self.Health,'LEFT', 5,...
Forum: oUF (Otravi Unit Frames) 04-13-15, 09:13 AM
Replies: 4
Views: 174
Posted By gmarco
I am not an expert but a simply setup could be ?...

I am not an expert but a simply setup could be ?


local HealthPoints = Health:CreateFontString(nil, "OVERLAY", "GameFontNormal")
HealthPoints:SetFont(GameFontNormal:GetFont(),...
Forum: oUF (Otravi Unit Frames) 04-13-15, 08:56 AM
Replies: 7
Views: 235
Posted By gmarco
Thanks Phanx, Really appreciated. Infact it is...

Thanks Phanx,

Really appreciated.

Infact it is a thing I saw sometime but I didn't understand what it was :-)

Thanks again ... rewrote incoming :-)
Forum: Lua/XML Help 04-13-15, 03:27 AM
Replies: 4
Views: 273
Posted By gmarco
Addon load problem.

Hi all,

I have a problem that is come out while I was fine tuning a UI.
I usually use LitePanels as addon to generate a little border and a background around the actionbars .

The problem is that...
Forum: UI Screenshots, Feedback and Design Discussion 04-13-15, 02:09 AM
Replies: 44
Views: 3,980
Posted By gmarco
Here is mine. It is a working progress while I...

Here is mine.

It is a working progress while I am studying OUF framework to make my layout.

I have tried Phanx, p3lim and others and now I am using Skaarj which is working so great that I have...
Forum: oUF (Otravi Unit Frames) 04-10-15, 11:10 AM
Replies: 7
Views: 235
Posted By gmarco
Hi, this do exactly the jobs :-) I attach 2...

Hi,

this do exactly the jobs :-)

I attach 2 screenshots from before and after the fix :-)

oUF.Tags.Events['name:normal'] = 'UNIT_NAME_UPDATE'
oUF.Tags.Methods['name:normal'] = function(unit)
...
Forum: AddOn Search/Requests 04-10-15, 11:07 AM
Replies: 12
Views: 600
Posted By gmarco
ahahh, the same thing could be applied to non...

ahahh,

the same thing could be applied to non good player like me :-)

Btw...

Thanks again for the nice replies
Forum: oUF (Otravi Unit Frames) 04-10-15, 12:57 AM
Replies: 7
Views: 235
Posted By gmarco
reduce targetname or spellname

Hi all,

I am beginning to try to write my layout for OUF following the GitHub wiki and the samples code from the classic, lily and others layouts too.

Now I'd like to ask how can I reduce the len...
Forum: AddOn Search/Requests 04-06-15, 11:20 PM
Replies: 12
Views: 600
Posted By gmarco
Thanks all for you comments. I'll try all the...

Thanks all for you comments. I'll try all the options.

I don't want say here that a WTF FREE GUI is better than a GUI based on addons that use a classic approch of saving variable as blizzard...
Forum: AddOn Search/Requests 04-06-15, 10:50 AM
Replies: 12
Views: 600
Posted By gmarco
WTF Free UnitFrame

Hi,

I am using SUF from long time and I am really happy with it.
I never have had a problem and everything was fine.

But now I like the idea to find an Unitframe than can be free from any WTF...
Forum: Lua/XML Help 04-03-15, 09:44 AM
Replies: 6
Views: 324
Posted By gmarco
Thanks very much sticklord !! It works like a...

Thanks very much sticklord !!

It works like a charm.

-- Tooltip code and hooksecurefunc by sticklord
-- Thanks !
-- ideas and discussions here:
--...
Forum: Lua/XML Help 04-03-15, 08:29 AM
Replies: 6
Views: 324
Posted By gmarco
Hi myrroddin, Thanks very much for your kind...

Hi myrroddin,

Thanks very much for your kind reply.

I have tried to implement your suggestion and to rewrite the code in this way:

local ADDON = ...

local prgname = "|cffffd200ToolTipDisable|r"
Forum: Lua/XML Help 04-03-15, 01:15 AM
Replies: 6
Views: 324
Posted By gmarco
For complete information I have tried also a more...

For complete information I have tried also a more minimalist approach.

The relevant part of the code is this one:

local UnitAffectingCombat, InCombatLockdown = UnitAffectingCombat,...
Showing results 1 to 25 of 152