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Forum: oUF (Otravi Unit Frames) 04-11-11, 10:41 AM
Replies: 77
Views: 25,830
Posted By kawe
local function customFilter(icons, unit, icon,...

local function customFilter(icons, unit, icon, name)
if(buffFilter[name] and (playerclass == 'HUNTER' or ....
end


whys this not working with ur layout?

greetings
Forum: oUF (Otravi Unit Frames) 11-16-10, 03:40 AM
Replies: 11
Views: 3,313
Posted By kawe
noooo :P dont touch the core file! u just add...

noooo :P


dont touch the core file! u just add the code to ouf_alekk! the core file just SUPPORTS other ouf layouts. just look at top of the code i posted; it says ouf_senomar and thats just a...
Forum: oUF (Otravi Unit Frames) 11-14-10, 06:22 PM
Replies: 11
Views: 3,313
Posted By kawe
hehe, simple castbar added successfully :D ...

hehe, simple castbar added successfully :D

full code (green text = code from ouf_lilly and don't forget to create texture file or just copy texture map from lily)

local FONT =...
Forum: oUF (Otravi Unit Frames) 11-11-10, 03:39 PM
Replies: 11
Views: 3,313
Posted By kawe
can give it a try, thx

can give it a try, thx
Forum: oUF (Otravi Unit Frames) 11-11-10, 05:12 AM
Replies: 11
Views: 3,313
Posted By kawe
i know :( but codes changed from 1.3x -> 1.4 ->...

i know :( but codes changed from 1.3x -> 1.4 -> and now 1.5> i can understand basics but getting to knowing a lanquage is a diff thing

is there a program or editor which can make it a little...
Forum: oUF (Otravi Unit Frames) 11-11-10, 05:08 AM
Replies: 0
Views: 1,639
Posted By kawe
buff filter

thread can be closed
Forum: oUF (Otravi Unit Frames) 11-11-10, 05:01 AM
Replies: 11
Views: 3,313
Posted By kawe
adding castbar

i tried to insert the code into this oUF layout; not working

local FONT = [=[Interface\AddOns\oUF_Senomar\calibri.ttf]=]
local FONTSIZE = 13
local HEIGHT = 26
local HEALTHHEIGHT = 21
local TEXTURE =...
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