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Search: Posts Made By: Freebaser
Forum: oUF (Otravi Unit Frames) 12-10-14, 10:05 PM
Replies: 7
Views: 219
Posted By Freebaser
To help with the inverted hp idea, Phanx...

To help with the inverted hp idea, Phanx suggestion would work like this.


self.Health.colorClass = true -- let oUF color the health bar

...

-- oUF Health will set the color of .bg if it exist
--...
Forum: Lua/XML Help 10-16-13, 03:38 PM
Replies: 3
Views: 1,422
Posted By Freebaser
Ah, wasn't aware of the spellbook limitation.

Ah, wasn't aware of the spellbook limitation.
Forum: Lua/XML Help 10-16-13, 02:36 PM
Replies: 3
Views: 1,422
Posted By Freebaser
GetSpellInfo with name issue

print( (GetSpellInfo(116257) == "Invoker's Energy") )

-- true


print( GetSpellInfo("Invoker's Energy") )

-- nil
Forum: AddOn Search/Requests 10-11-13, 07:29 PM
Replies: 3
Views: 3,992
Posted By Freebaser
Have you seen PlateBuffs...

Have you seen PlateBuffs (http://www.wowace.com/addons/platebuffs/)? Probably needs to be updated, but it's a starting point.
Forum: oUF (Otravi Unit Frames) 10-10-13, 09:11 PM
Replies: 16
Views: 2,725
Posted By Freebaser
SetActiveStyle does not actually spawn or...

SetActiveStyle does not actually spawn or activate anything. It's just telling oUF which style to use on the next oUF:Spawn call. Try this visibility for 10 man.


custom [@raid11,exists]...
Forum: oUF (Otravi Unit Frames) 10-10-13, 03:26 AM
Replies: 16
Views: 2,725
Posted By Freebaser
Use two styles and custom visibility. local...

Use two styles and custom visibility.


local Style1 = function(self)
--blah blah
end

local Style2 = function(self)
--blah blah
end
Forum: oUF (Otravi Unit Frames) 10-10-13, 02:14 AM
Replies: 13
Views: 2,219
Posted By Freebaser
Make sure it runs after...

Make sure it runs after self.Health:SetSize/SetWidth or replace it with a static value. If you're using the entire frame (e.g. self.Health:SetAllPoints(self)) you could use self:GetWidth()
Forum: oUF (Otravi Unit Frames) 10-09-13, 08:39 PM
Replies: 13
Views: 2,219
Posted By Freebaser
You can drop the PostUpdate healAbsorbPercent and...

You can drop the PostUpdate healAbsorbPercent and healAbsorbBar:SetPoint stuff. Use something like this when creating the bar.


local healAbsorbBar = CreateFrame("StatusBar", nil,...
Forum: oUF (Otravi Unit Frames) 10-08-13, 09:27 PM
Replies: 13
Views: 2,219
Posted By Freebaser
This is where you can use PostUpdate, instead of...

This is where you can use PostUpdate, instead of an override function or writing a separate element.


local function HealPostUpdate = function(hp, unit)

if(hp.absorbBar:GetValue() > 0)...
Forum: General WoW Chat 06-03-13, 01:24 AM
Replies: 9
Views: 14,026
Posted By Freebaser
18,370,000

18,370,000
Forum: oUF (Otravi Unit Frames) 12-04-12, 09:20 AM
Replies: 11
Views: 3,926
Posted By Freebaser
UnitAlternatePowerTextureInfo doesn't always...

UnitAlternatePowerTextureInfo doesn't always return the color you expect. Some of the alt power bars are not colored by this function and simply use a unique texture that is already appropriately...
Forum: AddOn Search/Requests 10-25-12, 12:59 PM
Replies: 1
Views: 1,380
Posted By Freebaser
A few items have been added since Buffet was last...

A few items have been added since Buffet was last updated.

https://github.com/TekNoLogic/Buffet

Help Tekkub update the db on github or post missing items here and I'll send them.
Forum: Lua/XML Help 10-04-12, 11:24 AM
Replies: 2
Views: 1,479
Posted By Freebaser
http://wowprogramming.com/docs/scripts/OnClick

http://wowprogramming.com/docs/scripts/OnClick
Forum: Site help, bugs, suggestions/questions 08-29-12, 03:42 PM
Replies: 2
Views: 1,088
Posted By Freebaser
Seems to be working now.

Seems to be working now.
Forum: Site help, bugs, suggestions/questions 08-29-12, 02:40 PM
Replies: 2
Views: 1,088
Posted By Freebaser
Git Control Panel not working

It's displaying a blank page for me.
Forum: News 08-16-12, 05:35 PM
Replies: 27
Views: 25,062
Posted By Freebaser
So this...

So this (http://web.archive.org/web/20020803080809/http://www.eqgui.com/) is how it all started. Nice!

Congrats and thanks for all your work.
Forum: MoP archived threads 08-09-12, 08:58 AM
Replies: 463
Views: 165,684
Posted By Freebaser
I didn't mean it in a negative way... but failed...

I didn't mean it in a negative way... but failed to really have a constructive point, I admit. It was in regard to the *nice* overhaul being done and the word classic being used. What's classic...
Forum: MoP archived threads 08-09-12, 02:38 AM
Replies: 463
Views: 165,684
Posted By Freebaser
With the 5.0 version, I'm not sure the Power...

With the 5.0 version, I'm not sure the Power Auras "Classic" name is justifiable.
Forum: oUF (Otravi Unit Frames) 08-09-12, 02:24 AM
Replies: 7
Views: 2,691
Posted By Freebaser
Your still moving the unit, instead of the header...

Your still moving the unit, instead of the header that creates the unit. Try using the gen_mover and moveable on the headers you created rather than each unit that is spawned.
Forum: oUF (Otravi Unit Frames) 08-09-12, 01:30 AM
Replies: 7
Views: 2,691
Posted By Freebaser
When dealing with raid frames it's best to create...

When dealing with raid frames it's best to create a separate movable dummy frame and then anchor the first Header(not unit) to that. Making each raid unit movable doesn't work since the header...
Forum: oUF (Otravi Unit Frames) 08-08-12, 03:02 PM
Replies: 3
Views: 1,943
Posted By Freebaser
Where is the "local min/max" code located,...

Where is the "local min/max" code located, PostUpdateHealth? Also, have you looked at using Tags? I would suggest it for any basic handling of font strings.
Forum: Lua/XML Help 07-25-12, 02:22 PM
Replies: 4
Views: 3,611
Posted By Freebaser
Alright, thanks.

Alright, thanks.
Forum: Lua/XML Help 07-25-12, 01:55 PM
Replies: 4
Views: 3,611
Posted By Freebaser
Don't inherit parent frame alpha

With SetAlpha, all child objects inherit the parent frame alpha. Is there a way around that? I want a specific frame to always have 100% alpha, and still Show/Hide with the parent frame.
Forum: Lua/XML Help 07-25-12, 07:13 AM
Replies: 2
Views: 1,633
Posted By Freebaser
You're creating a frame every update. Just use...

You're creating a frame every update. Just use SetText inside the OnUpdate function.
Forum: General Authoring Discussion 07-19-12, 04:08 AM
Replies: 5
Views: 2,471
Posted By Freebaser
You might want to look at Baud Manifest...

You might want to look at Baud Manifest (http://wow.curseforge.com/addons/baud-manifest/)
Showing results 1 to 25 of 126