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Forum: WoD Beta API and Graphics Changes Today, 11:11 AM
Replies: 5
Views: 439
Posted By Rainrider
I suppose it is a unique identifier for the...

I suppose it is a unique identifier for the current zone. Maybe spawnUID is only required to be unique for the given npcID, but the server has to differentiate between all the mobs in a given zone...
Forum: Lua/XML Help Yesterday, 09:47 AM
Replies: 40
Views: 2,359
Posted By Rainrider
You can use the new Unit GUID format in WoD to...

You can use the new Unit GUID format in WoD to get the server id.
local unitType, serverID, guid = strsplit(":", UnitGUID("player"))

This may also be a great way to deliver localized messages to...
Forum: oUF (Otravi Unit Frames) 07-19-14, 04:38 AM
Replies: 6
oUF
Views: 737
Posted By Rainrider
zork that wasn't working the last time I tried....

zork that wasn't working the last time I tried. The first child in the header is set, the rest is not.
Forum: oUF (Otravi Unit Frames) 07-10-14, 10:48 AM
Replies: 23
Views: 1,278
Posted By Rainrider
It seems to me you are a bit confused about the...

It seems to me you are a bit confused about the structure of your layout and that you are copying stuff from somewhere else without fully understanding it. Let's try it step by step.

Widgets in...
Forum: AddOn Search/Requests 07-10-14, 08:54 AM
Replies: 13
Views: 735
Posted By Rainrider
getglobal? Hasn't this been looked at for the...

getglobal? Hasn't this been looked at for the last 6.5 years?
Forum: oUF (Otravi Unit Frames) 07-10-14, 01:44 AM
Replies: 23
Views: 1,278
Posted By Rainrider
There are different types of frames and the...

There are different types of frames and the elements in oUF require a specific one in order to use their internal update process. Depending on the type of the widget (http://wowpedia.org/Widget) it...
Forum: oUF (Otravi Unit Frames) 06-23-14, 12:07 PM
Replies: 2
Views: 276
Posted By Rainrider
Ouch, I need to read before posting :(

Ouch, I need to read before posting :(
Forum: oUF (Otravi Unit Frames) 06-23-14, 10:04 AM
Replies: 2
Views: 276
Posted By Rainrider
Power colors

I would propose following changes to oUF.colors.power:
oUF.colors.power[ALTERNATE_POWER_INDEX] = {0.7, 0.7, 0.6} -- as used by the default ui
oUF.colors.power["SHADOW_ORBS"] = {} -- some value...
Forum: AddOn Search/Requests 06-09-14, 12:42 PM
Replies: 11
Views: 715
Posted By Rainrider
The default ui uses font widgets for those....

The default ui uses font widgets for those. CombatTextFont and ErrorFont are the ones you are looking for. From that on it's simply using SetShadowColor...
Forum: Lua/XML Help 06-01-14, 05:38 PM
Replies: 13
Views: 692
Posted By Rainrider
If what Tim posted above works without issues and...

If what Tim posted above works without issues and you use Blizzard's compact unit frames, and you set your sorting order to "Group", you could change the macro from Tim's link to that:


/run...
Forum: AddOn Search/Requests 05-30-14, 07:48 AM
Replies: 8
Views: 882
Posted By Rainrider
$10 is not even worth the time for writing you a...

$10 is not even worth the time for writing you a pm about further details. Just write here what you want done, maybe someone will do it for free. But $10 for 2 hours and having to write to you and...
Forum: AddOn Search/Requests 05-26-14, 10:40 AM
Replies: 8
Views: 596
Posted By Rainrider
Try changing CombatFeedback_Initialize(self,...

Try changing
CombatFeedback_Initialize(self, text, 30)
to
CombatFeedback_Initialize(TargetFrame, text, 30)

If this causes taint issues you could just try this instead:

local text =...
Forum: General Authoring Discussion 05-03-14, 06:24 PM
Replies: 10
Views: 897
Posted By Rainrider
You might try http://regex101.com/r/bC3wS3 with...

