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Forum: General Authoring Discussion Yesterday, 06:01 PM
Replies: 1
Views: 99
Posted By Xrystal
Maybe due to being a different server and faction...

Maybe due to being a different server and faction it isn't possible. Have you tried characters on the different accounts but in the same faction and/or same server/server group ?
Forum: Lua/XML Help 05-21-18, 10:11 PM
Replies: 6
Views: 247
Posted By Xrystal
Unfortunately not in regards to unknown spells,...

Unfortunately not in regards to unknown spells, at least on Battle for Azeroth Beta, that I want to display as 'future' spells in my addon. But the spell icon only becomes available on at least...
Forum: Lua/XML Help 05-21-18, 07:32 PM
Replies: 6
Views: 247
Posted By Xrystal
Alternative Spell Cache Option

After some further testing it appears that the SpellMixin way of working isn't exactly the greatest. It's definitely lightweight but it doesn't work for unknown spells until a second call. ...
Forum: PTR API and Graphics Changes 05-21-18, 12:16 PM
Replies: 30
Views: 2,320
Posted By Xrystal
UNIT_SPELLCAST_SUCCEEDED changes

The UNIT_SPELLCAST_SUCCEEDED event now returns 3 values:

1. unit
2. code string - see below for an example
3. spell id

Teleport Dalaran (Northrend) resulted in the following

1. player
2....
Forum: Lua/XML Help 05-20-18, 06:01 AM
Replies: 6
Views: 247
Posted By Xrystal
Resolved Problem

Whew .. finally .. I suspect I messed up a validation step somewhere as I can't see anything specific being different from before rofl.

This is generated when a map button is clicked

--[[ Generate...
Forum: Lua/XML Help 05-19-18, 04:54 PM
Replies: 6
Views: 247
Posted By Xrystal
Identified Problem ..

Finally figured out the problem is due to the data table not being generated properly. I must be creating it at the wrong time in Beta and not doing it at all in Live. Manually setting the spell...
Forum: Lua/XML Help 05-19-18, 09:50 AM
Replies: 6
Views: 247
Posted By Xrystal
Problem setting XML Spell Button Attributes

I thought this might have been due to the BfA changes, but nope, I can't get this to work in Live.

This is the button frame I am trying to set the attributes for so clicking casts the spell, it is...
Forum: Lua/XML Help 05-19-18, 05:38 AM
Replies: 1
Views: 105
Posted By Xrystal
Problem Cause and Solution ...

Well it seems that parentArray cannot be used on both the inherited frame and the frame inheriting it ..


<Button name = "XMP_IconTemplate" parentArray = "Buttons" virtual = "true">
...
Forum: Lua/XML Help 05-19-18, 04:25 AM
Replies: 1
Views: 105
Posted By Xrystal
Anchoring Getting Confused ..

I have this block of code but the line pointed to insists that I am anchoring the button to itself but try as I might I can't see why as the idx is clearly different. Now a similar block of code...
Forum: Lua/XML Help 05-18-18, 04:02 AM
Replies: 4
Views: 150
Posted By Xrystal
Could it be because of this ? If the queried...

Could it be because of this ?

If the queried spell does not accumulate charges over time (e.g. [Arcane Missiles] or [Jab]), this function does not return any values.

However, looking up Spinning...
Forum: AddOn Search/Requests 05-16-18, 02:11 PM
Replies: 5
Views: 210
Posted By Xrystal
*cough* It appears I can't read .. :) But...

*cough*

It appears I can't read .. :)

But seeing as this particular functionality hasn't changed since then it's no biggie...

But you are of course quite correct jeffy :)

opadfnezig, until...
Forum: AddOn Search/Requests 05-16-18, 01:53 PM
Replies: 5
Views: 210
Posted By Xrystal
I can't remember the list side of things so I...

I can't remember the list side of things so I will leave that to someone more versed in that area however .. here is at least something on the other questions.

The frame you create in XML is shown...
Forum: Lua/XML Help 05-15-18, 04:58 PM
Replies: 12
Views: 316
Posted By Xrystal
Congratulations ... because Grats isn't long...

