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Forum: PTR API and Graphics Changes 07-08-18, 12:33 PM
Replies: 31
Views: 7,556
Posted By Nevcairiel
Because a manual full run of GC is actually the...

Because a manual full run of GC is actually the same as the incremental GC that runs in the background, right? :)

Please, go ahead and do show incontrovertible evidence without manually interfering...
Forum: PTR API and Graphics Changes 07-02-18, 01:58 AM
Replies: 31
Views: 7,556
Posted By Nevcairiel
Unless you can measure an actual impact from...

Unless you can measure an actual impact from that, its still not a problem.

If you are extremely worried about the memory consumption from the Map APIs, you could use my Map library HereBeDragons...
Forum: PTR API and Graphics Changes 07-02-18, 01:56 AM
Replies: 2
Views: 403
Posted By Nevcairiel
This has been the case for quite some time...

This has been the case for quite some time already, at least back to 2011, which was the earlist indication I could find of that.
Supposedly there was a Blizzard post to document the change, but...
Forum: PTR General Discussion 07-02-18, 01:50 AM
Replies: 14
Views: 2,789
Posted By Nevcairiel
The new errors (really they are considered "Lua...

The new errors (really they are considered "Lua Warnings" by the game) are there to let you know about a potential problem - and as mentioned above they are also not new, just went mostly ignored...
Forum: PTR API and Graphics Changes 05-09-18, 05:21 PM
Replies: 19
Views: 2,682
Posted By Nevcairiel
Both SetMap and GetCurrentMapID have been removed...

Both SetMap and GetCurrentMapID have been removed because there finally is absolutely no stateful map API anymore. There is no concept of a global "current map" anymore - its now tracked by any map...
Forum: PTR API and Graphics Changes 05-03-18, 04:03 AM
Replies: 19
Views: 2,682
Posted By Nevcairiel
The entire point of the new map API is to remove...

The entire point of the new map API is to remove behind the scenes "magic", it now does exactly what it says on the tin and what you ask it to do. No ambiguity, no magic, no hidden C state. If you...
Forum: PTR API and Graphics Changes 04-24-18, 05:03 PM
Replies: 51
Views: 7,186
Posted By Nevcairiel
The changes are really not that bad. Most come...

The changes are really not that bad. Most come down to removing the spell rank from all sorts of places and in some cases also going away from spell name in favor of spellID. All of those are...
Forum: News 04-23-18, 05:42 PM
Replies: 18
Views: 26,650
Posted By Nevcairiel
You are drawing this conclusion from a sample...

You are drawing this conclusion from a sample size of 3 people? :)
I could probably quote you dozens of examples that blow your theory up straight away from the official forums or the MMO-C...
Forum: PTR General Discussion 04-22-18, 02:48 AM
Replies: 11
Views: 4,389
Posted By Nevcairiel
Indeed, thats the data I was referring to. :)

Indeed, thats the data I was referring to. :)
Forum: PTR General Discussion 04-21-18, 06:08 PM
Replies: 11
Views: 4,389
Posted By Nevcairiel
The entire Map API in general is still in...

The entire Map API in general is still in development. Its one area that has seen an entire redesign in BfA and its not quite done yet. Give any map-related questions a bit more time to be figured...
Forum: Legion Beta archived threads 07-28-16, 04:40 AM
Replies: 3
Views: 1,303
Posted By Nevcairiel
This has been a thing with every auto-popup quest...

This has been a thing with every auto-popup quest in existence. It show you the quest dialog, but you can't actually cancel it.
Forum: Legion Beta archived threads 07-28-16, 04:39 AM
Replies: 3
Views: 876
Posted By Nevcairiel
This is fixed in Beta build 22306. Thanks!

This is fixed in Beta build 22306. Thanks!
Forum: Legion Beta archived threads 07-25-16, 12:16 PM
Replies: 3
Views: 876
Posted By Nevcairiel
TheDan fixed this issue for an upcoming patch in...

