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Search: Posts Made By: semlar
Forum: AddOn Help/Support 03-30-18, 05:48 PM
Replies: 15
Views: 620
Posted By semlar
The issue is that you're scanning for nameplates...

The issue is that you're scanning for nameplates by looping through the children of WorldFrame, then you're trying to call a function on the frame (plate:GetName()), and if that frame happens to be...
Forum: Lua/XML Help 03-26-18, 01:03 PM
Replies: 7
Views: 463
Posted By semlar
You can rotate the coordinates that you're...

You can rotate the coordinates that you're sending to SetTexCoord (https://wow.gamepedia.com/API_Texture_SetTexCoord) with a matrix transformation (rotation matrix...
Forum: Lua/XML Help 03-15-18, 10:32 AM
Replies: 4
Views: 449
Posted By semlar
Fontstrings and textures are not secure; you...

Fontstrings and textures are not secure; you update them through unrestricted code to reflect the current state of the secure frame.

You can think of the visible parts of your unit frame as...
Forum: Lua/XML Help 03-14-18, 12:46 AM
Replies: 17
Views: 646
Posted By semlar
It's fairly difficult to remove lines from the...

It's fairly difficult to remove lines from the tooltip after it has been drawn, accidental or otherwise, and it shouldn't even be possible to interrupt the basic tooltip text from being written out...
Forum: Lua/XML Help 03-13-18, 09:07 PM
Replies: 17
Views: 646
Posted By semlar
It looks like an addon is cutting off every line...

It looks like an addon is cutting off every line of your tooltip after the 9th and leaving the price string (without its label), or is adding it separately. Is this how every item tooltip is...
Forum: AddOn Search/Requests 03-13-18, 06:13 PM
Replies: 17
Views: 569
Posted By semlar
The path for PlayMusic is...

The path for PlayMusic is "interface/addons/ZeldaShop/YourSoundFile.mp3" (with forward slashes and the quotes) and assuming your addon is named "ZeldaShop".

You also need to entirely exit and...
Forum: AddOn Help/Support 03-13-18, 12:06 PM
Replies: 6
Views: 414
Posted By semlar
If you think the api can return information about...

If you think the api can return information about a buff that doesn't display on your character then you should explain how it's done, since that's what this post is asking.
Forum: AddOn Help/Support 03-12-18, 09:19 AM
Replies: 6
Views: 414
Posted By semlar
You can't track an aura that doesn't show up on...

You can't track an aura that doesn't show up on your character, the api doesn't return information about it.

Often a hidden quest will be marked as complete when you perform a one-time action that...
Forum: AddOn Search/Requests 03-09-18, 02:46 PM
Replies: 10
Views: 449
Posted By semlar
You wouldn't use @mouseover, you would change the...

You wouldn't use @mouseover, you would change the macro target to whatever the unit attribute is on the frame.

I'm on a phone right now, otherwise I would write an example.

The first sentence in...
Forum: AddOn Search/Requests 03-09-18, 02:29 PM
Replies: 10
Views: 449
Posted By semlar
While unit frames will intercept the mouse, it...

While unit frames will intercept the mouse, it just means you'll have to write additional code to wrap the click on the frame (or just put your own macro/unit frame under the mouse).
Forum: AddOn Search/Requests 03-09-18, 12:56 PM
Replies: 10
Views: 449
Posted By semlar
I'm going to have to respectfully disagree with...

I'm going to have to respectfully disagree with my colleagues here, because it should be possible to rebind left click to your macro in response to mousing over a friendly unit using a secure state...
Forum: General Authoring Discussion 03-07-18, 08:18 PM
Replies: 12
Views: 551
Posted By semlar
It is possible, but if you have 2 ticks of damage...

It is possible, but if you have 2 ticks of damage on the same target at the same time you know it's coming from two different pools.

From the logs, the damage hits all targets affected by the pool...
Forum: General Authoring Discussion 03-07-18, 06:53 PM
Replies: 12
Views: 551
Posted By semlar
If the only thing you can watch that even...

