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Forum: oUF (Otravi Unit Frames) 08-27-12, 07:43 PM
Replies: 17
Views: 9,177
Posted By drakull
Here is my version. It's still not optimized but...

Here is my version. It's still not optimized but it does the job. ;)

First, here is a picture of all three bars in action. Demonology bar, Destro bar (glyphed) and Affliction...
Forum: oUF (Otravi Unit Frames) 08-27-12, 06:14 AM
Replies: 17
Views: 9,177
Posted By drakull
I can't post it right now because I'm at work,...

I can't post it right now because I'm at work, will do when I get home. It's kind of a hackish implementation right now. Visibility is called when talents change to hide or show the apropriate orbs...
Forum: oUF (Otravi Unit Frames) 08-26-12, 04:35 PM
Replies: 17
Views: 9,177
Posted By drakull
Its quite simple actually, just had to override...

Its quite simple actually, just had to override the update method.

I was having a hard time implementing warlock bars, tho. Tried both Phanx and Tukz implementations but ended coding my own version....
Forum: oUF (Otravi Unit Frames) 08-25-12, 10:50 PM
Replies: 17
Views: 9,177
Posted By drakull
Yeah but we have to create 5 chi points even if...

Yeah but we have to create 5 chi points even if the player does not have the talent, and then Hide() or Show() it accordingly with the talent. Otherwise Harmony.Update causes a crash if the player...
Forum: oUF (Otravi Unit Frames) 08-25-12, 08:18 PM
Replies: 17
Views: 9,177
Posted By drakull
Yeah, just noted that... I must be doing...

Yeah, just noted that... I must be doing something wrong, chi points do appear but are just white textures that do not update when I build/expend them.

Edit: Nevermind, got it to work. Was still...
Forum: oUF (Otravi Unit Frames) 08-25-12, 07:03 PM
Replies: 17
Views: 9,177
Posted By drakull
Thanks for the info, Phanx. I already got oUF's...

Thanks for the info, Phanx.

I already got oUF's latest version and have started updating my addon. Right now I have updated my tag definitions to the new tag system and have started updating...
Forum: oUF (Otravi Unit Frames) 08-25-12, 09:59 AM
Replies: 17
Views: 9,177
Posted By drakull
Coming back for MoP, needing some advices

Hey guys,

I'll start updating my oUF layout for MoP. I haven't touched my addon since the last year so things are a little rusty.
I would love to get some help catching up. Can you guys point some...
Forum: oUF (Otravi Unit Frames) 01-04-11, 03:59 PM
Replies: 5
Views: 6,128
Posted By drakull
How easy is that? :) Thanks!

How easy is that? :)

Thanks!
Forum: oUF (Otravi Unit Frames) 01-04-11, 10:40 AM
Replies: 5
Views: 6,128
Posted By drakull
Of course! The show/hide is correctly handled...

Of course! The show/hide is correctly handled already, I just need to use SetAlpha, just like I did with XP and Rep bars (which, by the way, still driving me mad because of that haunted tags).

ON...
Forum: oUF (Otravi Unit Frames) 01-04-11, 06:44 AM
Replies: 5
Views: 6,128
Posted By drakull
Help with toggle showing LFD Role icons

I managed to show/hide LFD icons using OnEnter and OnLeave scripts but i'm getting artifacts in place of the role icon if no role has been defined to that unit.

What I need is a way to determine if...
Forum: oUF (Otravi Unit Frames) 01-01-11, 09:25 PM
Replies: 6
Views: 4,363
Posted By drakull
oUF_Drk has support for heal prediction for quite...

oUF_Drk has support for heal prediction for quite some time now, maybe Qulights UI use an old version. Try grabbing the current version here...
Forum: Lua/XML Help 12-22-10, 08:48 AM
Replies: 5
Views: 3,852
Posted By drakull
It must be something I'm doing in my layout. I've...

It must be something I'm doing in my layout. I've rewrited most of the code and now I have noticed this and some other strange behaviours. oUF_DebuffHightlight is also acting weird, wrong colors are...
Forum: Lua/XML Help 12-21-10, 11:44 PM
Replies: 5
Views: 3,852
Posted By drakull
Any toughts?

