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Forum: oUF (Otravi Unit Frames) 10-18-14, 12:37 PM
Replies: 3
Views: 3,867
Posted By Irongunner
Strange behaviour with upwards growing party frames

Hi,

I am experiencing a very odd behaviour with my party frames.

They are created by the following code:

local party = oUF:SpawnHeader(
"oUF_Party",
"SecurePartyHeaderTemplate",
"custom...
Forum: oUF (Otravi Unit Frames) 09-06-12, 07:49 AM
Replies: 1
Views: 3,927
Posted By Irongunner
For now my workaround looks like this. Strangely...

For now my workaround looks like this. Strangely the problem does not occur inside OnUpdate(..):


-- PostCastStart / PostChannelStart:
-- replace:...
Forum: oUF (Otravi Unit Frames) 09-02-12, 05:25 PM
Replies: 1
Views: 3,927
Posted By Irongunner
Problem with castbar icon in PostCastStart

Hey guys,

I am using parts of oUF_Hank in my own oUF layout. My castbar is based on the one in his addon. It has some nice fading animations based on whether the cast succeeded or not. To achieve...
Forum: oUF (Otravi Unit Frames) 04-05-12, 04:35 AM
Replies: 22
Views: 17,164
Posted By Irongunner
I would also be interested in some info on how to...

I would also be interested in some info on how to style the battleground countdown-to-start timer, does someone have a hint?
Forum: oUF (Otravi Unit Frames) 03-18-12, 11:14 AM
Replies: 4
Views: 5,307
Posted By Irongunner
Here it is, my ultra-hacky solution ^^ - Have...

Here it is, my ultra-hacky solution ^^

- Have CombustionHelper addon activated
- Hide clumsy window:
CombustionFrame:SetScript("OnShow", function(f) f:Hide() end)
CombustionFrame:Hide()
- Use this...
Forum: oUF (Otravi Unit Frames) 03-18-12, 05:47 AM
Replies: 4
Views: 5,307
Posted By Irongunner
I tried tooltip scanning but unfortunately the...

I tried tooltip scanning but unfortunately the ignite tooltip does not show the dmg amount / tick height. I guess the only way to get the numbers is to wait for dot ticks in the combat log :/
Forum: oUF (Otravi Unit Frames) 03-17-12, 04:08 AM
Replies: 4
Views: 5,307
Posted By Irongunner
CombustionHelper-like oUF tag?

Hey guys,

I recently started a firemage twink and I need to integrate something like CombustionHelper (http://www.wowinterface.com/downloads/fileinfo.php?id=18169) into my UI. Unfortunately this...
Forum: oUF (Otravi Unit Frames) 01-12-12, 07:08 AM
Replies: 3
Views: 5,496
Posted By Irongunner
Ty Zork, works fine. I still need a way to hook a...

Ty Zork, works fine. I still need a way to hook a function which is called if raid size falls under 10 or increases over 25 players, so i can adjust some other UI elements too.

What about the second...
Forum: oUF (Otravi Unit Frames) 01-10-12, 07:53 AM
Replies: 3
Views: 5,496
Posted By Irongunner
Layouts depending on raid size (10/25/40)

Hey guys,

I am trying to create different (grid-style) layouts for 10, 25 and 40 player raid size. The way I am spawning my raid frames is this:


local initconfig = [[
self:SetWidth(%d)
...
Forum: oUF (Otravi Unit Frames) 03-28-11, 05:08 AM
Replies: 2
Views: 4,319
Posted By Irongunner
Doh, I took the "lazy route" before, but...

Doh, I took the "lazy route" before, but obviously I used self.Auras.num instead of self.Auras.numDebuffs -.-

Now everything works like a charm :)

Thx
Forum: oUF (Otravi Unit Frames) 03-28-11, 02:50 AM
Replies: 2
Views: 4,319
Posted By Irongunner
Move certain debuffs

Hey guys,

I have setup my target debuffs using the standard self.Debuffs field offered by oUF core. I am filtering these using self.Debuffs.CustomFilter and a whitelist.

What I'd like to do now is...
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