If the only thing you can watch that even identifies whether the spell has procced is SPELL_DAMAGE, and it only has a chance of happening after casting Envenom or Rupture, then you can possibly...
Forum: General Authoring Discussion 03-07-18, 04:13 PM
Replies: 12
Views: 551
Posted By semlar
I would be very surprised if...

I would be very surprised if UNIT_SPELLCAST_SUCCEEDED didn't fire for this spell.

Try using RegisterEvent instead of RegisterUnitEvent, and then filter by source after you determine if it...
Forum: Lua/XML Help 02-13-18, 05:06 PM
Replies: 3
Views: 288
Posted By semlar
It can be turned off, it's one of the name...

It can be turned off, it's one of the name options. I don't know what cvar controls it off the top of my head but I know it can be toggled in the interface menu.
Forum: Lua/XML Help 02-13-18, 04:17 AM
Replies: 2
Views: 220
Posted By semlar
It's unclear to me what you're trying to do from...

It's unclear to me what you're trying to do from the screenshot and your description, but you can give the illusion of making a section of a texture transparent by placing two textures side by side,...
Forum: Lua/XML Help 02-05-18, 01:48 PM
Replies: 8
Views: 561
Posted By semlar
Read the Lua Basics section from this post...

Read the Lua Basics section from this post (https://www.mmo-champion.com/threads/817817-Creating-Your-Own-WoW-Addon), and consider clicking through the introduction section of the lua manual...
Forum: General Authoring Discussion 01-21-18, 04:28 PM
Replies: 7
Views: 421
Posted By semlar
I use this technique in Crack Cooldown...

I use this technique in Crack Cooldown (https://wow.curseforge.com/projects/crackcooldown) to show the duration of your buffs and debuffs on your action buttons, but it only works when the name of...
Forum: Lua/XML Help 01-12-18, 09:02 PM
Replies: 6
Views: 409
Posted By semlar
That will only work for units with a valid UnitID...

That will only work for units with a valid UnitID like your target or mouseover.

The closest you can get to tracking what you're in combat with is to monitor the combat log for every hostile...
Forum: AddOn Help/Support 01-11-18, 08:57 PM
Replies: 34
Views: 1,540
Posted By semlar
Alt-F4ing out of the game does not prevent it...

Alt-F4ing out of the game does not prevent it from writing to the disk before it exits, unless it crashes during the process.
Forum: Lua/XML Help 01-11-18, 02:12 PM
Replies: 67
Views: 20,554
Posted By semlar
Upvaluing globals is a micro-optimization that...

Upvaluing globals is a micro-optimization that you shouldn't bother actively thinking about when you're coding; looking up a variable is very fast and any addon that would see an appreciable...
Forum: AddOn Help/Support 01-11-18, 01:11 PM
Replies: 34
Views: 1,540
Posted By semlar
If this is the case then loading later in the...

If this is the case then loading later in the loading process won't be enough to really solve this problem.

Since any addon can change any cvar at any point while the game is running, to actually...
Forum: AddOn Help/Support 01-11-18, 11:42 AM
Replies: 34
Views: 1,540
Posted By semlar
If he decides to disable AIO it won't be...

If he decides to disable AIO it won't be overriding his settings any more. If he sets his cvars through AIO then it won't matter if they override his addon because they'll be the same.

It does not...
Forum: AddOn Help/Support 01-11-18, 11:17 AM
Replies: 34
Views: 1,540
Posted By semlar
If that were the case, the addon would not need...

If that were the case, the addon would not need to set these cvars when they could be set through AIO, making worrying about the loading process a moot point.
Forum: AddOn Help/Support 01-11-18, 10:19 AM
Replies: 34
Views: 1,540
Posted By semlar
AIO has an option to "enforce" all cvars that...

AIO has an option to "enforce" all cvars that were set the last time you logged out, so temporary and character-specific cvars get reapplied the next time you log into any character.

It's meant to...
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