TheDan fixed this issue for an upcoming patch in the game, unfortunately that means we have to wait until the next actual patch. Maybe they'll be able to add a work-around for the short-term, but no...
Forum: Legion Beta archived threads 07-24-16, 11:41 AM
Replies: 3
Views: 876
Posted By Nevcairiel
Click-type bindings do not fire when a 3D spell targeting cursor is active

Hey,

easy to reproduce:
1) Get a class with a 3D targeting spell (Warrior with Heroic Leap, Resto Druid with Efflorescense, etc)
2) Put it on an action button (say, 2), and any other spell on Button...
Forum: Legion Beta archived threads 07-14-16, 05:46 PM
Replies: 0
Views: 771
Posted By Nevcairiel
Key Binding API Corruption

Hi,

A user has reported an issue where the Key Binding UI can get corrupted when one of my addons is installed, so I did some digging, and some condition of key bindings can cause the GetBinding()...
Forum: Legion Beta archived threads 07-06-16, 11:59 AM
Replies: 5
Views: 1,563
Posted By Nevcairiel
Note that releaseUITextures was removed in a...

Note that releaseUITextures was removed in a recent beta build and defaults to "on".
The bug that caused texture filenames to not be returned on hidden textures has however been fixed, and that...
Forum: Legion Beta archived threads 07-02-16, 03:10 AM
Replies: 3
Views: 774
Posted By Nevcairiel
My issue was long fixed in a build long ago, FWIW.

My issue was long fixed in a build long ago, FWIW.
Forum: Legion Beta archived threads 05-28-16, 01:49 AM
Replies: 15
Views: 2,464
Posted By Nevcairiel
Indeed, my UI isn't all screwy anymore when I...

Indeed, my UI isn't all screwy anymore when I enable some AddOns! :)
Forum: Legion Beta archived threads 05-26-16, 12:59 AM
Replies: 33
Views: 6,815
Posted By Nevcairiel
It really isn't that big of a deal.

It really isn't that big of a deal.
Forum: Legion Beta archived threads 05-25-16, 04:02 PM
Replies: 33
Views: 6,815
Posted By Nevcairiel
As a follow up to UNIT_SPELLCAST_* events, the...

As a follow up to UNIT_SPELLCAST_* events, the 5th argument does represent the actual spellID now. It was always supposed to, but was apparently bugged initially. So you don't need to parse the GUID...
Forum: Legion Beta archived threads 05-25-16, 01:07 AM
Replies: 5
Views: 1,908
Posted By Nevcairiel
foxlits casc and dbc/db2 readers also support...

foxlits casc and dbc/db2 readers also support Legion WDB5 now, which is quite handy for scripting your own extraction scripts

https://www.townlong-yak.com/casc/
Forum: Legion Beta archived threads 05-20-16, 05:46 PM
Replies: 74
Views: 11,203
Posted By Nevcairiel
The game doesnt use file paths anymore, and the...

The game doesnt use file paths anymore, and the file Simca references is more likely to vanish eventually than be offered up through APIs.

So in short, the game can't give you any information it...
Forum: Legion Beta archived threads 05-20-16, 12:26 AM
Replies: 33
Views: 7,482
Posted By Nevcairiel
It was well known tha the global un-prefixed ones...

It was well known tha the global un-prefixed ones work in degrees while the others work in radians.
Why they choose do offer these however... legacy reasons probably.
Forum: Legion Beta archived threads 05-20-16, 12:19 AM
Replies: 15
Views: 2,464
Posted By Nevcairiel
External sounds work again in the latest build,...

External sounds work again in the latest build, however external fonts are still broken.
Hopefully next time.
Forum: Legion Beta archived threads 05-19-16, 08:13 AM
Replies: 83
Views: 36,669
Posted By Nevcairiel
Its really not that complicated. SetChange used...

Its really not that complicated. SetChange used an offset and SetFromAlpha/SetToAlpha use absolute values - which IMHO makes for clearer logic either way. You can easily rewrite it using that.
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