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Search: Posts Made By: Mikord
Forum: AddOn Help/Support 09-22-13, 10:29 PM
Replies: 9
Views: 2,611
Posted By Mikord
There is another issue around SetFont that I...

There is another issue around SetFont that I haven't been able to figure out yet either. For example, with MSBT, I don't do anything in PLAYER_LOGIN at all. It's all done in ADDON_LOADED. There...
Forum: AddOn Help/Support 04-15-13, 09:00 AM
Replies: 7
Views: 2,748
Posted By Mikord
Thanks for looking into it. Phanx is correct...

Thanks for looking into it. Phanx is correct that at the time the code was written, SPELL_AURA_APPLIED didn't provide amount information, so I hard coded it to 1. And, as you pointed at, the code...
Forum: AddOn Search/Requests 11-28-12, 08:52 AM
Replies: 12
Views: 3,440
Posted By Mikord
MSBT does disable the built-in FCT on initial...

MSBT does disable the built-in FCT on initial load, but after that, it no longer touches it. So, you can manually enable the default damage and healing in WoW's options and then disable all the...
Forum: MoP archived threads 07-24-12, 07:32 AM
Replies: 17
Views: 7,559
Posted By Mikord
Coldkill: There is a trigger exception for...

Coldkill:

There is a trigger exception for Active Talents which serves that purpose. The trigger won't fire if the selected talents specified via that exception are active (a little backwards from...
Forum: MoP archived threads 07-23-12, 05:24 PM
Replies: 17
Views: 7,559
Posted By Mikord
Version 5.7.4 has the shorten number and group by...

Version 5.7.4 has the shorten number and group by thousand options implemented.
Forum: MoP archived threads 07-21-12, 07:11 PM
Replies: 17
Views: 7,559
Posted By Mikord
I noticed those misspelled variables as well when...

I noticed those misspelled variables as well when looking through GlobalStrings ^_^.

I've decided to just make it a customizable precision of 0 or 1. So 33k or 32.8k depending on user preference. ...
Forum: MoP archived threads 07-21-12, 10:54 AM
Replies: 17
Views: 7,559
Posted By Mikord
For shortening and rounding the numbers, would...

For shortening and rounding the numbers, would you guys prefer the nearest thousand or nearest hundred?

For example, 32,765 becomes 33k (nearest thousand) or 32.8k (nearest hundred)?
Forum: MoP archived threads 07-21-12, 09:12 AM
Replies: 17
Views: 7,559
Posted By Mikord
Coldkill: I'm pretty sure Monochrome + Outline...

Coldkill:

I'm pretty sure Monochrome + Outline is already supported and has been for quite some time. Go to the master font settings (or if you want it on a specific scroll area / events, change...
Forum: MoP archived threads 07-20-12, 04:41 PM
Replies: 3
Views: 3,767
Posted By Mikord
ENVIRONMENTAL_DAMAGE Event Type Changed

The ENVIRONMENTAL_DAMAGE sub-event of COMBAT_EVENT_LOG_UNFILTERED has been changed from reporting an unlocalized hazard type token to a localized value. While this probably won't affect very many...
Forum: MoP archived threads 07-20-12, 09:22 AM
Replies: 17
Views: 7,559
Posted By Mikord
Potential Brewmaster Tweaks

For Brewmaster Monks, I'm considering the following changes:

Handle Chi power like Combo Points and Holy Power (showing the number of Chi you have rather than +X Chi on gains) (Edit: Implemented...
Forum: MoP archived threads 07-19-12, 02:36 PM
Replies: 17
Views: 7,559
Posted By Mikord
Thanks for the information. I was considering...

Thanks for the information.

I was considering adding a nil check there as well, but I decided against it since it would result in any triggers that involve party/raid members to fail due to the...
Forum: MoP archived threads 07-19-12, 11:14 AM
Replies: 17
Views: 7,559
Posted By Mikord
MikScrollingBattleText 5.7 for MoP

I've released an initial update of MSBT to support MoP: MikScrollingBattleText (MoP Beta) (http://www.wowinterface.com/downloads/info21348-MikScrollingBattleTextMoPBeta.html)

I believe I have...
Forum: Lua/XML Help 03-16-12, 11:39 AM
Replies: 12
Views: 4,951
Posted By Mikord
The simplest answer is that ipairs has overhead...

