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Search: Posts Made By: VincentSDSH
Forum: Classic - AddOn Search/Requests 08-30-19, 11:21 PM
Replies: 5
Views: 4,950
Posted By VincentSDSH
I'm using Fortress, works in retail and classic...

I'm using Fortress, works in retail and classic (I don't even bother with the .toc, I just load out-of-date addons and it's happy). Not sure if the version here is still viable, I've been keeping an...
Forum: Lua/XML Help 08-20-19, 10:13 PM
Replies: 4
Views: 1,770
Posted By VincentSDSH
Yeah, I have no idea what the hell was happening,...

Yeah, I have no idea what the hell was happening, and it doesn't make any sense.

I could use Esc to bring it up (which means that GameMenuFrame = table) but trying to access it (e.g.,...
Forum: Lua/XML Help 08-20-19, 06:24 PM
Replies: 4
Views: 1,770
Posted By VincentSDSH
I don't get a table ID. I wonder why the hell...

I don't get a table ID.

I wonder why the hell it's not playing nice with me. I wouldn't think an addon could screw with that, in fact I'm pretty sure it's impossible. Come to think of it I'm not...
Forum: Lua/XML Help 08-20-19, 10:09 AM
Replies: 4
Views: 1,770
Posted By VincentSDSH
GameMenuFrame...

Is it possible to grab GameMenuFrame anymore? It seems that it's an unnamed frame now and I haven't found a good way to get a hold of it.
Forum: Lua/XML Help 08-13-19, 09:26 AM
Replies: 5
Views: 2,235
Posted By VincentSDSH
If I'm understanding correctly, it's something...

If I'm understanding correctly, it's something that I have to deal with in Executive Assistant.

You can look at the code in there (link in signature) to see how it's done. There's a bit of a trick...
Forum: Lua/XML Help 09-19-18, 10:15 PM
Replies: 3
Views: 7,283
Posted By VincentSDSH
They don't make us privy to their internal logic...

They don't make us privy to their internal logic but there are numerous reasons to make the type of architectural changes they've made in the API. It's not uncommon for this type of thing to happen...
Forum: Lua/XML Help 09-12-18, 03:51 AM
Replies: 8
Views: 10,903
Posted By VincentSDSH
In short: No, you can't create a merge in that...

In short: No, you can't create a merge in that way.

If you break things out into individual files they have their own context (e.g, locals are local to that space, etc) which is a good thing for...
Forum: Lua/XML Help 08-16-18, 03:27 AM
Replies: 24
Views: 5,666
Posted By VincentSDSH
Wha? UIFrameFadeIn() and UIFrameFadeOut() are...

Wha? UIFrameFadeIn() and UIFrameFadeOut() are function calls, you can call them from Lua or XML. Instead of frame:Show() you do UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) and vice-versa.
Forum: Lua/XML Help 08-15-18, 10:31 PM
Replies: 24
Views: 5,666
Posted By VincentSDSH
UIFrameFadeIn()/Out() maybe? I use that in place...

UIFrameFadeIn()/Out() maybe? I use that in place of :Show()/:Hide() and it seems to work nicely.

UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha)
UIFrameFadeOut(frame, timeToFade, startAlpha,...
Forum: Macro Help 07-26-18, 09:01 PM
Replies: 4
Views: 5,882
Posted By VincentSDSH
That bit of code I put up, you can edit the file...

That bit of code I put up, you can edit the file yourself and just paste that is on the end, then put the /script snippet into a macro and you have the functionality you wanted, even if the author...
Forum: Macro Help 07-26-18, 07:59 PM
Replies: 4
Views: 5,882
Posted By VincentSDSH
I don't see why not. You'd just have to grab the...

I don't see why not. You'd just have to grab the itemlink from the tooltip (local itemName, ItemLink = GameTooltip:GetItem() ). If you know the call that occurs from the command line code you can...
Forum: General Authoring Discussion 07-25-18, 04:01 PM
Replies: 10
Views: 3,593
Posted By VincentSDSH
Altering the GAME_TOOLTIP_BACKDROP_STYLE_DEFAULT...

Altering the GAME_TOOLTIP_BACKDROP_STYLE_DEFAULT doesn't cause any issues. You can update the functions or alter the data and it doesn't mind. Keep in mind that there's another default...
Forum: General Authoring Discussion 07-19-18, 04:12 AM
Replies: 3
Views: 2,126
Posted By VincentSDSH
PlaySoundFile() works just fine. The problem with...