Any toughts?
Forum: oUF (Otravi Unit Frames) 12-21-10, 07:50 AM
Replies: 7
Views: 7,089
Posted By drakull
Hmmm... so i think it's best to use a dedicated...

Hmmm... so i think it's best to use a dedicated style funcion for boss frames.

Thanks a lot, ill give it a try.

Update: worked like a charm. YAY!
Forum: oUF (Otravi Unit Frames) 12-20-10, 08:29 PM
Replies: 7
Views: 7,089
Posted By drakull
I tried everything, just can't make the boss...

I tried everything, just can't make the boss frame to show up.
My last resource was trying to copy EvilPaul's code but still "nada", no errors and no boss frames either.

The problem may be jumping...
Forum: oUF (Otravi Unit Frames) 12-20-10, 04:36 AM
Replies: 7
Views: 7,089
Posted By drakull
I'm using the same code and I get no errors but...

I'm using the same code and I get no errors but no boss frames too.
Also, if anyone has an easy way to test boss frames, please share. I'm thinking on asking my guildies to go with me to ICC 'till...
Forum: Lua/XML Help 12-19-10, 05:39 PM
Replies: 5
Views: 3,852
Posted By drakull
Yeah, thanks for pointing that out. I've...

Yeah, thanks for pointing that out. I've corrected the code. But the problem is still there.

In fact, I created those tags hoping to solve the same problem i was having with ouf_reputation's default...
Forum: Lua/XML Help 12-18-10, 07:36 PM
Replies: 5
Views: 3,852
Posted By drakull
Question Weird tag behaviour is freaking me out

Hey, hope you guys can help me out with this one!

Im trying to create some tags to display my faction standings in my oUF layout but some of them are giving me a headache.


oUF.Tags['drk:currep'] ...
Forum: oUF (Otravi Unit Frames) 12-08-10, 07:14 AM
Replies: 3
Views: 4,584
Posted By drakull
http://www.wowinterface.com/forums/showthread.php?...

http://www.wowinterface.com/forums/showthread.php?t=36870
Forum: oUF (Otravi Unit Frames) 12-04-10, 02:34 PM
Replies: 4
Views: 4,908
Posted By drakull
Yeah, it's UnitExists(), Just noted the typo on...

Yeah, it's UnitExists(), Just noted the typo on the code i posted above...
/facepalm
Forum: oUF (Otravi Unit Frames) 12-04-10, 09:21 AM
Replies: 4
Views: 4,908
Posted By drakull
Ty, haste! Oh, snap... and there goes my great...

Ty, haste!

Oh, snap... and there goes my great idea. :(

Edit: Anyways, i got curious. Is there a way to determine if a unit is visible, ie: to know if the player has or not set a focus?
Forum: oUF (Otravi Unit Frames) 12-04-10, 08:50 AM
Replies: 4
Views: 4,908
Posted By drakull
Dynamically changing frame position

I want the Pet's frame to be repositioned everytime the player sets/clears focus and also when the pet has/hasn't a target. I hooked some events and tried to determine if there's a focus/pettarget...
Forum: oUF (Otravi Unit Frames) 12-02-10, 05:58 AM
Replies: 2
Views: 5,340
Posted By drakull
Yeah, doesn't happen for me aswell. Another...

Yeah, doesn't happen for me aswell.

Another example: you cannot heal the Gunship Battle's cannons, right? Well, if i click the cannon unit in my raidframe with my mouse's healing buttons I get no...
Forum: oUF (Otravi Unit Frames) 12-02-10, 05:03 AM
Replies: 2
Views: 5,340
Posted By drakull
Raid+Vehicle targeting problem

I swear I saw someone talking about it in another topic but simply can't find it.
I use Clique + oUF raid frames to heal and everything but vehicle healing is ok.

If someone is inside a vehicle...
Forum: oUF (Otravi Unit Frames) 11-26-10, 04:48 AM
Replies: 4
Views: 4,486
Posted By drakull
Wow, that's a great idea. And I thought that...

Wow, that's a great idea. And I thought that textures inside fontstrings where limited by the font's height.

PS: Can someone please teach me the best way to find out the game's textures name and...
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