You might try http://regex101.com/r/bC3wS3 with Phanx suggestion above
Forum: oUF (Otravi Unit Frames) 03-27-14, 06:39 AM
Replies: 2
Views: 487
Posted By Rainrider
You can't modify secure frames in combat. You can...

You can't modify secure frames in combat. You can check for InCombatLockdown() and apply your changes at PLAYER_REGEN_ENABLED though.
Forum: oUF (Otravi Unit Frames) 03-25-14, 05:27 PM
Replies: 10
Views: 1,255
Posted By Rainrider
Yep, moving and sizing of secure frames only out...

Yep, moving and sizing of secure frames only out of combat
Forum: oUF (Otravi Unit Frames) 03-25-14, 05:13 AM
Replies: 10
Views: 1,255
Posted By Rainrider
You obviously need a loop and use the iterator...

You obviously need a loop and use the iterator index instead of setting the groupFilter manually 8 times. You also need to separate your party header from your raid group headers, as you don't want...
Forum: oUF (Otravi Unit Frames) 03-24-14, 05:23 PM
Replies: 10
Views: 1,255
Posted By Rainrider
You pass the size to the...

You pass the size to the oUF-initialConfigFunction attribute when you define the header. Something like

local header = SpawnHeader("PartyHeader", nil, "party",
"showParty", true,
...
Forum: Lua/XML Help 03-19-14, 02:06 PM
Replies: 19
Views: 1,310
Posted By Rainrider
In your OnUpdate (lines 303-322 in the pastebin)...

In your OnUpdate (lines 303-322 in the pastebin) you should create a local reference to self.healthBar and spare yourself 11 table look-ups. You also have an unnecessary call to GetStatusBarColor()...
Forum: oUF (Otravi Unit Frames) 03-11-14, 07:25 PM
Replies: 1
Views: 617
Posted By Rainrider
oUF Test Mode for Header Units

I'm trying to figure a way to test header units (there are several threads on the issue, but they seem outdated and I wasn't able to find a solution there). So I though I'd just use oUF:SpawnHeader...
Forum: Lua/XML Help 03-11-14, 06:22 PM
Replies: 19
Views: 1,310
Posted By Rainrider
The UNIT_SPELLCAST* events you have registered...

The UNIT_SPELLCAST* events you have registered are not helpful because they only fire for "real" unit ids but you have them registered to all castbars. So you will spread the results for your target...
Forum: Lua/XML Help 03-11-14, 06:04 AM
Replies: 19
Views: 1,310
Posted By Rainrider
Cael, the code in the linked thread is basically...

Cael, the code in the linked thread is basically a stripped version of your CaelNameplates before you took it off from WoWI. I think the only real difference is the removal of the custom coloring and...
Forum: oUF (Otravi Unit Frames) 03-09-14, 04:49 PM
Replies: 1
Views: 587
Posted By Rainrider
According to the download page, the latest...

According to the download page, the latest version requires oUF 1.6, which is updated for MoP. So both should work with patch 5.4.
Forum: oUF (Otravi Unit Frames) 03-02-14, 05:47 AM
Replies: 7
Views: 833
Posted By Rainrider
You don't need to watch for UNIT_AURA to get the...

You don't need to watch for UNIT_AURA to get the ghost status. UNIT_HEALTH suffices because dead and ghosted players have different health (yes, this is strange).

UNIT_HEALTH_FREQUENT (UHF) is just...
Forum: Lua/XML Help 02-20-14, 08:00 AM
Replies: 24
Views: 1,144
Posted By Rainrider
You also don't have a local reference to...

You also don't have a local reference to MAX_COMBO_POINTS. You don't check for vehicle combo points either (there was a daily rep quest back in WotLK that used that, maybe there are others too). You...
Forum: Lua/XML Help 02-19-14, 03:26 PM
Replies: 24
Views: 1,144
Posted By Rainrider
Just a note for warlock: Those magic 10 are...

Just a note for warlock:

Those magic 10 are contained in the global MAX_POWER_PER_EMBER. UnitPower("player", SPELL_POWER_BURNING_EMBERS) is the same as math.floor(UnitPower("player",...
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