Congratulations ... because Grats isn't long enough
Forum: Lua/XML Help 05-15-18, 09:52 AM
Replies: 13
Views: 507
Posted By Xrystal
To assist .. here is a link to the earliest...

To assist .. here is a link to the earliest archive of the WoW API online so you can see Blizzards api code for the early expansions. Just go forward if you want to look at later versions to...
Forum: Lua/XML Help 05-15-18, 07:50 AM
Replies: 13
Views: 507
Posted By Xrystal
Ah, you are investigating how you can do an...

Ah, you are investigating how you can do an addon, for when Blizzard release Classic Servers. That was not what I understood when you said you were using the Classic API.



If you had rephrased...
Forum: Lua/XML Help 05-15-18, 07:05 AM
Replies: 12
Views: 316
Posted By Xrystal
I couldn't see anything specific, so hopefully...

I couldn't see anything specific, so hopefully someone better versed in this area will pipe in at some point, but this might be one way of getting the info you need.

Get the item in the...
Forum: Lua/XML Help 05-15-18, 04:56 AM
Replies: 13
Views: 507
Posted By Xrystal
In answer to your question regarding not finding...

In answer to your question regarding not finding information regarding non official Blizzard games ..

Here is the post that has been on this site for over a...
Forum: PTR General Discussion 05-13-18, 09:47 PM
Replies: 12
Views: 484
Posted By Xrystal
The way you can test taint, I believe, is to get...

The way you can test taint, I believe, is to get in combat and see what happens when you interact or don't interact with the buttons.

I'm not sure if using the SetScale function like that is the...
Forum: PTR General Discussion 05-13-18, 05:56 PM
Replies: 12
Views: 484
Posted By Xrystal
It might be overridden by this block of code in...

It might be overridden by this block of code in the file at : https://www.townlong-yak.com/framexml/beta/MainMenuBar.lua


function MainMenuBarMixin:OnShow()
...
Forum: Tech Chat 05-11-18, 08:33 PM
Replies: 11
Views: 432
Posted By Xrystal
Also, the graphics card is what will ultimately...

Also, the graphics card is what will ultimately decide what your power supply will need to be. So as has been requested, what is your current setup, what is your budget and what other type of work...
Forum: PTR API and Graphics Changes 05-07-18, 04:00 PM
Replies: 30
Views: 2,320
Posted By Xrystal
C_Map api in BfA

Updated 2nd May


api C_Map list
MapUI

functions:
string name = C_Map.GetAreaInfo(areaID)
number uiMapID = C_Map.GetBestMapForUnit(unitToken)
number uiMapID = C_Map.GetCurrentMapID()
Forum: PTR General Discussion 05-07-18, 03:58 PM
Replies: 6
Views: 560
Posted By Xrystal
This is what I got out of the C_Map api api...

This is what I got out of the C_Map api


api C_Map list

functions:
string name = C_Map.GetAreaInfo(areaID)
number uiMapID = C_Map.GetBestMapForUnit(unitToken)
number uiMapID =...
Forum: Lua/XML Help 05-03-18, 02:37 AM
Replies: 7
Views: 395
Posted By Xrystal
rofl, I had that working easy .. I didn't know...

rofl, I had that working easy .. I didn't know Line came after LineMixin. Googling came up with nothing apart from this post and the api file itself on github.
Forum: Lua/XML Help 05-02-18, 06:10 PM
Replies: 7
Views: 395
Posted By Xrystal
sweet, made similar changes to my test frame and...

sweet, made similar changes to my test frame and it works too. Better keep it in case i forget when i need/want it rofl
Forum: Lua/XML Help 05-02-18, 03:35 PM
Replies: 7
Views: 395
Posted By Xrystal
d'oh ... Just realised what they meant by...

d'oh ...

Just realised what they meant by mixing with a texture ..

xml...

<Texture parentKey="Background" mixin = "LineMixin">

And then I removed the CreateFromMixins line from the code...
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