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Forum: Graphics Help 10-09-17, 12:47 PM
Replies: 17
Views: 632
Posted By Lombra
This is correct. Well, technically there are...

This is correct. Well, technically there are subpixels which, while relevant to the topic, is not really necessary to explain the concept.

Put simply, if you have a black texture and a white texture...
Forum: General Authoring Discussion 07-26-17, 05:32 AM
Replies: 20
Views: 821
Posted By Lombra
Now you're just coming off as salty. This was a...

Now you're just coming off as salty. This was a peaceful thread with a simple purpose until you came in ranting about double standards and proceeded to bring up completely irrelevant issues....
Forum: Lua/XML Help 07-21-17, 04:58 PM
Replies: 4
Views: 367
Posted By Lombra
Don't remember exactly, and I can't check now,...

Don't remember exactly, and I can't check now, but I think C_TransmogCollection.GetAppearanceSources(appearanceID) might return stuff only if it's included in your wardrobe.
Forum: Lua/XML Help 07-21-17, 04:38 AM
Replies: 4
Views: 367
Posted By Lombra
"Visual" ID is the same as "appearance" ID is the...

"Visual" ID is the same as "appearance" ID is the same as "visual appearance" ID. It's a bit confusing how they use all these variants interchangibly. The appearance ID essentially refers to the item...
Forum: Lua/XML Help 07-05-17, 05:36 AM
Replies: 2
Views: 207
Posted By Lombra
First return from tooltip:GetItem() is the item...

First return from tooltip:GetItem() is the item name, which only works with GetItemInfo if you have the item in question. Use the second return, item link, instead.
Forum: General Authoring Discussion 07-03-17, 01:20 PM
Replies: 19
Views: 1,165
Posted By Lombra
It's not a loophole or a bug or anything. It's...

It's not a loophole or a bug or anything. It's just for a moment (probably before loading screen is done) so that you may construct the UI before lockdowns are in place.
Forum: Lua/XML Help 06-25-17, 07:53 AM
Replies: 10
Views: 534
Posted By Lombra
Well the problem will be line 244: if msg ==...

Well the problem will be line 244:
if msg == string.format(UNITDIESOTHER, key) then
I don't know what UNITDIESOTHER is, but you'll want to replace it with something else.
Forum: Lua/XML Help 05-20-17, 03:59 PM
Replies: 11
Views: 423
Posted By Lombra
Your script file loads before the Main frame is...

Your script file loads before the Main frame is created. One way to fix it that require minimal change would be to add raidDrop:SetParent(Main) to OnLoad. Might need to do SetPoint after that. Not...
Forum: Lua/XML Help 05-20-17, 01:38 PM
Replies: 11
Views: 423
Posted By Lombra
If Main is the name of your frame, it needs to be...

If Main is the name of your frame, it needs to be enclosed within quotes. (and you should use a more unique name to avoid potential namespace conflict) Otherwise, the Main variable is not available...
Forum: Lua/XML Help 05-19-17, 12:59 PM
Replies: 21
Views: 816
Posted By Lombra
You should try CHAT_MSG_LOOT. I don't know that...

You should try CHAT_MSG_LOOT. I don't know that it will fire for every conceivable situation, but I don't think BAG_UPDATE will work very well. First of all you'd need to keep track of what's...
Forum: Lua/XML Help 05-19-17, 03:21 AM
Replies: 4
Views: 235
Posted By Lombra
Maybe use a simple value, such as true or false....

Maybe use a simple value, such as true or false. Or even an empty string if that helps somehow.
Forum: Lua/XML Help 05-08-17, 02:09 PM
Replies: 29
Views: 1,241
Posted By Lombra
Fair enough. :)

Fair enough. :)
Forum: Lua/XML Help 05-08-17, 12:39 PM
Replies: 29
Views: 1,241
Posted By Lombra
I'm not saying you did, but it's important not to...

I'm not saying you did, but it's important not to take my quote out of context. I referred to this code sample, specifically. The call to getfenv() will take "much" longer than what you gained from...
Forum: Lua/XML Help 05-07-17, 05:35 PM
Replies: 29
Views: 1,241
Posted By Lombra
Pretty sure it's a net loss, even.

Pretty sure it's a net loss, even.
Forum: Lua/XML Help 05-04-17, 09:12 AM
Replies: 10
Views: 801
Posted By Lombra
That does nothing.

That does nothing.
Forum: Lua/XML Help 05-01-17, 05:16 PM
Replies: 19
Views: 719
Posted By Lombra
The main reason for separating event handling...

The main reason for separating event handling code is for your own readability. Long if-chains can be difficult to read, and separating the event can make the code neat.

I wouldn't recommend using...
Forum: Lua/XML Help 04-29-17, 07:27 AM
Replies: 10
Views: 421
Posted By Lombra
Don't really know too much about Lua memory...

Don't really know too much about Lua memory allocation and garbage collection. Possibly related to the print calls? Maybe the passed strings allocating new memory?
Forum: Lua/XML Help 04-29-17, 03:32 AM
Replies: 10
Views: 421
Posted By Lombra
I believe they will get garbage collected too,...

I believe they will get garbage collected too, since there are no references to them. Not necessarily immediately, though.
Forum: Lua/XML Help 04-24-17, 04:24 AM
Replies: 22
Views: 762
Posted By Lombra
Well, depends on the nature of the addon and the...

Well, depends on the nature of the addon and the modules, I think.

As I said in the other thread, as a user I generally prefer the least amount of folders possible, though you may not be concerned...
Forum: Lua/XML Help 04-23-17, 07:17 PM
Replies: 22
Views: 762
Posted By Lombra
Yep. tooshort

Yep.

tooshort
Forum: Lua/XML Help 04-23-17, 07:47 AM
Replies: 22
Views: 762
Posted By Lombra
The only other way I can think of is having the...

The only other way I can think of is having the modules as separate addons.
Forum: Lua/XML Help 04-23-17, 03:46 AM
Replies: 22
Views: 762
Posted By Lombra
Well, you will always need to wait for...

Well, you will always need to wait for ADDON_LOADED. What I've seen addons do before is wrap the whole module in a function, and then just wait until ADDON_LOADED before calling it. (or not) If you...
Forum: Lua/XML Help 04-11-17, 06:17 AM
Replies: 8
Views: 576
Posted By Lombra
1. I don't understand. You say it won't track...

1. I don't understand. You say it won't track "before combat" due to the condition, and when you remove that, it does track out of combat. Isn't this working as intended?

2. COMBAT_LOG_EVENT is the...
Forum: General Authoring Discussion 04-02-17, 01:01 PM
Replies: 9
Views: 614
Posted By Lombra
As an end user I would much prefer the least...

As an end user I would much prefer the least amount of folders necessary. If they're not optional (unit frames and action bars shouldn't be) or load on demand, they should definitely be in the same...
Forum: Lua/XML Help 04-01-17, 08:49 PM
Replies: 8
Views: 501
Posted By Lombra
You want to translate links into a language other...

You want to translate links into a language other than that of your own client? That would not be possible, no.
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