The simplest answer is that ipairs has overhead associated with it since it is an iterator function. The example using the # operator, on the other hand is, just looping from 1 to the number of...
Forum: Lua/XML Help 10-21-10, 12:20 AM
Replies: 8
Views: 1,917
Posted By Mikord
That code is telling it to only check the time...

That code is telling it to only check the time every 0.5 seconds (give or take).

self.elapsed starts at zero and adds how ever long it has been since the last update occurred (elapsed) until it...
Forum: Alpha/Beta AddOns and Compilations 01-28-10, 02:58 PM
Replies: 39
Views: 3,264
Posted By Mikord
I really wish addon authors would stop mucking...

I really wish addon authors would stop mucking about with the global environment. It's never a good idea. I've had to fix several "bugs" that are due to this type of stuff and frankly, it is...
Forum: AddOn Search/Requests 12-11-09, 11:05 AM
Replies: 19
Views: 21,648
Posted By Mikord
It's a fairly dirty method, but you can simply...

It's a fairly dirty method, but you can simply create empty closures for the functions after you set the points to prevent the default UI from changing things when it calls them again.

This if off...
Forum: AddOn Help/Support 11-16-09, 10:04 AM
Replies: 5
Views: 2,912
Posted By Mikord
I answered you on MSBT's comments, but I'll post...

I answered you on MSBT's comments, but I'll post it here as well in case anyone else happens upon the post.

Are you putting the extension (.wav) on it? The sound file must be a .wav or .mp3 file. ...
Forum: Chit-Chat 07-13-09, 02:16 PM
Replies: 73
Views: 15,977
Posted By Mikord
Due to being incredibly busy with real life...

Due to being incredibly busy with real life stuff, I haven't had a chance to really dig into the changes yet, but on a cursory look I didn't see that one. Would you mind sharing the particulars of...
Forum: Archive 06-03-09, 03:43 PM
Replies: 72
Views: 19,891
Posted By Mikord
MSBT is also not being completely detected...

MSBT is also not being completely detected correctly. There are two folders contained in the distribution zip file:

MikScrollingBattleText
MSBTOptions

The core mod is MikScrollingBattleText and...
Forum: Archive 05-16-09, 08:17 AM
Replies: 9
Views: 1,090
Posted By Mikord
You're reading what I said wrong. I'll say it a...

You're reading what I said wrong. I'll say it a different way to clear things up. The size of the mod for the purposes of downloading on a slow connection is a valid concern (larger zip files...
Forum: AddOn Help/Support 05-15-09, 03:18 PM
Replies: 5
Views: 2,224
Posted By Mikord
Oops. You have it correct. It looks like I...

Oops. You have it correct. It looks like I introduced a little bug when updating for class coloring. I'm dropping a new rev later tonight and I'll have it fixed in that.
Forum: AddOn Help/Support 05-15-09, 11:59 AM
Replies: 5
Views: 2,224
Posted By Mikord
I think you just need to use the %r (name of the...

I think you just need to use the %r (name of the recipient) event code. I believe that one is available for health changes. It should also be colored according to the class of that person if you...
Forum: AddOn Help/Support 05-15-09, 10:47 AM
Replies: 5
Views: 2,224
Posted By Mikord
There isn't a way to do it with the current...

There isn't a way to do it with the current version. You could do it for a member on your own team or your current target, but not any random arena opponent.
Forum: Archive 05-14-09, 02:36 PM
Replies: 9
Views: 1,090
Posted By Mikord
As others have stated, the zip file size has no...

As others have stated, the zip file size has no bearing whatsoever on a mod's performance. The OP's point about slow connection speeds however is a valid concern.

If you don't believe that, here is...
Forum: Lua/XML Help 04-30-09, 08:27 PM
Replies: 1
Views: 1,482
Posted By Mikord
I'm fairly certain animation groups are only...

I'm fairly certain animation groups are only applied to the frame they are created against and are not applied to child frames. I believe the animation system works independently of Lua on...
Showing results 1 to 25 of 61