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Search: Posts Made By: Resike
Forum: Lua/XML Help 09-12-14, 09:37 AM
Replies: 17
Views: 587
Posted By Resike
Since i'm pretty sure i'll need this in the...

Since i'm pretty sure i'll need this in the future here is a lua only fancy slider, it's pretty basic yet but still much better then the blizzard ones.


local function CreateSlider(parent)
local...
Forum: Lua/XML Help 09-11-14, 06:03 AM
Replies: 17
Views: 587
Posted By Resike
Just color the white texture...

Just color the white texture with:


frame:SetBackdropColor(0, 0, 0, 1) -- r, b, g, a


I personally use this for normal EditBoxes, you can remove the title and resize it for sliders if you...
Forum: AddOn Help/Support 09-11-14, 02:47 AM
Replies: 4
Views: 333
Posted By Resike
I think all the models are usable, you just might...

I think all the models are usable, you just might spend an eternity to find it's offset sometimes.

It's depends on the spell really, like imagine the 0,0,0 point for your charater is in on the...
Forum: AddOn Help/Support 09-10-14, 02:40 PM
Replies: 5
Views: 265
Posted By Resike
I'm not saying that would be the best method but...

I'm not saying that would be the best method but if i would want to build a lib like this one, i would go with that.
You could also save a lot more information when the bug occours. Like player...
Forum: AddOn Help/Support 09-10-14, 05:49 AM
Replies: 5
Views: 265
Posted By Resike
It would be a better usage to auto report lua...

It would be a better usage to auto report lua errors in battlenet and save the error, also disregard reports with the same lua error.
Forum: AddOn Help/Support 09-10-14, 03:51 AM
Replies: 4
Views: 333
Posted By Resike
The reason for this is because WMV can fully read...

The reason for this is because WMV can fully read the .m2 file and detect it's center, while ingame you sipmly don't have a function for this. Also WeakAuras can't handle multi textured models, so...
Forum: AddOn Search/Requests 09-09-14, 03:42 AM
Replies: 3
Views: 308
Posted By Resike
The problem i see is that you cannot detect...

The problem i see is that you cannot detect server names from rolls, and thats makes unable to properly detect classes from cross-realms, and this breaks the table indexes which flips the whole addon.
Forum: AddOn Help/Support 09-09-14, 02:22 AM
Replies: 15
Views: 789
Posted By Resike
I already have plans to create such an addon for...

I already have plans to create such an addon for battlegrounds, but i plan to use the spell's icon rather then sword or skull. Mostly it will look like the kills in CS:GO.
Forum: AddOn Help/Support 09-05-14, 03:59 AM
Replies: 5
Views: 380
Posted By Resike
I think you can narrow it down for addons which...

I think you can narrow it down for addons which have AceEvent library, thats why all the other ace lib addon dies when the issue happens.
Forum: General Authoring Discussion 09-03-14, 02:58 AM
Replies: 81
Views: 3,456
Posted By Resike
I mean how hard would it be to manually edit...

I mean how hard would it be to manually edit author names for thoose less then 100 addons, and disable the failed sync for it.



I also would like to remove Gladius and Gladius v3 then.
Forum: General Authoring Discussion 09-03-14, 02:55 AM
Replies: 81
Views: 3,456
Posted By Resike
Yeah you're right, but some licesnse strictly...

Yeah you're right, but some licesnse strictly forbid to rehost the program without publishing the author's name too.
Forum: General Authoring Discussion 09-02-14, 09:41 AM
Replies: 81
Views: 3,456
Posted By Resike
You realize it's still a fucken dick move to list...

You realize it's still a fucken dick move to list someones addon without the author's name.
Forum: Lua/XML Help 08-22-14, 02:24 AM
Replies: 25
Views: 1,324
Posted By Resike
The event you looking for is "UNIT_STATS...

The event you looking for is "UNIT_STATS (http://wowprogramming.com/docs/events/UNIT_STATS)".
Forum: Lua/XML Help 08-20-14, 01:42 PM
Replies: 18
Views: 1,134
Posted By Resike
Intresting, i'm pretty sure i save some...

Intresting, i'm pretty sure i save some improvementss on frequently called cycles with upvaules, at least if you can belive in the actual cpu usage for lua/wow api.
Because if this is true, then...
Forum: Lua/XML Help 08-20-14, 08:39 AM
Replies: 18
Views: 1,134
Posted By Resike
It's not always true, keeping a local var inside...

It's not always true, keeping a local var inside the for loop:

- Create the variable
- Assign memory address to it.
- Allocate the memory for it.

- Then upvalue it with something.

However if you...
Forum: General Authoring Discussion 08-19-14, 09:27 AM
Replies: 24
Views: 2,774
Posted By Resike
This is pure genius, first threaten users/authors...

This is pure genius, first threaten users/authors about that you will use google translate to localize your addon, then everyone wants to help with translations. :)
Forum: Alpha/Beta AddOns and Compilations 08-19-14, 06:59 AM
Replies: 4
Views: 6,746
Posted By Resike
Preview...

Preview 2:

http://www.youtube.com/watch?v=FZvb5ae3c1c
Forum: WoD Beta API and Graphics Changes 08-18-14, 04:05 AM
Replies: 14
Views: 1,054
Posted By Resike
So this means all the screenshots i have taken in...

So this means all the screenshots i have taken in the past 10 years are fckd up. This method might be also in Warcraft 3 too.
Forum: WoD Beta API and Graphics Changes 08-15-14, 10:54 AM
Replies: 14
Views: 1,867
Posted By Resike
Not really sure what are you trying to do.

Not really sure what are you trying to do.
Forum: WoD Beta API and Graphics Changes 08-15-14, 09:28 AM
Replies: 14
Views: 1,867
Posted By Resike
"BANKFRAME_CLOSED" is used for closing both...

"BANKFRAME_CLOSED" is used for closing both banks.
Forum: Tutorials & Other Helpful Info. 08-15-14, 06:15 AM
Replies: 5
Views: 11,635
Posted By Resike
Also each time Blizzard animates something on...

Also each time Blizzard animates something on your srcreen, expect a ~20 fps drop while animating. This indicates even they can't use their own stuff properly.
Forum: WoD Beta API and Graphics Changes 08-14-14, 03:18 PM
Replies: 10
Views: 1,167
Posted By Resike
Well, they seems to lose way too more player then...

Well, they seems to lose way too more player then gaining by modifying stuff which was in the game for years.
About this button bloat stuff i did not managed to fill 2 action bars in the beta with...
Forum: WoD Beta API and Graphics Changes 08-14-14, 07:52 AM
Replies: 10
Views: 1,167
Posted By Resike
Well it's two different thing fixing their...

Well it's two different thing fixing their horrible cache method, or wanting to kill a specific addon.
Forum: WoD Beta API and Graphics Changes 08-11-14, 03:41 PM
Replies: 10
Views: 1,167
Posted By Resike
Wow, what a rude mofos. I mean what the hell is...

Wow, what a rude mofos.

I mean what the hell is their problem with it?
Forum: WoD Beta API and Graphics Changes 08-10-14, 12:02 PM
Replies: 20
Views: 1,364
Posted By Resike
I dont care, just make something which will allow...

I dont care, just make something which will allow us to dig around.

Anyway not sure if you guys are aware of, but in the beta, onenter and onleave script will not work if the frame doesn't have...
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