PlaySoundFile() works just fine. The problem with that addon is that it expects COMBAT_LOG_EVENT_UNFILTERED to provide arguments but it doesn't anymore -- not the ones you want. You have to get them...
Forum: AddOn Search/Requests 07-18-18, 04:10 PM
Replies: 6
Views: 2,499
Posted By VincentSDSH
You could try Zap's Retro UI from the, er, 'other...

You could try Zap's Retro UI from the, er, 'other place'
Forum: PTR API and Graphics Changes 06-17-18, 03:41 PM
Replies: 31
Views: 30,930
Posted By VincentSDSH
local px, py = C_Map.GetPlayerMapPosition(mapID,...

local px, py = C_Map.GetPlayerMapPosition(mapID, "player"):GetXY()Iirc, an instance will have a mapID but not have the Position mixin which contains the :GetXY() function.
Forum: AddOn Help/Support 05-26-18, 08:12 PM
Replies: 7
Views: 2,612
Posted By VincentSDSH
They've been the same for a fair few years.

They've been the same for a fair few years.
Forum: AddOn Help/Support 05-26-18, 12:43 PM
Replies: 7
Views: 2,612
Posted By VincentSDSH
These?...

These?
https://www.wowace.com/projects/kg-panels?gameCategorySlug=addons&projectID=14995

https://www.wowace.com/projects/project-14996?gameCategorySlug=addons&projectID=14996
Forum: AddOn Help/Support 05-26-18, 08:04 AM
Replies: 7
Views: 2,612
Posted By VincentSDSH
Sorry, never bothered with kgpanels. I looked at...

Sorry, never bothered with kgpanels. I looked at it when it first came out but overall it felt like doing what I wanted in Lua was less of a headache than getting 80% there with kgpanels.

If the...
Forum: Site help, bugs, suggestions/questions 05-24-18, 04:28 PM
Replies: 7
Views: 1,968
Posted By VincentSDSH
I'm really glad to see the download stats like...

I'm really glad to see the download stats like these, even if they aren't perfectly accurate. I too would like a per-file count if that can be arranged, esp when files haven't been updated in the...
Forum: Lua/XML Help 05-17-18, 07:23 AM
Replies: 4
Views: 1,772
Posted By VincentSDSH
Yes, there is a shift-left when those are...

Yes, there is a shift-left when those are enabled. I use Dominos so I never see the right-side bars and :eek: I could have sworn they were all disabled. Are the on by default now and I missed that?...
Forum: Lua/XML Help 05-16-18, 06:18 PM
Replies: 4
Views: 1,772
Posted By VincentSDSH
I keep an current export of the blizzard UI code...

I keep an current export of the blizzard UI code and did a global find for the constants I mentioned. I only saw _X and _Y set once, in the file I mentioned with as-constant values. I didn't see them...
Forum: Lua/XML Help 05-16-18, 04:30 AM
Replies: 4
Views: 1,772
Posted By VincentSDSH
Tooltip and Constants

I'm seeing a very strange issue with tooltip location and it doesn't seem to be an addon that's doing it.

Background:
In FrameXML/ContainerFrame.lua are the following lines:CONTAINER_OFFSET_Y =...
Forum: General Authoring Discussion 05-12-18, 02:03 AM
Replies: 3
Views: 2,560
Posted By VincentSDSH
They aren't different from the normal APIs. The...

They aren't different from the normal APIs. The naming convention is likely for internal housekeeping and organization, differentiating them from Lua functions from their Addons, such as this line...
Forum: PTR API and Graphics Changes 05-03-18, 01:25 PM
Replies: 19
Views: 12,314
Posted By VincentSDSH
What Rilgamon said. Many long-delayed...

What Rilgamon said. Many long-delayed optimizations and expansive refactors create certain areas of (fairly unavoidable) usage-weaknesses. At a framework level, after refactors/redesigns, in a...
Forum: PTR API and Graphics Changes 05-03-18, 01:40 AM
Replies: 19
Views: 12,314
Posted By VincentSDSH
I didn't see anyone argue against coords for...

I didn't see anyone argue against coords for party members. If you were setting waypoints, you'd also set them off your current map, so you're still doing a double lookup. Otherwise, it's back to...
Showing results 1 to 25 of 350